CommanderBond.net
  1. The Girard-Perregaux that James Bond did not wear

    By Guest writer on 2010-02-13

    Written by: Dell Deaton, www.jamesbondwatches.com author-creator

    Over a year now since WatchTime published my article on having discovered the original, literary James Bond Rolex (Explorer 1016), I continue to get questions related to a sidebar photo and caption that the magazine ran under “Bad Guys, Good Watches.”

    Didn’t James Bond wear a Girard-Perregaux, too?

    Ian Fleming's 'From Russia with Love'

    Ian Fleming bound personal copies of his James Bond books. This is the one for From Russia with Love, currently in the Lilly Library archives on the campus of Indiana University at Bloomington. Photo copyright www.jamesbondwatches.com, 2009.

    That’s legitimate to ask when you fast forward to Chapter 27 of From Russia with Love. Here, bad guy shoots Bond’s watch on his wrist. Bond kills bad guy, takes bad guy’s watch and starts wearing it as replacement. Bad guy’s watch thus becomes a James Bond watch. Identify brand of bad guy watch and you have brand name for Bond watch. Right?

    Not exactly. Go back to Chapter 1 for initial details on that bad guy and follow through everything that Ian Fleming shared with his readers. Donovan Grant or “Red” Grant: We’re introduced to him on holiday, wearing his personal, indulgent timepiece.

    “There was also a bulky gold wristwatch on a well-used brown crocodile strap. It was a Girard-Perregaux model designed for people who like gadgets, and it had a sweep second-hand and two little windows in the face to tell the day of the month, and the month, and the phase of the moon.”

    Subsequently, when summoned to his assignment — assassinate James Bond — Grant pulls together traveling items including “cheap respectable clothes.” In other words, he’s no longer on holiday, no longer revealing his personal tastes, when he catches up with 007 later. It’s under this mission-prepared circumstance where Bond notes Grant’s left wrist in Chapter 25, and observes “a battered silver wristwatch with an old leather strap.”

    To me that limits Girard-Perregaux to being the bad guy’s personal “trophy” (left at home), and makes the watch that James Bond later takes from him something else.

    Others disagree. Maybe the shift from gold to silver in the description isn’t enough of a distinction for them.

    Ian Fleming

    Ian Fleming

    So I again went to the source for a definitive answer. The manuscript for From Russia with Love as first typed by Ian Fleming is part of the Lilly Library archives on the campus of Indiana University at Bloomington. On December 7 of last year, I was given access to this as part of specific research I was conducting on the extent of a possible connection between Girard-Perregaux and James Bond.

    Reading through that, I found clearly discernable on page 196 (behind Fleming’s extensive hand-written revisions to the latter part of this draft), exactly as it had come off his Imperial, this: Grant wearing “a battered silver wristwatch with an old strap.” It is a silver wristwatch. I could also see that the word “leather” was added later, most likely during Fleming’s routine evening re-read of pages produced each morning prior.

    Having confirmed this, I returned to page 1 of that manuscript.

    When typing that text, Ian Fleming had consciously left a 34-character blank space where an as-yet-undetermined wristwatch name would later appear. As a side note, that then-non-existent watch was originally specified with “three little windows in the face,” rather than two. Girard-Perregaux didn’t exist in Fleming’s mind, let alone on Bond’s wrist.

    Months later still in 1956, Fleming’s Jonathan Cape editor William Plomer suggested “Girard-Perregaud” [sic] to fill that void. “It’s such a nice name,” Plomer wrote in a note that’s still available for review, thanks to Ian Fleming Publications preservation. Plomer further added, “and they’re good watchmakers.”

    He then politely concluded that a proper spelling of the brand name needed to be confirmed.

    That name would be Girard-Perregaux: The signature watch brand in From Russia with Love that James Bond did not wear.


