CommanderBond.net
  1. Tomorrow Never Dies (Video Game) – Weapons, Gadgets & Items

    By Devin Zydel on 2009-12-25

    Tomorrow Never Dies (1999)

    Your CommanderBond.net guide to the 1999 James Bond video game Tomorrow Never Dies from Electronic Arts…

    Weapons

    PK7
    The PK7 is your standard issue firearm. It is reliable, efficient, and comes equipped with a silencer. The PK7 comes equipped with an unlimited ammo supply.

    Sniper Rifle
    The Sniper Rifle is a precision-shooting device. Though somewhat bulky, it can be used to take down enemies from a great distance with its high-powered scooping ability. The Sniper Rifle uses 10-round clips.

    Assault Rifle
    This loud, but effective, automatic weapon is a favorite of Carver’s henchmen. Use it in situations when you must face multiple enemies and stealth is not required. The Assault Rifle uses 30-round clips.

    Auto 9mm
    Similar to the assault rifle with one exception, the Auto 9mm is a handgun. The Auto 9mm uses 30-round clips.

    SMG 45
    The SMG 45 is a sub machine gun offering the fastest fire rate in your arsenal. It uses 30-round clips.

    Gas Bombs
    These chemical bombs create a small, poisonous cloud upon impact.

    GL 40 Grenade Launcher
    The GL 40 is a grenade launcher that disperses contact explosives. The GL 40 uses a 12-round ammo drum. It is a murder weapon that can kill bosses in one straight up hit.

    Rocket Launcher
    This high-powered, long range weapon fires explosive rockets. It is an excellent choice for clearing enemy turrets and road blocks.

    Infrared Sniper Rifle
    Similar to the standard Sniper Rifle, with the added benefit of an infrared scope. The range of this weapon is a bit shorter than the Sniper Rifle.

    STK Mines
    Also known as “sticky mines”, these explosive charges are launched from a gun and cling to a target. Once in place, use the STK Detonator to set off an explosion.


    Gadgets

    Laser Designator
    Use this compact unit to electronically paint a “hot spot” on a specified target and help air strike units hone in on the desired bombing location.

    Cufflinks
    These seemingly harmless items contain powerful explosives and can be used to produce a powerful shock wave large enough to shatter 1″ thick polycarbonate, bullet-proof glass.

    Satellite Link Camera
    Used primarily in reconnaissance missions, this handy gadget digitally relays images to an M.I.6 satellite. In the process, a global position for a target can also be established.

    Fingerprint Scanner
    In some instances, the fingerprint scanner can be used to open locked security
    doors.

    STK Mine Detonator
    Used to detonate STK Mines. When the mine is in place, press SQUARE to set off
    an explosion.

    Med Kit
    When used, a Med Kit partially replenishes your Health Meter.


    Items

    Small Med Kit
    Adds one Med Kit to your inventory.

    Large Med Kit
    Adds two Med Kits to your inventory.

    Light Armor
    Increases your damage resistance by 25%. Each hit you take reduces your armor by 10%.

    Heavy Armor
    Increases your damage resistance by 100%. Each hit you take reduces your armor by 10%.

    Ammo Clip
    Adds ammunition to a specific weapon.

    Case of Ammo
    Adds ammunition to every weapon you are holding.

    007
    Adds one life to your Continues Counter.


    Keep your eyes on the CommanderBond.net main page for all the latest coverage of all the James Bond 007 video games.

  2. Tomorrow Never Dies – Video Game Overview

    By Devin Zydel on 2009-12-24

    Tomorrow Never Dies (1999)

    Mission Overview

    The Most Complete Bond Experience

    As suave secret agent 007, employ your cunning wit and high-tech gadgets to survive multiple levels of espionage based on exciting situations from the blockbuster film, including challenging shooting, driving, and skiing game modes. Your mission will be dangerous, but you can handle it. After all, you’re Bond… James Bond.

    Welcome back, 007. Once again your unique services are required. We have learned that Elliot Carver, a powerful media baron, is plotting to use his vast resources in the hopes of triggering an international conflict between Great Britain and China. Using any means necessary, you must expose this plan and prevent World War III. We’re counting on you, Bond.

    Cast

    • James Bond – Pierce Brosnan (likeness)
    • James Bond – Adam Blackwood (voice)

    Features

    • Perspective: Third-person
    • Game Modes: Single player
    • Multiple game modes! 3rd-person shooting, driving, and skiing
    • Classic Bond weapons and gadgets—Cufflink Lasers, Infrared Cameras, and more!
    • 10 missions and locations based on the movie
    • Use a variety of combat techniques—Tuck-and-roll, dive-and-fire, and stealth attacks
    • Follow the storyline with in-game cinematics and movie footage

    Release Information

    • Platforms: PlayStation
    • Release Date (UK): 16 November 1999
    • Release Date (US): 16 November 1999
    • Retail Price (UK): £29.99
    • Retail Price (US): $49.99
    • Publisher: Electronic Arts (EA), MGM Interactive
    • Developer: Black Ops Entertainment
    • ESRB Rating: “T” Teen for: Animated Blood, Animated Violence and Suggestive Themes

    Cover Artwork

    Cover artwork for Tomorrow Never Dies features Pierce Brosnan as James Bond with the Walther P99.

    Ordering Details

    Trivia & Notes

    Tomorrow Never Dies was the first James Bond video game released by Electronic Arts (EA) after they acquired the licence to the 007 games.

