CommanderBond.net
  1. Benson nominated for Shamus Award

    By Kevin Wells on 2010-08-12

    Tied In: The Business, History and Craft of Media Tie-In Writing

    Good news for former James Bond author Raymond Benson. The Private Eye Writers of America have nominated his novel Dark Side of the Morgue for a Shamus Award in the category Best Paperback Original PI Novel. Dark Side of the Morgue is the second novel in the Spike Berenger “rock ‘n’ roll” discography following 2008’s A Hard Day’s Death (paperback | Kindle). A short story (referred to as a single) titled “On the Threshold of a Death” was later published in CrimeSpree Magazine (Issue 30, May/June 2009) and can currently be found on Amazon (Kindle). Dark Side of the Morgue was originally published by Leisure Books in February 2009. (paperback | Kindle)

    In other Raymond Benson news, this past July saw the publication of the book Tied In: The Business, History and Craft of Media Tie-In Writing edited by Lee Goldberg in Kindle form and later in paperback. (Kindle | Paperback) What makes this book interesting to James Bond fans is that it devotes a chapter to Raymond Benson and includes an abridged version of an interview with John Cox that originally appeared on CommanderBond.net.

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  2. GoldenEye 007 Classic Edition bundle announced

    By Kevin Wells on 2010-08-11
    Nintendo Wii gold Classic Controller Pro for GoldenEye 007

    Nintendo Wii gold Classic Controller Pro for GoldenEye 007

    Activision announced today the GoldenEye 007 Classic Edition bundle that includes an exclusive gold Classic Controller Pro. Inspired by the golden gun the gold controller gives gamers an additional control scheme option, allowing them to play with added accessibility. GoldenEye 007 is currently in development at Eurocom and is expected to be released on November 2nd in the United States. The bundle will be priced at $69.99. A Nintendo DS version is also in development separately by n-Space.

    “In addition to the Wii Remote and Nunchuk, GoldenEye will also support the Wii Zapper for ‘point and shoot’ gamers, giving players several ways to experience GoldenEye on Wii,” said David Pokress, Head of Marketing for Licensed Properties, Activision Publishing. “We also couldn’t pass up the opportunity to pay homage to the golden gun with the gold Classic Controller Pro, which looks cool and also gives shooter fans a familiar control scheme to use as they blast their way through the game.”

    Developed exclusively for Wii and based on the GoldenEye film, the new GoldenEye 007 has been updated to give players a more modern experience by integrating the story into the Daniel Craig series of films alongside Blood Stone due out this November as well for the Xbox 360, PlayStation 3 and the PC from developer Bizarre Creations. GoldenEye 007 features a four-player split-screen multiplayer as well as an online mode for up to eight players with a robust XP system for unlockables and achievements. The game also includes 40 total characters, eight classic Bond characters, ten maps, three standard modes and 18 special modifiers that according to Activision allow gamers to create hundreds of game combinations.

    GoldenEye 007 was recently rated “T” for Teen by the ESRB in the United States.

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  3. Report: Spyglass close to running MGM

    By Kevin Wells on 2010-08-10

    A report fresh from the Wall Street Journal states that Spyglass Entertainment’s co-heads Gary Barber and Roger Birnbaum are close to a deal to run MGM Studios and that an official announcement on the deal could made as early as this week.

    Under the deal both Barber and Birnbaum would run MGM as co-chief executives after MGM concludes a prepackaged bankruptcy set to begin mid-September when its latest debt waiver expires. The paper claims that MGM hopes to exit bankruptcy after two months. Spyglass would also merge parts of its film library with the MGM library and receive a 4% stake in the reorganized MGM. Surprisingly, the deal would also see MGM’s creditors forgiving the studio’s $4 billion debt in exchange for the bulk of the restructured studio’s new equity. MGM is said to be valued at $1.9 billion.

    It’s unknown how this deal will immediately effect the James Bond franchise, if approved, though assuming financing becomes available Bond 23 could be back on track and start shooting in time for a late 2011 release. That is barring any major scheduling conflicts. Director Sam Mendes is currently prepping a screen adaptation of Ian McEwan’s novel On Chesil Beach while Daniel Craig was recently signed to star in the anticipated adaptation of Stieg Larsson’s The Girl with the Dragon Tattoo, which will begin filming later this year. Craig is also currently shooting Cowboys & Aliens, for which he has an option for a sequel.