    Dell Deaton is the creator-author of JamesBondWatches.com and guest curator for the “Bond Watches, James Bond Watches” exhibition, June 18, 2010 through April 30, 2011. He is a member of both the National Watch & Clock Association and American Marketing Association, and a recognized expert on Ian Fleming and James Bond horology. Previously, he was elected to a three-year term on the board of directors that governs the Center for Exhibition Industry Research, and served three terms on the editorial advisory board for Exhibitor Publications.

  2. Found: James Bond's Rolex

    By Guest writer on 2010-02-10

    Written by: Dell Deaton, www.jamesbondwatches.com author-creator

    Originally published in WatchTime magazine, February 2009

    Did Ian Fleming, the creator of James Bond, have a particular wristwatch in mind when writing the original 007 stories? Could it be that Fleming himself wore the first James Bond timepiece?

    Only one brand is specifically named as that secret agent’s watch in Fleming’s original 14 Bond editions: Rolex. The greatest detail comes in his eleventh book, On Her Majesty’s Secret Service, published in 1963. Here we read of the “big luminous numerals” that Bond sees when taking a lazy midnight glance at his chronometer, “a heavy Rolex Oyster Perpetual on an expanding metal bracelet.” The watch is a Rolex Explorer I.

    Found: James Bond's Rolex

    Found: James Bond’s Rolex

    And not just any Rolex Explorer I. My research convinces me that it was Fleming’s own stainless-steel wristwatch, model 1016 with a black dial on a 7206 bracelet, case number 596851. Fleming’s stepdaughter, Fionn Morgan, believes it is the first and only Rolex he ever owned. After her stepfather passed away on August 12, 1964, the watch was locked in a bank vault. There it stayed until the death of her mother — his widow, Ann — in 1981. That was when, following almost 20 years in isolation, it once again saw the light of day.

    “Spookily, it was still going,” Morgan said to me last May, recalling the day she first picked it up. “I am told that this happens with Oyster Perpetuals; your hand sets them off.” To her the watch was intensely personal, a family heirloom left by a man she loved as if her own blood-relation father. So she did what many of us would do. She gave it to her son-in-law, to wear daily as a touchstone with her past.

    That’s how it went until preparations began for the “Ian Fleming Centenary,” a year-plus celebration associated with the author’s 100th birthday on May 28, 2008. In particular, Britain’s Imperial War Museum (IWM) was planning a special 45-week exhibition titled, “For Your Eyes Only: Ian Fleming and James Bond.” Mary Gibson, Fionn Morgan’s daughter, loaned for show the Ian Fleming watch that her husband had been wearing. Along with other Fleming artifacts and props from James Bond movies, the watch is on display at the museum in London until March 1, 2009.

    Found: James Bond's Rolex

    James Bond creator Ian Fleming

    The IWM exhibit asks a question often debated by Fleming biographers: How much of James Bond was Ian Fleming? Evidence abounds that Fleming steeped this fictional spy with his most personal tastes and habits. The 007 clothing choices, hatred of tea, and number of cigarettes smoked in a day all parallel aspects of Fleming’s own life.

    Product placements abound in his books. Familiar brands hook us to Bond’s world through the reality of what we already know and accept. Bond’s creator was thoughtful in the use of these. Thus there are obvious distinctions between references made to things he had simply researched to fill in gaps, and those he experienced personally.

    In total, there are approximately 100 references to James Bond wearing a watch in the Fleming novels and short-story collections published between 1953 and 1966 (the last two were posthumous). Two-thirds of these tell readers nothing more than the time of day. This is particularly true in earlier novels such as Moonraker, Diamonds Are Forever, and Goldfinger, where Agent 007 mostly just looks or glances at his watch, on average nine to 10 times per story.

    Function and design details come slowly. We hear Bond’s watch “tick” for the first time in 1955. In 1957, we are told that, although he otherwise sleeps naked, Bond wears a watch to bed. Fleming used the word “glass” when referring to its crystal in From Russia, with Love. For Doctor No a dial is not just “luminous,” but blazingly so! In 1960, 007’s eyes follow “the gleaming minute-hand” creeping past its time markers.

    Found: James Bond's Rolex

    Ian Fleming at work in his study at Goldeneye, in Jamaica.