    While GoldenEye 007 was declared a massive success on the Nintendo 64 platform, due in part to its first-person perspective and multiplayer mode, Tomorrow Never Dies was met with mediocre critical praise and generally remains classified as one of the lesser James Bond video game titles.

    A companion CD, Tomorrow Never Dies: The Original Score to the Video Game, was released alongside the game and featured much of composer Tommy Tallarico’s musical score. Also included was the song Letter to Paris featuring vocalist Elaine Paiva.

    A trailer promoting the Tomorrow Never Dies video game was included with many of the James Bond films when they were released on DVD and VHS in late 1999 / early 2000.

    A website was set up at www.tndgame.com in order to promote the Tomorrow Never Dies game.

    Tomorrow Never Dies was later released as a PlayStation Greatest Hits title with an MSRP of $28.99.

    A Tomorrow Never Dies official strategy guide was released by Prima Games and written by Joe Grant Bell.

    Credits

    Black Ops Entertainment:

    • Director – Will Botti
    • Producer – John Botti
    • Lead Programmers – An Nguyen, Will Botti
    • Lead Artist – Kris Kilayko
    • Lead Animator – Jason Greenburg
    • Programmers – Kelly McCarthy, Sean Chuu, Srini Lakshamanan
    • Artists – Adam Bain, Christian de Leon, Garrett Nguyen, Tong Chen
    • Animators – Brian Sanchez, Stephen Okasaki
    • Music and Sound FX – Tommy Tallarico Studios, Inc.
    • Sound Design and Editing – Joey Kuras
    • Additional Composition – Howard Ulyate, Sonic Mayhem

    Press Release

    Electronic Arts Ships Highly-Anticipated Tomorrow Never Dies For The Playstation

    World Renowned Secret Agent 007 Bond, James Bond Arrives on the Leading Console System for the First Time

    REDWOOD CITY, Calif., November 16, 1999 – Electronic Arts (NASDAQ: ERTS), the world’s largest interactive entertainment software company, announces the release of Tomorrow Never Dies the highly-anticipated James Bond title for the PlayStation game console from MGM Interactive. Tomorrow Never Dies is a third-person action title that builds off the plot of the blockbuster movie bearing the same name, while adding new twists and turns through a series of unique gameplay features for a complete Bond experience. This PlayStation-only title marks the first time the James Bond franchise is available for the leading console system.

    We are very excited to bring James Bond to the PlayStation, says Albert Penello, product manager at Electronic Arts. The franchise is a natural for the PlayStation platform given its compelling characters, action-packed sequences and ingenious gadgets. It is without a doubt that Tomorrow Never Dies delivers the most complete and exciting Bond experience to PlayStation gamers.

    In the game, the player takes on the role of James Bond as he tries to thwart megalomaniac media mogul Elliot Carver. A wealthy media baron, Carver is attempting to start World War III by convincing the British and Chinese that they are making hostile advances towards each other. Through a series of missions and objectives, as well as help from recognizable movie characters, Bond steps into action to expose Carver s evil plan. Players will encounter several Artificial Intelligence (AI) characters from the movie including Paris, Q and Dr. Kaufman, as well as new AI enemy types that react to audible and visible cues. Gamers will also take on the role of Wai Lin, the sexy Chinese secret agent, in a more advanced level as well as seeing her assist Bond as an AI character in other missions.

    Tomorrow Never Dies delivers a well-balanced Bond experience through its unique gameplay approach. The game offers three different game modes—on foot, driving and skiing—as well as a third-person perspective from which the player fully sees the fluid movement of the Bond character when executing moves and techniques. Such techniques include a 360-degree tuck and roll, dive and fire attacks and stealth moves. The game features a total of ten different mission levels, comprised of sub-levels that vary between the different game modes. Each of the levels are set in a variety of locations based on and/or inspired by the movie, including Military Outpost, Arms Bazaar, Carver Media Center, Hotel Atlantic, Ski Ridge and Stealth Boat in Ha Long Bay. In addition, players will see a series of in-game cinematic transitions, using real-time 3-D and footage from the film.

    True to the Bond movie legacy, the game features more than a dozen fully interactive gadgets and weapons, including such Q-inspired masterpieces as cufflink lasers, sticky mine detonators, rocket launchers, satellite up-link cameras and laser painting missile targets. Special weapons effects include infrared goggles to see in the dark, zooming first-person sniper rifles for long distance targeting and a spy camera to take photos.

    Tomorrow Never Dies for the PlayStation is co-published by Electronic Arts and developed by Black Ops Entertainment, pursuant to an agreement with Danjaq, LLC and Eon Productions Limited, the producer of 19 James Bond films including Tomorrow Never Dies. The game is single-player only and offers two levels of difficulty, Agent and 007, to help cater to gamers of all different types. In addition, Tomorrow Never Dies is Dual Shock compatible.

    The games carries a T (Teen) ESRB rating and MSRP of US $49.99. More information on Tomorrow Never Dies can be found on the EA product web site at www.tndgame.com.

    There will be a companion CD soundtrack, Tomorrow Never Dies: The Original Score to the Video Game, available later this month from Chapter III Records. The CD will consist of a total of 17 different Bond-themed electronica tracks, all of which are original Tommy Tallarico scores from the game. Tallarico is a game industry veteran best known for compiling video game soundtracks. The CD will be available for direct purchase via the product web site at www.bondmusic.com, followed by retail outlets starting on January 12, 2000.