    A number of MGM productions have also stalled due to MGM’s financial problems, the biggest being Peter Jackson’s The Hobbit followed by Dan Bradley’s (second unit director on Quantum of Solace) Red Dawn remake that has been partially shot but remains unfinished.

    Keep watching CommanderBond.net for all the latest Bond 23 developments.

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  4. Choice of Weapons book launch details revealed

    By Matt Weston on 2010-08-07

    The details are in for the launch of Raymond Benson’s upcoming James Bond omnibus, Choice of Weapons.

    Bond girl Janet Davies

    Bond girl Janet Davies

    Benson will launch the book on 12 September in Chicago, Illinois. The novelist will be joined by special guest Janet Davies, the Channel 7 anchor who appears as herself in Benson’s short story “Live at Five”.

    Choice of Weapons collects Benson’s Zero Minus Ten, The Facts of Death and The Man with the Red Tattoo, along with the rare short stories “Live at Five” and “Midsummer Night’s Doom”.

    Full details of the launch can be found below.

    Sunday 12 September, 2:00pm – 4:00pm
    Centuries & Sleuths Bookstore
    7419 W. Madison St.
    Forest Park, IL

    You can RSVP to the Choice of Weapons launch event on Facebook.

    Benson’s first James Bond omnibus, The Union Trilogy, was released in 2008. As was the case with that collection, Benson will provide an all-new introduction for Choice of Weapons.

    Keep watching the CommanderBond.net main page for the most up-to-date literary James Bond coverage on the web.

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  5. Report: Bond 23 development also hampered by creative differences

    By Matt Weston on 2010-08-06

    Another week, another media report questioning the future of James Bond. Today, it’s the Los Angeles Times, which claims MGM’s massive debt is not the only complication facing Bond 23.

    Daniel Craig as James Bond

    Daniel Craig as James Bond

    According to the paper’s unnamed source, the picture’s script remains unfinished and continues to be the source of creative differences between James Bond writers and producers.

    The script for Bond 23 was penned by regular 007 collaborators Neal Purvis and Robert Wade (The World is not Enough, Die Another Day, Casino Royale and Quantum of Solace) and polished by newcomer Peter Morgan (The Queen). The LA Times also claims Sam Mendes, who is unofficially attached to direct the film, worked on the script last spring.

    The paper’s source claims “creative discussions among the writers and producers” have hampered the film’s development. The LA Times doesn’t elaborate on the specific nature of the alleged scripting issues, but speculates that it may owe to the lofty expectations placed upon a film which it claims will be framed as a trilogy-closer to Casino Royale and Quantum of Solace.

    The report notes that a completed script has not been delivered to the studio; however, this is likely owing to MGM struggling under the weight of almost $4 billion of debt, rather than a stalemate among the film’s creative team. Studio executives were reportedly hoping Bond 23 development would proceed on schedule for a 2011 release date when Sam Mendes boarded the film earlier this year.

    With an uncertain timeframe for Bond 23, Sam Mendes is prepping a screen adaptation of Ian McEwan’s novel On Chesil Beach. Daniel Craig, meanwhile, was recently signed to star in the anticipated adaptation of Stieg Larsson’s The Girl with the Dragon Tattoo, which will begin filming later this year. Craig is also currently shooting Cowboys & Aliens, for which he has an option for a sequel.

    The LA Times notes that switching Bond actors for Bond 23 “is not believed to be on the table”.

    MGM and Danjaq declined to comment to the LA Times, while the paper’s call to the offices of Eon Productions was not returned.

    The LA Times’ report coincides with Entertainment Weekly’s cover story this week, which claims the Bond series is “falling apart”. However, the magazine offers no new information to back up its sensationalist claims.

    Development on the latest James Bond film has been suspended since April 2010.

    Keep watching CommanderBond.net for all the latest Bond 23 developments.

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  6. Feirstein talks Blood Stone and GoldenEye

    By Kevin Wells on 2010-08-03

    Den of Geek posted a short interview with Bruce Feirstein, the screenwriter of such Bond films as GoldenEye, Tomorrow Never Dies, and The World Is Not Enough as well as the video games Everything or Nothing, From Russia with Love, and the upcoming Activision games Blood Stone and GoldenEye 007 (2010).