    The Ian Fleming thrillers feature multiple James Bond watches. Bond loses his watch during the Casino Royale torture, has another watch shot apart on his wrist in From Russia, with Love, destroys a Rolex while using it as a “knuckle-duster” in On Her Majesty’s Secret Service, and is unlikely to have returned for whatever timepiece he left behind when Tiger Tanaka gives him a “cheap Japanese wristwatch” for his final pursuit of recurring arch-villain Blofeld in You Only Live Twice.

    Fleming, too, had many watches. Photographs from the 1950s show him variously wearing a half-dozen-or-so nondescript wristwatches, mostly on straps. None stands out. This parallels the attitude of his character through the period as well. I don’t suggest that Fleming treated his own watches as disposable (as his alter-ego certainly does). But Fleming heirs told me last summer that his Explorer I is the only wristwatch known to have survived him.

    Some Bond aficionados insist that Rolex is established as the definitive “James Bond watch” in Live and Let Die (1954). I don’t think so. When Fleming settled on a brand, he tended to either repeat it or clearly label its replacement. We don’t simply read about locks, we read about Yale locks, again and again, in multiple novels. James Bond drives a Bentley or an Aston Martin or a Thunderbird, a specific car, as opposed to any car we might imagine.

    That’s not the case with the 1954 Rolex. After Live and Let Die, almost a decade passed before Fleming gave Bond another Rolex. In the meantime, Fleming hadn’t forgotten the brand, since “a solid gold Rolex Oyster Perpetual Chronometer on a flexible gold bracelet” features prominently as a bad guy’s watch seven novels later, in Thunderball. (This Rolex becomes a “James Bond watch” of sorts, since Agent 007 puts it on his own wrist after removing it from the villain’s dead body.)

    Secondly, the Live and Let Die Rolex is a divers’ watch; hardly what men wore daily in the 1950s. We know how Bond’s watch had to perform here, because he “looked at the Rolex on his wrist” while underwater. He was at the close of a 300-yard dive in Jamaican waters, on a well-prepared mission to place mines on a smuggling vessel, moored at an anchorage of about 30 feet. His agency quartermaster, Q Branch, has supplied him with a wetsuit and other special-purpose equipment for the assignment. It’s likely that Q had provided this particular watch as well, and that Bond did not choose the Live and Let Die Rolex for himself. (Years later, in On Her Majesty’s Secret Service, we learn that Q Branch actually keeps an off-the-shelf inventory of Rolex wristwatches, or at least came to do so by 1963.) For Live and Let Die, I think the plot simply called for 007 to check his watch in mid-swim in order to build tension at a key point in the exposition. As a diver himself, Fleming knew that a typical wristwatch was unsuitable; he needed to cite a specific brand to make that awareness clear. Being an accomplished journalist, he would have researched options.

    Found: James Bond's Rolex

    Ian Fleming’s Rolex Explorer I watch, which the author used as the model for James Bond’s watch in On Her Majesty’s Secret Service.

    Finally, the lack of any further specifics on this Rolex, and no reference whatsoever to the brand in his next eight books, classify it as a watch Fleming researched rather than experienced. Most likely, he chose Rolex because of its advertising, which emphasized waterproof case integrity.

    This is more than speculation. In a letter he wrote four years after completing his Live and Let Die manuscript, Fleming made it clear that Rolex was not at that time James Bond’s choice for a timekeeper. This came in response to written criticism from an astute reader. Following are excerpts from each side of their correspondence, provided to me last summer by Fleming’s stepdaughter. On April 25, 1958, a reader complained about the performance of Agent 007’s watch in Doctor No. Specifically, “Bond glanced at his watch. It had stopped at three o’clock.” Stopped! This sentence made the reader “extremely surprised and perturbed.” He considered it “a very serious matter which should at once be drawn to the attention of M [Bond’s boss’s codename],” suggesting this field failure “be made the subject of an Official Inquiry.” The reader proposed a solution. In the future, Bond should be issued a “Rolex Oyster Perpetual, which is completely waterproof and does not require winding,” and, if anything, “keeps even better time after immersion.”