    MGM Interactive Inc., a subsidiary of Metro-Goldwyn-Mayer Inc. (NYSE: MGM), manages creative development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. Metro-Goldwyn-Mayer Inc. is actively engaged in the worldwide production and distribution of entertainment product, including motion pictures, television programming, home video, interactive media, music, licensed merchandise, a library of more than 4,100 theatrically released films, and a significant television library. For more information about MGM, visit MGM Online at http://www.mgm.com.

    Danjaq, LLC is owned by the Broccoli family and has produced nineteen James Bond films since 1962. The Bond films are the most successful franchise in film history and include the recent successes, GoldenEye and Tomorrow Never Dies produced by Michael G. Wilson and Barbara Broccoli. The next installment, The World is not Enough, will be released on November 19, 1999 in the United States.

    Danjaq, LLC and its affiliate Eon Productions Limited, control all worldwide merchandising of the James Bond franchise. Electronic Arts, headquartered in Redwood City, California, is the world s leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.2 billion for fiscal 1999. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under eight brand names: Electronic Arts, EA SPORTS, Maxis, ORIGIN, Bullfrog Productions, Westwood Studios, Gonzo Games and Jane’s Combat Simulations. More information about EA’s products and full text of press releases can be found on the Internet at http://www.ea.com.


    Keep your eyes on the CommanderBond.net main page for all the latest coverage of all the James Bond 007 video games.

  3. Quantum of Solace Game Walkthrough (PS2) – Casino Royale (9)

    By Guest writer on 2009-12-22

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 9: Casino Royale

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    Welcome to Casino Royale, Montenegro. After a couple of cut scenes that set up the level, you find yourself in control, once again, of James Bond. The important part of this level is that it is a stealth mission. If you want to survive, stay down.

    1. First off, as soon as the elevator doors, crouch down, move forward, and take down the man standing guard in front of you. You can subdue him, or straight kill him, however, if you do subdue, do it relatively quickly, or you will be noticed. Once you have taken him out, get his weapon. It is an LTK Super Magnum(SD), which is a powerful weapon. Next, go into the first door. Quickly take out the guard standing in front of the plasma screen with a head shot and find some cover. Now, a second tango will be coming in through the door on the right. Try to take him out quietly. If you can not, three other tangos will come after. One of them will come out of the door at the back of the room. The one that comes out from the other door will drop an SAF45 (SD). Once you have taken them out, and gathered their weapons, go out of the room, and turn right toward the balcony that the tango was guarding.

    2. Once you have gotten to the balcony, save your game, and turn to face the building. Press X to jump and grab the ledge on the roof. Shimmy across the ledge and drop off on the other balcony. Subdue the enemy that is guarding the doorway, and sneak into the door. Take out the two tangos that are in the room. One is in the bedroom (you can see him when you are shimmying across to the other balcony). The other one is standing in the bathroom which is on the right side of the room to the left of the privacy screen. A third will come through the main door after the one in the bathroom has been dealt with (just a friendly tip, it is possible to subdue the tango in the bathroom even though he is looking in the mirror). As soon as you walk through the door, press Triangle, and you will subdue him. When you leave the bathroom, the third tango will be patrolling in the main room. I would suggest using the bathroom door as cover, and shooting him from there. Once he has been taken care of, gather their weapons, and go out through the main door.

    'Quantum of Solace'

    Quantum of Solace

    3. Now, there are four tangos in this area, two to your left, and two to your right. One of the ones on your right has a key card that will get you access to the next section. The order in which you take them out is entirely yours. Be aware that there is a fire extinguisher on the left that could help you in taking the two over there out if you decide to get them first. The one wearing a white shirt on the left side is carrying a CR1911. The one carrying the key card is wearing a black tux, whereas the other one is in grey. Once you are in the locker room, you are going to press the X button to kick the laundry hamper to the vent in the ceiling. After that press the triangle button.

    4. Now, this next section will have you fighting Obanno’s men in a room full of chandeliers, pillars, and towel containers. Keep shooting the tangos until you get a cutscene of one of them busting out of a door. Once that happens, shoot him, and run out of the door. You will find it on the left side at the very back. Go around, and vault over the towel container.

    5. Once you have run through the next door, you will find yourself outside. There will be a tango walking back and forth on the balcony. He is carrying a V-TAK 31 (SD) which is a sniper rifle. Take cover and use the machine gun to take out the tango on the other balcony. Once he has been dealt with, two other tangos will appear on the roof of the other building. Use your newly acquired rifle to take them out. Remember to make sure you have cover. Once they are gone, vault over the right side of the balcony and run around the edge of the building to the next balcony. Once there, vault across it to get to where the tangos you took out earlier were stationed, and quickly grab some cover. There are two tangos on the roof of the building you were originally on. Take them out using the rifle, making sure to reload it if you need to, and if you choose to, run back to get their ammo. If not, continue on to the next balcony where there is an open door. Go into this door, and sneak to the door on the right. There are two tangos in here talking about the poker game. Take them out, gather their weapons, and sneak out the main door.

    'Quantum of Solace'

    Quantum of Solace

    6. There are two tangos in this first area, one of them is standing next to a luggage cart, and the other is a little further back. Use the door that you came out of as cover, and take them out. Head for the opening on the left, and get ready for five tangos using tables as cover. Take them out, gather the ammo left behind, and go to the alcove on the right hand side. There is a door there, go through this door.