    In the interview Feirstein briefly talks about how he transitioned from being a New York journalist for magazines such as The Sunday New York Times Magazine, The New Republic, and The New Yorker to a screenwriter and then again to the video game world. “At heart, in games, you’re talking about a narrative, and a narrative that involves the player over ten or twelve hours”.

    A helicopter chases Bond in James Bond 007: Blood Stone

    Feirstein also talks about how he came on board with Blood Stone and states that the idea of the story came from the Bond producers themselves, “In the case of Blood Stone, the producers, EON, Michael Wilson, Barbara Broccoli, David Wilson and Gregg Wilson, had an idea for a story, and had a lot of it done. And I came in, worked with them, fleshed it out.” Feirstein also worked closely with Activision kicking back and forth ideas on just about everything from locations to the action sequences. “Two weeks ago, we were still working on lines of dialogue, the multiplayer elements of the game.”

    For GoldenEye 007, Feirstein mainly talked about how they went about updating the game while still staying true to the general story. It’s not said specifically, but Alec Trevelyan is clearly no longer the son of a Lienz Cossack, which was his motivation for turning on the British government. “One of the central plot-points in the movie was that the character of Trevelyan, his father was a Lienz Cossack, who was massacred in World War II. Again, that character would be 80 years old today. So, why should Trevelyan turn against the UK?” Another character getting a face lift is Valentin Zukovsky who appears to be nothing like his former ex-KGB self. “That character now owns a nightclub in Barcelona and would actually like to own a British soccer team,” Feirstein stated.

    Facility level from GoldenEye 007 (2010)

    Feirstein also discusses his thoughts on the booming video game industry and what Ian Fleming himself may have thought of the medium. You can check out the full interview at Den of Geek.

  7. Tom Mankiewicz (1942-2010)

    By Athena Stamos on 2010-08-01

    Tom Mankiewicz with Athena Stamos in 2007

    We have been informed by a trusted source that screenwriter Tom Mankiewicz, who had recently been battling cancer, passed away Saturday in Los Angeles at the age of 68. This news has yet to be officially confirmed by the Mankiewicz family or the media, so stand by.

    Mankiewicz contributed to the James Bond world by working on the screenplays of Diamonds Are Forever, Live and Let Die and The Man with the Golden Gun. He also did an uncredited rewrite on The Spy Who Loved Me and helped the Broccoli’s and director Lewis Gilbert get Moonraker off the ground. Apart from 007 Mankiewicz is known for his screenplay involvement in the Christopher Reeve Superman films and 1985’s Ladyhawke.

  8. GoldenEye to come bundled with golden controller

    By Matt Weston on 2010-08-01

    It was rumoured back when Activision’s GoldenEye was itself a rumour, but online listings now confirm that Nintendo will release a special Classic Controller Pro for the Wii alongside the anticipated James Bond shooter.

    Destructoid reports that GoldenEye will be available bundled with the controller, rumoured to be a special golden edition of the Classic Controller Pro.

    The controller/game bundle will retail in North America for US$69.99. No word yet on whether the bundle will be available outside of North America.

    Gamers will be able to play GoldenEye with either the Wii’s trademark Wiimote/nunchuk setup or with the Classic Controller Pro.

    Meanwhile, a new variation on the trailer for GoldenEye has been released, showcasing a few extra sequences from the game, including what appears to be footage from the revamped Jungle level.

    Be sure to check out our exclusive report on GoldenEye and Blood Stone and keep watching CommanderBond.net for the latest James Bond gaming news.

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  9. 007 in San Diego: Inside Blood Stone and GoldenEye

    By Guest writer on 2010-07-27

    Written by: Dave Pinto & Chris Wright


    CommanderBond.net recently sent two of its best field agents on an assignment in San Diego, California to investigate the two upcoming Bond video games produced by Activision. When they weren’t utilizing the open bar or sampling the fancy hors d’oeuvres, they were interviewing members of the creative team behind Activision’s highly anticipated holiday releases, GoldenEye 007 and Blood Stone. Here is their report.