    Fleming acknowledged the complaint and made his reply. “I have discussed this with [James Bond] and he points out that the Rolex Perpetual weighs about six ounces and would appreciably slow up the use of his left hand in combat.”

    Then, this: “His practice, in fact, is to use fairly cheap, expendable wrist watches on expanding metal bracelets which can be slipped forward over the thumb and used in the form of a knuckle-duster, either on the outside or the inside of the hand.” If Bond’s personal watch was “cheap” and “expendable” up until 1958, it was never a Rolex.

    No particular Oyster Perpetual model was cited in either letter. Fleming simply repeated the “Rolex Oyster Perpetual” reference in the reader’s letter. He did, however, come up with a weight for the watch and considered its feel. But this event did not yet set the wheels in motion for his own purchase of the Explorer I. If the 007 watch had moved from a researched to an experienced item, we’d see a change in his writing. The next three books (written after the exchange of letters) feature just over a dozen notations on the watch Bond is wearing. All remain true to form, never going beyond a “gleaming minute-hand” or a luminous dial notation.

    Found: James Bond's Rolex

    Ian Fleming’s personal Explorer model 1016, the only Rolex he’s known to have owned in his life — and his basis for the James Bond watch in On Her Majesty’s Secret Service. Image courtesy of Imperial War Museum (after dial replacement, just prior to public display).

    Everything changes with On Her Majesty’s Secret Service, written in 1962. Thirteen percent of all James Bond watch references are in this one novel, more than in any other Fleming thriller. He cited the Rolex brand in seven places. As Bond expert and author Kingsley Amis generally observed, Fleming wrote “with an energy that shows [when] he’s dealing with something personally important to him.” What was that?

    I’m convinced that it was the deal struck with Eon Productions in 1961 to make five James Bond movies. The first, Dr. No, began filming in Jamaica during the early months of 1962 — the same time Ian Fleming was there, writing On Her Majesty’s Secret Service. We know that cross-pollination resulted, because the virtually unknown actress who played the female lead in Dr. No is referred to as “Ursula Andress, the film star” in the novel On Her Majesty’s Secret Service.

    Sean Connery, as Bond in Dr. No, wore a Submariner. Whoever made that happen, the only Fleming book then existing to specify a Rolex was Live and Let Die. It’s hard to imagine that Ian Fleming would have let the last detail of Bond’s Rolex model be determined by someone else. Neither would he have forgotten the 1958 letter that first recommended Rolex to him. As 007 followers know, it was another reader’s letter, from gun expert Geoffrey Boothroyd, which persuaded Fleming to have James Bond give up his signature Beretta pistol in favor of a Walther PPK.

    By 1962 when filming began on Dr. No, Ian Fleming was becoming an icon in his own right through his books, increasing public attention (good and bad), and sophisticated self-promotion. At the same time, “James Bond” was taking on a life of his own, beyond the control of his creator. All of this affected Fleming. Lines were blurring as he sought to identify himself more closely with his character, to live as 007 would live, to play the part. Biographers have written about this. His wife, Ann, noted that no one had “grasped the extent of Ian’s desire to be his alter ego.”

    Found: James Bond's Rolex

    Ian Fleming’s James Bond watch, worn by his stepdaughter’s son-in-law, mid-1990s. Image courtesy Ian Fleming family via Dell Deaton (with original dial intact).

    Ian Fleming acquired his Rolex Explorer I sometime between the summer of 1961 and spring of 1962. It’s this chronometer that changed his writing about Rolex and James Bond from researched to experienced.

    In contrast to the sunny beaches where movie work was underway in Jamaica, the main action of On Her Majesty’s Secret Service takes place on a snow-covered mountain. If you were going to pick a watch for such an adventure, what better choice than a Rolex Explorer, the watch that had famously conquered Mount Everest in 1953?

