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  1. Tomorrow Never Dies – Video Game Overview

    By Devin Zydel on 2009-12-24

    Tomorrow Never Dies (1999)

    Mission Overview

    The Most Complete Bond Experience

    As suave secret agent 007, employ your cunning wit and high-tech gadgets to survive multiple levels of espionage based on exciting situations from the blockbuster film, including challenging shooting, driving, and skiing game modes. Your mission will be dangerous, but you can handle it. After all, you’re Bond… James Bond.

    Welcome back, 007. Once again your unique services are required. We have learned that Elliot Carver, a powerful media baron, is plotting to use his vast resources in the hopes of triggering an international conflict between Great Britain and China. Using any means necessary, you must expose this plan and prevent World War III. We’re counting on you, Bond.

    Cast

    • James Bond – Pierce Brosnan (likeness)
    • James Bond – Adam Blackwood (voice)

    Features

    • Perspective: Third-person
    • Game Modes: Single player
    • Multiple game modes! 3rd-person shooting, driving, and skiing
    • Classic Bond weapons and gadgets—Cufflink Lasers, Infrared Cameras, and more!
    • 10 missions and locations based on the movie
    • Use a variety of combat techniques—Tuck-and-roll, dive-and-fire, and stealth attacks
    • Follow the storyline with in-game cinematics and movie footage

    Release Information

    • Platforms: PlayStation
    • Release Date (UK): 16 November 1999
    • Release Date (US): 16 November 1999
    • Retail Price (UK): £29.99
    • Retail Price (US): $49.99
    • Publisher: Electronic Arts (EA), MGM Interactive
    • Developer: Black Ops Entertainment
    • ESRB Rating: “T” Teen for: Animated Blood, Animated Violence and Suggestive Themes

    Cover Artwork

    Cover artwork for Tomorrow Never Dies features Pierce Brosnan as James Bond with the Walther P99.

    Ordering Details

    Trivia & Notes

    Tomorrow Never Dies was the first James Bond video game released by Electronic Arts (EA) after they acquired the licence to the 007 games.

    While GoldenEye 007 was declared a massive success on the Nintendo 64 platform, due in part to its first-person perspective and multiplayer mode, Tomorrow Never Dies was met with mediocre critical praise and generally remains classified as one of the lesser James Bond video game titles.

    A companion CD, Tomorrow Never Dies: The Original Score to the Video Game, was released alongside the game and featured much of composer Tommy Tallarico’s musical score. Also included was the song Letter to Paris featuring vocalist Elaine Paiva.

    A trailer promoting the Tomorrow Never Dies video game was included with many of the James Bond films when they were released on DVD and VHS in late 1999 / early 2000.

    A website was set up at www.tndgame.com in order to promote the Tomorrow Never Dies game.

    Tomorrow Never Dies was later released as a PlayStation Greatest Hits title with an MSRP of $28.99.

    A Tomorrow Never Dies official strategy guide was released by Prima Games and written by Joe Grant Bell.

    Credits

    Black Ops Entertainment:

    • Director – Will Botti
    • Producer – John Botti
    • Lead Programmers – An Nguyen, Will Botti
    • Lead Artist – Kris Kilayko
    • Lead Animator – Jason Greenburg
    • Programmers – Kelly McCarthy, Sean Chuu, Srini Lakshamanan
    • Artists – Adam Bain, Christian de Leon, Garrett Nguyen, Tong Chen
    • Animators – Brian Sanchez, Stephen Okasaki
    • Music and Sound FX – Tommy Tallarico Studios, Inc.
    • Sound Design and Editing – Joey Kuras
    • Additional Composition – Howard Ulyate, Sonic Mayhem

    Press Release

    Electronic Arts Ships Highly-Anticipated Tomorrow Never Dies For The Playstation

    World Renowned Secret Agent 007 Bond, James Bond Arrives on the Leading Console System for the First Time

    REDWOOD CITY, Calif., November 16, 1999 – Electronic Arts (NASDAQ: ERTS), the world’s largest interactive entertainment software company, announces the release of Tomorrow Never Dies the highly-anticipated James Bond title for the PlayStation game console from MGM Interactive. Tomorrow Never Dies is a third-person action title that builds off the plot of the blockbuster movie bearing the same name, while adding new twists and turns through a series of unique gameplay features for a complete Bond experience. This PlayStation-only title marks the first time the James Bond franchise is available for the leading console system.