    James Bond may have been absent from the Activision booth during the four-day-long San Diego Comic-Con (22-25 July) but he was certainly not forgotten. On Wednesday evening (21 July), CommanderBond.net had the opportunity to attend an exclusive hands-on preview event in San Diego, California hosted by Activision. Despite featuring Stan Lee as the event’s special guest, Spider-Man: Shattered Dimensions was not the night’s focal point. Instead, Stingaree, the posh Bond-esque nightclub at which the event was held was adorned with GoldenEye 007 and Blood Stone imagery. While James Bond’s return to the silver screen may be in limbo, the event reassured us that Daniel Craig’s 007 is alive and well. Many online news outlets were invited to this event but we were there exclusively for the two Bond titles and therefore the details outlined in this report are intended to be more thorough than any other report you may find online.

    Dave Pinto with Activision senior producer Brian Pass

    First off, we would like to say how thoroughly impressed we are with Activision’s handling of the Bond franchise. After talking with several members of the creative team involved in the production of these games, it became quite clear that all of them are truly passionate about giving fans quality James Bond video games. This passion is evident in the fact that they have been working very closely with cast and crew from the film series to ensure that the games have a cinematic feel to them. By now it’s no secret that veteran Bond film and video game scribe, Bruce Feirstein, has penned both GoldenEye 007 and Blood Stone. Both feature the voice and likeness of Daniel Craig and Dame Judi Dench. GoldenEye 007 for the Nintendo Wii and DS also features Rory Kinnear reprising his role as Chief of Staff Bill Tanner (we’re not sure if he also did voice work for Blood Stone). Blood Stone sees Joss Stone doubling as both the Bond girl (a wealthy socialite named Nicole Hunter) and the game’s title song singer (“I’ll Take It All”). Other Bond crewmembers involved in the games include composer David Arnold (GoldenEye 007 only), Daniel Craig’s stunt double, Ben Cooke, as the games’ stunt coordinator, and Lindsay Pugh, a costume supervisor that worked on the film, Quantum of Solace. Because Activision is trying to capture the essence and tone of the Daniel Craig era, Q will be absent from both games as will the presence of his trademark gadgets. By the looks of this impressive cast and crew, it appears that Activision is determined to make these two video game experiences as cinematic in quality as possible, which is fantastic news considering the current opaque state of the Bond 23 production.

    As you’re probably aware, rights issues have prevented a remake of the Nintendo 64 version of GoldenEye 007 for many years since various parties (Nintendo, Rareware/Microsoft, Activision, and EON Productions/Danjaq) would have had to be involved. When asked how these issues were resolved, Senior Producer Brian Pass explained to us that the upcoming GoldenEye 007 is not a remake of the Nintendo game but an adaptation of the 1995 film, GoldenEye, for which Activision currently has the license. When asked why they chose to re-imagine a game based on a fifteen year-old film, the producer answered that GoldenEye 007 is by far the most recognizable first-person shooter of all time, evident by countless focus groups which all but unanimously concluded that the game was their favorite. “GoldenEye hit that moment when video games and movies collided,” said Brand Manager Eric Spielman. However, the game’s namesake isn’t a guaranteed goldmine. The 2004 Electronic Arts-produced GoldenEye: Rogue Agent, which bore little to no similarity to the Nintendo 64 original was largely rejected by fans and widely considered a cheap attempt to capitalize on the popularity of the GoldenEye brand. Senior Producer Brian Pass told us that the game’s creative team was aware of the potential stigma associated with the GoldenEye name post-Rogue Agent and assured us that the new game will not be “gimmicky” in the slightest.

    Chris Wright at Comic-Con

    We can confirm that Quantum, the mysterious criminal organization featured in both Casino Royale and Quantum of Solace will NOT be appearing in this year’s GoldenEye re-imagining. However, Lead Designer Brendan McLeod of n-Space, the company responsible for the game’s Nintendo DS incarnation, assured us that the GoldenEye storyline has been updated to the Daniel Craig era’s 21st century setting, showing how the world has progressed during the fifteen year interim since the release of the 1995 film. The game’s display menus all feature design cues based on MK12’s computer/cell phone graphics and M’s revolutionary “Smart Wall” introduced in Quantum of Solace. In-game mission briefings, narrated by Bill Tanner, display enemy dossiers on the “Smart Wall.” In the Nintendo 64 version, players could access the main menu and complete tasks via Bond’s wristwatch. In Activision’s version, the antiquated wristwatch will be replaced with Bond’s sleek and modern smartphone, which can be used to take critical reconnaissance photos during missions and to perform other important functions.