    Bond’s watch is described as having “numerals,” as opposed to undefined markers. Fleming’s own Explorer I had luminous 3-, 6-, and 9-o’clock indicators. “Bond surveyed his weapons. They were only his hands and feet, his Gillette razor and his wristwatch, a heavy Rolex Oyster Perpetual on an expanding metal bracelet. Used properly, these could be turned into most effective knuckle-dusters.” But this doesn’t mean the “expanding-link” option offered by Rolex at that time. Fleming had established in Thunderball that “flexible” was a bracelet with springs in its links. Fleming’s personal Explorer is fitted with the original 7206 bracelet; it has fixed links and a deployant clasp. Laymen describe this as “expanding” to open.

    Finally, Fleming specifies the 007 watch as new in Chapter 23. The Fleming Rolex case number 596851 suggests it, too, would have been a relatively new model 1016 that the author was wearing as he wrote this novel.

    For the publication of On Her Majesty’s Secret Service, Fleming commissioned an oil portrait of himself, painted in 1962 by longtime friend Charles Amherst Villiers. It appears as a frontispiece in a special edition of 250 numbered copies of the book. I confirmed last summer that it captures Ian Fleming wearing his Explorer I, its dial reading 12:05.

    Found: James Bond's Rolex

    By Rolex numbering, the watch in this image is anywhere from a few hours to a few days older than the Ian Fleming reference 1016 Explorer. This is how the original dial on his watch would have looked before dial replacement — what James Bond would have seen in On Her Majesty’s Secret Service references — and provides the sort of detailed information necessary for researcher and collector identification.

    So why stop at calling it a “Rolex Oyster Perpetual” in the novel when the name “Explorer” was so evident on the face of Fleming’s own watch — the watch he used as referent while typing? Why not note the material as stainless steel, indulging his penchant for adding detail after detail? Of all Rolex models at the time, this one was identified with unwavering performance under the harshest conditions, an ideal watch to advance his characterization of James Bond. Why didn’t he identify it as an Explorer?

    Because he wanted to give a wink and a nod to that reader who’d first recommended Rolex to him almost four years earlier. I think that was more important to Fleming. In this case, going no further than calling the watch a “Rolex Oyster Perpetual” was, in fact, quite specific to him, more personal. His 1958 letter became notes for his 1963 novel (he hated to waste good material): On page 177 we see, “the Rolex transferred to [Bond’s] right, the bracelet clasped in the palm of his hand and round the fingers so that the face of the watch lay across his middle knuckles.”

    Unlike the Live and Let Die watch, there is no question that this piece is James Bond’s choice. He is concerned about its out-of-pocket cost. During the debriefing with M, in Chapter 20 of On Her Majesty’s Secret Service, “Bond lifted his left wrist” to check the time. “Remembered that he no longer had a watch. That would certainly be allowed on expenses. He would get another one as soon as the shops opened after Boxing Day. Another Rolex? Probably. They were on the heavy side, but they worked. And at least you could see the time in the dark with those big phosphorous numerals.” We see Fleming’s Explorer I on Bond for the last time (ever) on page 241, when 007 “glanced at the new Rolex on his wrist.” Yet we still learn something: James Bond may continue wearing a watch after it becomes “old,” as his friend Felix Leiter once observed; but when it’s time for replacement, he chooses new.

    This first specific wristwatch chosen for Bond not only remains in current production as the model 114270, but its overall appearance remains true to the 1016 that Ian Fleming put on James Bond’s wrist in 1962. So what would it really mean to go “back to the original Fleming” and put Bond in an 114270 for 2009? I think it would symbolize a more discreet operative, more subtly able to transition from casino to combat — every bit as tough, but without advertising his Navy service with a watch that sticks out from his shirt cuff.

    Found: James Bond's Rolex

    February 2009 issue of WatchTime, featuring Dell Deaton’s “Discovered: James Bond’s Rolex”.