    We are very excited to bring James Bond to the PlayStation, says Albert Penello, product manager at Electronic Arts. The franchise is a natural for the PlayStation platform given its compelling characters, action-packed sequences and ingenious gadgets. It is without a doubt that Tomorrow Never Dies delivers the most complete and exciting Bond experience to PlayStation gamers.

    In the game, the player takes on the role of James Bond as he tries to thwart megalomaniac media mogul Elliot Carver. A wealthy media baron, Carver is attempting to start World War III by convincing the British and Chinese that they are making hostile advances towards each other. Through a series of missions and objectives, as well as help from recognizable movie characters, Bond steps into action to expose Carver s evil plan. Players will encounter several Artificial Intelligence (AI) characters from the movie including Paris, Q and Dr. Kaufman, as well as new AI enemy types that react to audible and visible cues. Gamers will also take on the role of Wai Lin, the sexy Chinese secret agent, in a more advanced level as well as seeing her assist Bond as an AI character in other missions.

    Tomorrow Never Dies delivers a well-balanced Bond experience through its unique gameplay approach. The game offers three different game modes—on foot, driving and skiing—as well as a third-person perspective from which the player fully sees the fluid movement of the Bond character when executing moves and techniques. Such techniques include a 360-degree tuck and roll, dive and fire attacks and stealth moves. The game features a total of ten different mission levels, comprised of sub-levels that vary between the different game modes. Each of the levels are set in a variety of locations based on and/or inspired by the movie, including Military Outpost, Arms Bazaar, Carver Media Center, Hotel Atlantic, Ski Ridge and Stealth Boat in Ha Long Bay. In addition, players will see a series of in-game cinematic transitions, using real-time 3-D and footage from the film.

    True to the Bond movie legacy, the game features more than a dozen fully interactive gadgets and weapons, including such Q-inspired masterpieces as cufflink lasers, sticky mine detonators, rocket launchers, satellite up-link cameras and laser painting missile targets. Special weapons effects include infrared goggles to see in the dark, zooming first-person sniper rifles for long distance targeting and a spy camera to take photos.

    Tomorrow Never Dies for the PlayStation is co-published by Electronic Arts and developed by Black Ops Entertainment, pursuant to an agreement with Danjaq, LLC and Eon Productions Limited, the producer of 19 James Bond films including Tomorrow Never Dies. The game is single-player only and offers two levels of difficulty, Agent and 007, to help cater to gamers of all different types. In addition, Tomorrow Never Dies is Dual Shock compatible.

    The games carries a T (Teen) ESRB rating and MSRP of US $49.99. More information on Tomorrow Never Dies can be found on the EA product web site at www.tndgame.com.

    There will be a companion CD soundtrack, Tomorrow Never Dies: The Original Score to the Video Game, available later this month from Chapter III Records. The CD will consist of a total of 17 different Bond-themed electronica tracks, all of which are original Tommy Tallarico scores from the game. Tallarico is a game industry veteran best known for compiling video game soundtracks. The CD will be available for direct purchase via the product web site at www.bondmusic.com, followed by retail outlets starting on January 12, 2000.

    MGM Interactive Inc., a subsidiary of Metro-Goldwyn-Mayer Inc. (NYSE: MGM), manages creative development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. Metro-Goldwyn-Mayer Inc. is actively engaged in the worldwide production and distribution of entertainment product, including motion pictures, television programming, home video, interactive media, music, licensed merchandise, a library of more than 4,100 theatrically released films, and a significant television library. For more information about MGM, visit MGM Online at http://www.mgm.com.

    Danjaq, LLC is owned by the Broccoli family and has produced nineteen James Bond films since 1962. The Bond films are the most successful franchise in film history and include the recent successes, GoldenEye and Tomorrow Never Dies produced by Michael G. Wilson and Barbara Broccoli. The next installment, The World is not Enough, will be released on November 19, 1999 in the United States.

    Danjaq, LLC and its affiliate Eon Productions Limited, control all worldwide merchandising of the James Bond franchise. Electronic Arts, headquartered in Redwood City, California, is the world s leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.2 billion for fiscal 1999. The company develops, publishes and distributes software worldwide for personal computers and video game systems. Electronic Arts markets its products under eight brand names: Electronic Arts, EA SPORTS, Maxis, ORIGIN, Bullfrog Productions, Westwood Studios, Gonzo Games and Jane’s Combat Simulations. More information about EA’s products and full text of press releases can be found on the Internet at http://www.ea.com.


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