    7. Move through this hallway. At the end of it, you will hear Obanno yelling at Le Chiffre, and Tanner informing you that you are close. Go to the big green dot on your map to get a cutscene and the beginning of a button battle.

    8. Now, as with the other button battles, I can not help you, but to say pay close attention and also when it comes to multiple tapping part, be quick. You may have to place your controller on a flat surface. Once you have finished the button battle, you are done. Congratulations and on to the Barge.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  4. Quantum of Solace Game Walkthrough (PS2) – Science Center (8)

    By Guest writer on 2009-12-13

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 8: Science Center

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    1. Welcome to Miami, Mr. Bond. When you get control of 007, run up to the doorman, who will tell you that the Science Center is closed. However, the two men who are hanging around the place tell you a different story. Run past the guy leaning against the wall on the right of the door, and you will see a set of stairs leading down to a side door with a hacking station. The combination is five digits, and you have 27 seconds to complete it in. Once it is done, open the door, and either quietly walk up behind or crouch and approach the guard standing just inside the door. He will give you an enemy earpiece and an SAF-5 (SD).

    2. Once you have them, duck and move along through the next room and go through the door. Use the boxes for cover, and get ready for your first firefight. There are three guards, two stationary and one roving. Take them out, collect their weapons, and take one of the two available exits, both of which I will describe now.

    2a. The combination is three digits, and you have 18 seconds to crack it. Once you have cracked it, open the door, and go up the stairs to your right to find a padlocked door. Unlock (or shoot) the lock and open the door to find yourself outside in an alley. There is a guard standing just outside a fence that you can either kill or subdue, your choice. Grab the first guards weapon which is a CR-1911. When the second guard noticed that the first is missing, he will come investigate. Take him out as well.

    2b.Move up the incline near the end of the room to another switch to open the gate. Use it, and you will find yourself outside in front of an eighteen wheeler with an open trailer. Climb into it, and use the side for cover. Move along the trailer to the open side door. There are two guards, one who is patrolling. The other guard is standing by a fence behind two yellow boxes. Either one you choose takes you to the same place, so it really does not matter.

    'Quantum of Solace'

    Quantum of Solace

    3. Move to the other side of the truck to the forklift. Try to use the forklift, and you will find out you need the key to use it. The key is in the office at the far right. Watch out for the set of three cameras. I would recommend using the cars as cover. Also, there are two stationary guards in front of the fence. More about that later. There is a hacking station outside of the office where the key is located. The combination is four digits and you have 20 seconds to get it in. Once that is done, grab the key and leave the room. Head toward the forklift, and use it. This time, it will take out the aforementioned guards if you did not get discovered by them. It will also bust through the fence they were guarding. Go through the fence and you will notice an ammo box in the corner opposite the crashed forklift with ammo for your SMG. Once you have got the ammo, look up at the fire escape and you will notice a starburst. Shoot at it to bring down the ladder. Climb onto the fire escape, and climb up to the roof. There you will get into a firefight with three stationary guards. Take them out and you will get a V-TAK 31 (SD). Hack the door on your right before you go on to find an R68. The combination is six digits and you have 29 seconds to complete it. Once you have the gun, go back out and climb the stairs to the top. Once there, climb the ladder on the left. Once you get there, turn right and vault over the low wall, and then you can either shoot the vent cover or run up to it, and press X to beat it. Either way, run up to it and press triangle to move on.

    4. After the cutscene, you will find yourself in the electrical section of the museum. Crouch and go through the door at the end on your left. Quickly subdue the guard standing by the stairs, and move down to stairs. At the very bottom, there are two guards standing by the door you need to go through. Now, you can either just kill them straight out, or you can shoot the fire extinguisher they are standing by, run up to them, and knock them out. Once you have done either, go through the door to find yourself in a room with two full walkways and an incomplete one. In the middle walkway is a stationary guard, and there is also a patrolling guard. If you get discovered, a third guard comes into the room, but if you are careful, the two will be all you’ll have to contend with. Take these two (or three) out, and go through the door. Now you find yourself in a clear area. Take this time to reload all of your weapons if you have not, and save the at checkpoint. Once all this is done, move along the walkway, and through the next door. Here there are three guards, one patrolling the right side, and two stationary, one in the middle, and one standing on the left side. Take them out, and go through the door down at the end of the left walkway. Now this next room has two guards, one patrolling on the left side, and one stationary on your right. The patrolling guard walks toward the other one. It also has a beam that you will have to shimmy across to get to the other side. Once there, get the weapons that the two clumsy guards dropped, and go downstairs.

    5. Okay, you have now made it to the gantries of the museum. Go forward until you trigger a cutscene. Once you have control of Bond again, immediately use the box you have jumped across for cover, and shoot at the electrical box for a “electric” result. Once this is done, sneak forward and use the cart to send it flying down the stairs. This will not kill the two guards that are down there, so do that the old fashioned way. Gather up the weapons left behind, and go through the door marked “Exit”.

    6. You will now find yourself in a winding staircase. As you go down, you will encounter guards. Best advice I can give you is use the bannister as cover, and take them out quickly. There is a total of four guards. Once you get to the very bottom, go through the door on your right.