    Just prior to display of Fleming’s Rolex Explorer I at the Imperial War Museum, it was virtually all original. On February 13, 2008, a Rolex service center had its first opportunity to make an assessment. The movement had rust and had been damaged by water contamination. Its bezel, and caseback were scratched, its 5- and 11-o’clock lugs were “marked.” The crown was broken at the stem. The bracelet was strained, “clasp cracking at pin of blades.”

    I was told before the museum opening that someone raised concerns about “protecting” visitors from the radioactive material used to make its now-half-century-old dial luminescent. Stanchions and ropes were discussed as a way to keep the public at a safe distance. In the end, it was decided to replace the original dial that had illuminated so much of one great James Bond story.

    Still, this chronometer continues to serve as a tangible reminder that there is no James Bond without Ian Fleming. In this most personal way, James Bond was Ian Fleming. And his watch, the Rolex Explorer I, is the first, authentic James Bond watch.


    Dell Deaton is the creator-author of JamesBondWatches.com and guest curator for the “Bond Watches, James Bond Watches” exhibition, June 18, 2010 through April 30, 2011. He is a member of both the National Watch & Clock Association and American Marketing Association, and a recognized expert on Ian Fleming and James Bond horology. Previously, he was elected to a three-year term on the board of directors that governs the Center for Exhibition Industry Research, and served three terms on the editorial advisory board for Exhibitor Publications.

  3. Quantum of Solace Game Walkthrough (PS2) – Barge (10)

    By Guest writer on 2010-01-14

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 10: Barge

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    1. Once you have regained control of Bond, immediately use the crates to your left for cover because you will find yourself in the middle of a firefight. There are four tangoes in this section waiting for you. There are also two gasoline canisters that you can blow up. Use these to your advantage. Once you have taken out the four, gather up their ammo, and run along the side where the fourth tango came from. Go through the door to reach the next checkpoint.

    2. Once through the door, you will find yourself in the barge. Run along to the open doorway, and use the side of the door as cover. You’ll hear a hatch open and a tango will come walking toward the door. Take him out and get his gun. It is a Hutchinson A4 shotgun. Now, run to the next wall and use it for cover. There is a second tango on the other side of the room. Shoot at the fire extinguisher beside the hatch to blind him. Once he is blinded, you can take him out at your leisure. Once you have dealt with him, get his gun, and leave through the hatch. Head for the wall past the opening. Once there, if you look out, you will see an oil drum with a starburst. Shoot at it and it will fall over spilling oil. After that an explosion will occur. There will still be a couple of tangos to deal with, but once they are gone, move along to the other end and through the door. At the other end of this new hallway, you will find our old friend, the hacking station. The combination is four digits, and you have nineteen seconds to solve it.

    3. Once you have solved the hack, go through the door. You will find yourself outside at the stern of the barge. Once you get outside, you will get a quick cutscene involving a giant cargo trailer. Once you get control, look up, and you will see a giant starburst above the crane. Shoot at it to cause the trailer to fall. Once this is done, keep moving along the edge. You can either turn left and go into the little passageway or keep sneaking along straight to the steps. Take out the tango guarding the stern, and carefully keep moving along. Grab the R-68 that the tango on the walkway dropped, and be ready because there will be two other tangos coming from the other side of the trailer. Take them down, and continue on, making sure to get their guns. Make your way through the hatch to get a cutscene where you see Kratt leading Vesper along. Once you get control again, move along the walkway. Grab some cover as quick as you can because there will be two tangos patrolling on the other side. Take them out quickly (the Hutchinson does really well here), and move along to the other side. Grab the guns, and get to the hatch. Open the hatch and find the release lever that Tanner is talking about, (it’s on the right hand side). Pull the lever and go out the way you came in. There will be two tangos, one of them is on the walkway, the other will be running up the gantry you just opened. Take them out, and go down the gantry. Now, there are two ways you can go, you can either go behind the gantry and through the hatch or go around the long way, and through the other side. Either way takes you to the same place, behind the levers. There are two tangos in this area, take them out, and go around. You will see a wheel with a starburst on it. Turn this wheel to cut the steam to the small overhead pipes. Now this next section has given many people headaches, myself included. According to the game, you are supposed to use both wheels to get the steam that is blocking the door to stop. Now, basically, here is what you do: you will notice three speedometers (only thing I can think of). The one in the middle has a small section that is green. What you do is get the arrow in the section that is green. Once you’ve got it, move along to the next area. Go through the door where the steam was.