    Although the pre-title sequence of the original film occurred in 1986, the entirety of this new game will take place in the present day. Since the only Bond-related voice talents brought on for this game are Craig, Dench, and Kinnear, the supporting cast of characters from GoldenEye (including Alec Trevelyan, Natalya Simonova, Xenia Onatopp, General Ourumov and even Valentin Zukovsky) have all been re-imagined both visually as well as with regard to their roles in the story. For instance, 006 now looks more like Carter from the pre-title sequence in Casino Royale than Sean Bean. Some hardcore fans of the film may be put off by these slight differences in appearance and role, but just remember that James Bond looked nothing like Pierce Brosnan in the Nintendo 64 original!

    Much of the gameplay throughout the game’s pre-title sequence/first level finds Bond and 006 negotiating their way from a Russian base while under heavy gunfire amidst a torrential storm, a moody new touch. The climax of the sequence has Bond at the precipice of the dam where we first see him in the film, this time surrounded by a detachment of gun-wielding Russian soldiers. Thinking fast, Bond unstraps his parachute pack and deploys it toward the Russians thus causing a distraction that allows him to escape into the murky abyss at the base of the dam. The demo ends there so it is unclear how Bond survives the freefall without a parachute (Moonraker, anyone?). We were told that the bungee sequence from the original film was eschewed because it was more or less a product of its time when bungee jumping was still a popular sport. The restructured pre-title sequence called for a more swift and practical stunt, which will segue into a brand new main title sequence, although everyone was tight-lipped when asked if Tina Turner will return or whether there will be an entirely new song for the game.

    Once the opening presentation (which included trailers for the two Bond titles as well as three other forthcoming Activision titles) concluded, we were allowed to walk around and interact with the demos playing on various television monitors throughout the nightclub. The Blood Stone demo featured most of the cut scenes during the pre-title sequence. Set in Athens, Greece, we first see M discussing a man named Greco (the pre-title sequence’s villain, not the game’s main villain) with a Greek general. She claims he’s an international arms dealer hell-bent on disrupting a G-20 Summit by murdering world leaders whereas the general claims Greco is a man of good intentions. In a moment reminiscent of the pre-titles sequence to 1987’s The Living Daylights, Bond parachutes onto Greco’s yacht to foil his plans before they are put into motion. What ensues is a non-stop, wall-to-wall action sequence that follows Bond from air, to sea and finally, to land. A split-second glimpse of the scene immediately following the main title sequence showed what appeared to be an envoy from the G-20 Summit clad in sexy lingerie and writhing in delight after what was certainly an unforgettable roll in bed with 007.

    In conclusion, GoldenEye 007 and Blood Stone are “fully loaded,” as Q would say. We had a blast getting a sneak peak at these two new video games and we hope that you found this report enjoyable. We were told that Daniel Craig enjoys doing these games and that recently while in the studio recording voice work, he mentioned that these products are important because they are essentially the Bond film for this year. When asked whether Activision has any plans to adapt any other past Bond films into video games, Senior Producer Brian Pass told us to stay tuned because the 50th anniversary of the James Bond film series is right around the corner in 2012…

    We would like to thank Activision very much for the invitation to this exclusive hands-on preview event as well as the GoldenEye 007 and Blood Stone creative teams for taking the time to show us the games and answer our questions.

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  10. Lost James Bond short story uncovered

    By Heiko Baumann on 2010-07-27
    SNAP!

    At this stage, James Bond couldn't afford any risk...

    A long forgotten James Bond short story, possibly written by Dr. No/From Russia With Love screenwriter Johanna Harwood, has been revealed on The Young Bond Dossier.

    The story is called “Some Are Born Great” and was first published in the September 3, 1959 issue of Nursery World. The story details an intense card game with Bond facing off against an unseen opponent, only to reveal in the end that it’s a game of “Snap” and this is a prepubescent James Bond playing against a nanny.

    The story was discovered by author Charles Helfenstein while researching his major new book, The Making of On Her Majesty’s Secret Service. (For the interested, this highly recommended book can be ordered from Amazon.com (U.S.) and Amazon.co.uk (UK))

    Click here to read “Some Are Born Great” at The Young Bond Dossier.