    'Quantum of Solace'

    Quantum of Solace

    7. You have made it to the basement of the museum. Use the box for cover because a patrolling guard will be coming along very soon. Take him out, and run to the side opposite where you came in. Use the switch to open the gate, and use the pallet on the right side for cover because there are two guards who are gunning for you. Once they are gone, go to the next switch and open that gate. You are now on the bottom part of an L shaped hallway. Around the corner are three guards (the third one comes out when you switch cover to the blue tarp. Once they have been dispatched, you can either move on or duck into the
    room where the guards came out of on the right. If you do, go through the blue door at the end of it, and grab some cover, because there are three guards in here. I would not recommend using the shelf just inside the door for cover because it does not provide sufficient cover. Use the shelves across from it, and only use it if absolutely necessary. Once you have gotten them and the ammo, go back the way you came, and use the switch to open the gate. This is another cleared spot, so reload, and save here, and use the switch to open the next gate.

    8. Okay, we are now in a big square corridor. In the middle is the Security Center. That is your next target. There are three guards here, two are outside of the Security Center, and the other one is inside. Take them all out, and move on. Go to the side opposite where you came in, and jump in through a window, breaking it first if necessary. It is recommended to unlock the door that is in the back room. Now, once you have done so (if you indeed did), go into the security office front room, and use the computer console with the starburst.

    9. Dimitrios knows you are there. First thing when you get control is grab some cover. There are two guards who have come out of the elevator after you. Take them out, and go around the security center, grabbing weapons as you go. Get into the elevator and use it to end the section.

    10. Once the elevator has stopped, move forward to trigger a cutscene. Once you have control again, get some cover. Gunmen will be coming through both doors. Take them out, however, your target is the steel cables that are holding the exhibit up above Dimitrios head. They are in the walls along the two hallways. Take them all four out.

    11. Once you get control back, get to some cover. Take out the gunmen and get down the stairs. Make sure you save when it says checkpoint because this is a boss fight.

    12. Now, I can not really explain the Boss fight very well, except to tell you this. Use cover very well, only risk shooting at Dimitrios if you have a good shot because he wields a powerful gun, and is not afraid to use it. Once he is down, run up to him and press triangle to start a “button battle”. Be patient, and you will get it done fairly easily. Once you have completed the button battle, it will go into a cutscene, and you are done. Onto Casino Royale.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  5. Quantum of Solace Game Walkthrough (PS2) – Construction Site (7)

    By Guest writer on 2009-12-06

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 7: Construction Site

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    1. This level is relatively short and one part “button battle” and one part “don’t lose him”. However, I will do my best… once you have control of Bond, run around the big crane, and press the button to turn it—the button will have a starburst on it. Climb the ladder behind the crane and run up the lifting part. Make a left and go through the opening. After the cutscene, you are going to be going straight, then turn left at the first opening. You will see an orange weight with a starburst on it. Shoot it and a walkway will come flying down. Once this is done, run across it for your first button battle. Fortunately if you fail at the button battle, it restarts you there.

    2. Okay, once you are back on the ground, go down the stairs, through the door, and take a right. Vault, using the triangle button, over the wall support and keep going. Take a left before the elevators, and run toward the table. A cutscene will take over, and get you down a floor. Once control is back, run forward, ducking or rolling underneath the wood beam, and continue on, vaulting over saw horses, ’til you bust through the wall. Go through the door immediately to your right, and then to your left. Drop down onto the lift, go to the left side controls and press X. Run off of the lift, and run up to the van to end the level. Onto the Science Center.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  6. Quantum of Solace Game Walkthrough (PS2) – Shanty Town (6)

    By Guest writer on 2009-11-30

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 6: Shanty Town

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    1. Okay, the first thing you are going to do is run to the door you see Mollaka go through during the cutscene. If you need help with it, it is ahead of you, and to your right. Once there, bust through the door using the X button, and run up the stairs. Once you get upstairs, turn left outside and descend the stairs there. Make a U-turn to see Mollaka knocking down three boxes to block your way. Vault over these boxes using the Triangle button, and be ready for the first two tangos. Use the building to your left as cover, and you will see both tangos. One is behind a set of boxes, and the other is in the open space of the building behind the fence. Make sure to grab the gun from the first tango. It is an AK-47. You can not get the other gun from the second one. Open the door that is to your left, or on the building that you used for cover. Climb the steps, and crouch down. There are a total of three tangos here. The first two are on the balconies to the right as soon as you come out of the door. You can get the third one by moving around the box, and you will see him on the ramp that you need to get to next. Mollaka is also there, but you can not shoot him, or it’s Mission Failure. You will be able to recognize Mollaka by his orange backpack. Once the three tangos have been dispatched, grab the third one’s gun (a LTK Super Magnum). Then run through the door and down the steps.

    2. Here you can either jump through the window or go through the door. Either way, you will be treated to a cutscene. Once you have control of Bond again, go into cover because the first tango you meet has a Hutchinson A4 shotgun. The second one has an AK-47. Make sure to grab the Hutchinson and the AK if you didn’t get the first one. Another tango can be found by the door that you are going to go through. There is also a fourth tango across the way behind a chain link fence. Take the third one out, and the fourth one if you so desire. Once they are gone, go through the door, and you can either vault through the window or take the long way around through the door—your choice. Either way, you will end up at another door. Kick this door using the X button, and turn right to go down the stairs. Once you have control again, go straight across to the window. Again, same choice. Go through the opening to hear music and run up to the door.

    'Quantum of Solace'

    Quantum of Solace

    3. Kick this door open to wind up at an alleyway with two fences. There is an opening to your right. You can take it if you want, but personally I would not recommend it. Now there are four tangos in this area. The first two are in the other section across from where you start, and the third appears after you have gotten to the other side, and the fourth is waiting at a low wall with a hubcap on it. Once these four have been dealt with, do not run straight to the locked gate to the left of the aforementioned wall. There is an additional tango on the roof of the building past the gate. Use a building for cover, and take him out, but do it quickly. Once this is done, it is safe to proceed. Either shoot the lock, or bust through the gate, and run straight across to the building where the tango was on the roof.

    4. Turn left before the place where the boxes explode, and you will see a little alley way. Run through here, and be careful. There is a tango in the shanty on your right. Take him out and bust out the wall using the X button. Also, there is a locked gate behind the shanty that you can go through. Either way, you will wind up at a wooden wall. There are two tangos here. Mollaka is also here. Remember, do not shoot Mollaka. You will be able to recognize Mollaka by his orange backpack. The first tango is above the action on a beam. The second one is behind a box. Be warned that if you do not deal with this one quickly, he will throw a grenade at you. Once they are dealt with, open the door beside where the second tango was and get ready. There is a tango in this building as well. Once he is gone, run through to the next door.

    5. Okay, this is basically the last area. Once you are through the door, turn left and down the stairs. Go to the shanty directly ahead of you and you will see a tango in the one across from you. Take him out and and either run across to the other Shanty, and take out the second tango, then equip your LTK Super. There is a tango on the roof across the way. Take him out. Now, you will find that there are six tangos in this section. The first four need to be taken out (the three I described and there is a fourth across the way guarding the stairs that you will be going up. The other two are really, just annoyance that can be ignored. They will shoot at you, but, unless you dilly-dally, or have low health from the first four, they should not be a problem for you. Climb the aforementioned stairs, and go through the door. You will find a tango behind the boxes with a basket of fruit on top of it. Take him out, and go through the door on the left. Quickly take out the tango on the roof at the other end, bust through the door, and you’re done. On to the Construction Site.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  7. Adam Croasdell lined up as 007 for Activision's 2010 James Bond game

    By Devin Zydel on 2009-11-09

    A bit of news on the forthcoming James Bond video game from Activision has emerged online today at Digital Spy.

    According to the site, British EastEnders actor Adam Croasdell has taken on the role of James Bond for the latest 007 game.

    The 29-year old soap star, who has featured on several UK television shows, confirmed the news in an interview with BBC Asian Network. He states: ‘Oddly enough I have just played James Bond in the new James Bond video game—how weird is that? I don’t know what the future holds, but I’m always into varying up what comes my way, trying new things.’

    He continued: ‘I think video games and the making of that type of technology, being in a funny one-piece suit and being shot with 60 cameras, I think that’s sort of the future.’

    ‘Andy Serkis did it in The Hobbit, and there’s a new film Avatar which is James Cameron—it’s all that sort of motion capture. I think it’s the future, so I was fascinated to see how that would happen.’

    ‘I think in our lifetime it is going to swing very much into the realms of computerised environments and who knows, maybe there will be more of that.’

    At this point, very little has been released regarding Activision’s plans for 007 next year. As CommanderBond.net readers will recall, their announced ‘racing-oriented’ Bond game was pushed back from it’s original September 2009 release date. Be sure to keep checking the CBn main page and our Discussion Forums for all the latest news as it becomes available.

  8. Quantum of Solace Game Walkthrough (PS2) – Sinkhole (5)

    By Guest writer on 2009-11-02

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 5: Sinkhole

    Walkthrough by: CBn Forum member Jaws0178

    1. Okay, so we are now in Bolivia. To start with, move further into the cave. Once you have reached the green flashing dot on your GPS, you will be in a giant chamber with a lot of stalagmites and stalactites. Use the first one for cover because soldiers are going to come running through along with a helicopter with a machine gunner in the back. The first enemy you need to get rid of is the helicopter or he is going to really ruin your day. The good news, however, is that he can be beat with what you have. Once he gone, do a little mop up work with the other soldiers.

    2. As you are going deeper into the chamber, more soldiers will come running out. Basically, stay in cover, keep moving, and pick up weapons as you go along. The stalagmites can also be an asset to you here as well. It is a matter of timing here.

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    3. Once you are at the other end, continue on through the small passageway to another chamber with three guards, one above and two to your left. Now, if you want to save ammo, (which trust me, you do) you will see a box of dynamite to the left of the two evildoers. This only works if they are standing next to each other, and the third guard has not seen you and given you away. Once you have dispatched with them, move along into the next cooridor, taking out three enemies along the way.

    4. This next part is actually the top part of the dynamite section where the third guard was patrolling. That means if you didn’t take him out before, he will either be in the previous section, or part of the group in this section. Again, the stalagmite abover their head will be very helpful. Also, be aware that there is no cover in this section, so the only way to shoot the stalagmite is by revealing yourself.

    5. Okay, moving on, once they are taken care of, move along through to get to another big chamber. You will see an ammo crate to your left, and Camille to the right. Once you run toward Camille, you will be treated to another cut-scene.

    6. Okay, looks like an old friend is back, and he has brought company in the form of a second gunner. My recommendation here is to get as close as you can, using the rocks as cover, and light them both up, ducking out if you get too injured. Now, once the two gunners are gone, basically, its mopup work again. Again, remember, stay low, stay covered, and stay armed. Also, don’t bite off more than you can chew. Once you get closer to the end, you will see a box of dynamite. Blow it to help you out.

    7. Straight ahead of you is a tunnel collapse, so ignore it for now. Instead, move to your right to get to what I like to call “Zorins office” from the movie A View to a Kill. Now, if you are careful, you can use the dynamite box sitting on top of a rock to get rid of two of the enemies. After taking out the three enemies at the entrance, cautiously move up the ramp. About halfway up, you will see a break in the rocks, and there is a fence there, and a bad guy. As soon as you see him, another one will come running past. Shoot them both, and move along toward the building. Use he rock face on the left for cover, as you are going to meet two more bad guys. Once they are gone, go into the building to find the dynamite. As you exit the building, two bad guys will be coming up the ramp. Dispose of them and move to the corner of the ramp. Now, we’re going to have to backtrack a little bit. When you grabbed the explosives in the building, a bad guy came running through the entrance of the checkpoint, and has since planted himself right at the very rock where the dynamite box sits, if you didn’t blow it at the beginning. If so, just get rid of him in the normal way. Once this is done, go back through the entrance to the cave in, place the explosives, and get out of the way.

    8. This next part is a little tricky to me. The reason is because there is a baddie standing at the very top, shooting at you for the others. The others meanwhile are shooting and throwing grenades. Now, thats not to say that he can not be beat. That simply means that I don’t really have a recommendation on the best way to beat him, just stay covered, and stay low. Once they have been defeated, move along through the passageway.

    9. Camille is in trouble! Now, this is actually a fun section. What you are doing is providing cover for Camille. Once you start taking out the opposition, one will run to the other ledge and start shooting at you with a rifle—he is on the left side across from you. There is also another one on the right. The GPS is invaluable here.

    10. Once they are all gone, we come to arguably the hardest part of this whole level, the helicopter makes a comeback, and this time you have to not only kill the gunners, you have to take out the pilot as well, oh, and you have to do it in order. Now, adding to the headache is the fact that the rocks can be (and are) easily destroyed by the gunners. Basically, my advice to you is this, there are two ammo boxes containing unlimited sniper rounds. Use them, don’t stay in one place too long, and use the rocks for the limited cover that they provide. Also, stay toward the back. Once you have taken out the chopper, you are treated to a cutscene, which introduces the Casino Royale levels, starting with Shanty Town.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  9. GoldenEye 2010 on the cards for Activision?

    By Devin Zydel on 2009-10-26

    Up until now, James Bond gamers were expecting the next 007 adventure from Activision to be the ‘racing oriented’ title that was first announced in December 2008.

    However, IGN reports today that a different game with a rather familiar name may be in the works: GoldenEye 2010.

    This news sparks from an online resume listing for animator Craig Peck, previously employed by Eurocom Entertainment:

    Eurocom Entertainment Software, Derby, United Kingdom
    July 09 – Sept 09 Animator – GoldenEye 2010 (Wii)

    Animator on Activision’s James Bond series for the Nintendo Wii

    Unfortunately that’s the extent of this rumour. No further details and no confirmation from Activision, Eurocom or any of the other parties that may or may not be involved.

    At this point, it’s a good idea to remember that this GoldenEye 2010 news is an unconfirmed rumour—as soon as CommanderBond.net hears more, we’ll let you know.

  10. Quantum of Solace Game Walkthrough (PS2) – Opera House (4)

    By Guest writer on 2009-10-23

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 4: Opera House

    Walkthrough by: CBn Forum member Jaws0178

    1. To start with, as soon as you get control of James Bond, crouch or slowly jog up behind the first baddie. If you run up behind him, he will hear you. Once you have gotten the earwig that he so graciously donates to your cause, grab his gun, you will notice a pillar and a piece of machinery behind it. You can do this next bit a couple of ways. Either you can either use the steel around the pillar for cover, or you can use the piece of machinery for cover. The important thing to using the steel however, is that as soon as you shoot the box hanging on the crane, immediately dive to your left where the machinery is. If you look out the window which will be behind you, you will notice said box. When you shoot the box, the two villains will go to investigate, at which point you can run to the door on the far left. Be warned however, it takes them a couple of seconds to investigate, so don’t go running out as soon as you have shot the box.

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    2. Once you get outside, you will notice a henchman walking up the stairs. Make sure you are still crouched and follow him. You can either subdue him, or shoot him, personally it is more fun to subdue him. Climb the steps and you will hear audio feedback. Run to the container with the blue tarp to your left, the reason being that there is a hostile coming to investigate the noise. Sneak to the left edge of the container and, using the triangle button, turn to next edge of the container. Once the hostile has turned the malfunctioning amp off, look out and shoot him in the head. [Tip from Blonde Bond at the CommanderBond.net Discussion Forums: On the opera level you can dispatch two enemies using the console. There should automatically be a high pitch sound coming out of the speakers and the first guard should come to check the console. Take him out, then press the console yourself, hide behind the boxes and take care of the second goon. Then move up the stairs crouching and use the smoke machine. The guards shouldn’t be facing you when you do this. While there’s smoke, just use it as your cover and sneak to the ladders.] I have done this one myself and can tell you it works.

    3. Now, if you do not use the tip above, or just want to do it a different way, you are going to have to backtrack a little bit. Go back to where you dispatched the first outside guard, look to the left of the way you came (to the left of the stairs leading down) and you will notice another set of stairs leading up to an incline. Take these stairs and walk up to the incline.

    4. When you reach the aforementioned incline, Tanner will warn you about the surveillance cameras. To the right of the first camera on the wall, there is a hacking station. Hack the cameras as normal. It is five digits, and you have 24 seconds in which to do it. (Remember, you are after the green arrows, not the red ones). Once you have successfully hacked the cameras, you can eliminate the guard that is standing there. Remember not to make your presence known.

    5. Now, once you have dealt with the guard, stand where he was, and you will notice a little white “starburst” on a spotlight machine. Walk up to it, and Tanner will tell you not to be too loud. Press the X button, and immediately turn around, and run to the boxes on your right (they are right next to the machine you pressed). Use the boxes for cover while the henchman investigates. Once he has turned it off, he will look around for a few seconds and then he will start to walk back to his previous position. Now is your chance. Remember to remain crouched down (something I have learned playing this game is that when the objectives say “stealth”, it is a pretty good idea to remain crouched). Once he has been taken care of, you have two choices, you can either use the boxes and score another kill, or you can run across the way toward the stage and continue the mission. As long as you are crouched, you do not have to kill him. It is your choice.

    'Quantum of Solace'

    Quantum of Solace

    6. Now, whichever one you choose, you will be winding up on the stage. Run across it to the ladder on the far right side. Climb up one ladder and you will come to a landing with another ladder to your left. Climb this ladder and you will hear a voice making a report. When you get to the top, you will notice that he has his back to you. Use this opportunity to sneak up behind him and subdue him. Once you have done this, continue on to your right til you get to the control room wall. (The building with the door in front of you). About halfway down the wall, go into cover mode. If you look out towards the boxes, you will notice three cans of paint sitting on top of a box. Shoot at the paint cans to attract the attention of the guard in the control room. Make sure he can not see you when he comes out. You can either subdue him, or straight out kill him. As usual, it is more fun to subdue him. Run into the now vacated control room, and you will see a box to your left with a rifle inside of it and also a door with a lock on the other side. The door leads to the stage. You can either shoot it or run up to it and press the X button. It is not required for the door to be open, but it is a nice thing to do just in case. Once you have done this, walk up to the bank of monitors, and press the X button.

    7. You have been discovered. You can pretty much throw stealth out the window now. Use the boxes in front of you for cover because across the way from you there are men with rifles, looking to take you out. Here’s how it works, from where you are now, there are two men in the tower where the spotlight is coming from. On the far left where you came up the ladders there are two more men. Coming from behind the control room is another man, with a machine gun. I would recommend taking out the two snipers on the right first though since you are there anyway. Once they are gone, run across to the other side, taking out the hostile with the machine gun along the way (you have to shoot him for the fourth sniper to appear, and you also have to shoot the two on the left tower for the fifth sniper to appear). They are located on the top where the spotlights are, and also on the landing below (the fifth sniper is also on the second landing). Once you have taken the snipers out, run along the opposite way to reach a second ladder.

    8. Once you get to the bottom of the ladder, because the hostiles have dropped the stage, you can not get out the way you came in. Use the box in front of you as cover, and take out the hostiles that are coming your way (there should be four of them). Once they have been dealt with, move along to the left until you reach an opening. There is a box in front of this opening. Use it for cover. Once the hostiles are gone (be warned, at least two of them throw grenades) and if you have followed step three of this walkthrough, this area should seem familiar to you.

    9. In this area, past the first box, cover is very scarce until you get to the other box at the turning point on the ramp. Also, be aware that once you get up against the box, you can not use the right edge of the box to break cover because if you try to do so, it will treat the railway as cover as well, and you will get owned. Once you have defeated the enemies run directly to the box below the second set of stairs. Use the box as cover as another goon comes running. Take this goon out. There are a few more goons in this area. Once they have all been dispatched, you have a direct path to the double doors ahead and to the right. The doors lead to an area under the stage with another set of double doors with a green light above it. Go through the doors. I would recommend reloading everything before continuing on from here, cause you ain’t done yet. Once you are through the doors, you will find a set of steps. At the bottom of them is a door, and a hacking station. It is three digits and you have 17 seconds to figure it out.

    10. Once you are through the doors, you will be on the docks. Walking around the docks triggers a cutscene where three baddies on a boat are looking for you. Once you have control of Bond again, find some cover, and use it. Shoot at the red fuel tank across the dock from you. It will explode with satisfying results. Once it has blown, continue using the boxes as cover, moving along the docks. Three more bad guys are going to appear from the other end. As long as you use cover, you can dispatch them easily. Now you are going to have to break cover once you have reached the set of black boxes about halfway down the docks to get the next set of boxes. Now, sometimes there is a goon in the boathouse, it depends on how fast you get there. Sometimes he will come out to get you. Turn left at the boathouse and you will see a gate. Open this and immediately dive for the two metal footlockers to the left before the second gate. You will meet with some resistance here. You will notice a big box at the end with the little “Gee, let me think” starburst. Fire at it with your SMG to bring it crashing down. Be warned as well, some of the opposition will toss grenades. Once they are all dealt with, climb up the stairs and down the walkway to end the level.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.