    'Quantum of Solace'

    Quantum of Solace

    4. Once through, you will find two tangos. My recommendation is to use the Hutchinson to take them out using the chainlink as cover on the far left side. Once they are gone, get their guns, and go through to the next section. Use the side of the door for cover or you can take cover in front of the shelf to the right of the door. Whichever you do, there will be three tangos in the next room. Take them out and collect their weapons. One of them drops an LTK Super Magnum. Go through the opening on the left, and reload. After you have reloaded, go through the hatch and use the right wall as cover as you approach the opening. There are two tangos here, one of them is standing oblivious, the other is hiding in an alcove on the right with an electric box. Shoot the electric box for a “shocking, positively shocking” moment, (sorry, couldn’t resist.) Once they are gone, run to the other side through the opening, and turn right. Go through the next hatch.

    5. Use the wall on the right for cover, and approach the opening along this wall. Take out the one tango here, and go through the hatch. Go through the next opening, which will give you a cutscene of Kratt and Vesper again. Once you have control, take out the two tangos that are jumping around. Go through the hatch and down the stairs. Head through the hatch on the left hand side. Go through the hatch next to the sign for the cargo hold (anyone who has seen the movie knows what is about to happen, albeit kind of watered down.) Once you have control again, go through the left hatch. You will not come up against any tangos for the next hallway and room, so run straight through until you get to the hatch. Halfway through the second room where the hatch is, you will come to a new checkpoint.

    6. Run up to the hatch. Once you get control of Bond again, use the crate in front of you for cover. Now, for this section, you have to shoot the taps that have the starbursts on them. As you shoot one, another starburst will pop up. As you are shooting, also be on the lookout for the tangos, and try to shoot at Kratt whenever possible. Once you have gotten past the two sets of steps, take cover at the doorjamb of the next hatch. There are two tangos here, one of them is behind the box across from the hatch that you are at, the other is to the left, on the other side of the chain fence. Once they have been dealt with, go to the other side, where you will see that the corridor is on fire. There is a starburst on the overhead pipe above the fire. Shoot at this pipe to release a stream of water, dousing the fire and allowing you to continue. Use the jamb on the left hand door for cover. Kratt is underneath the landing to the left of the engine. Shoot at him enough and he will run up the stairs. Once you get to the hatch on the right, two more tangos will come running around the corner. Once you have taken out the two, run to the right and use the boxes you find there for cover because two more tangos will come running down the stairs, and one of them carries a Hutchinson A4 shotgun. Now, once you have made your way upstairs there are two tangos waiting for you. One is carrying a A4. Now, Kratt will run through a door and into another section across the way. To defeat him, you have to shoot at the wheels on the pipes. While you are doing this, watch out for tangos coming up the stairs. They are all armed with Hutchinson A4’s. Once you have shot all of the starbursts, Kratt will be dazed. Start shooting at him to get a cutscene and end the level. Congratulations and this ends the flashback levels. On to the Eco Hotel.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  4. Quantum of Solace Game Walkthrough (PS2) – Casino Royale (9)

    By Guest writer on 2009-12-22

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 9: Casino Royale

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    Welcome to Casino Royale, Montenegro. After a couple of cut scenes that set up the level, you find yourself in control, once again, of James Bond. The important part of this level is that it is a stealth mission. If you want to survive, stay down.

    1. First off, as soon as the elevator doors, crouch down, move forward, and take down the man standing guard in front of you. You can subdue him, or straight kill him, however, if you do subdue, do it relatively quickly, or you will be noticed. Once you have taken him out, get his weapon. It is an LTK Super Magnum(SD), which is a powerful weapon. Next, go into the first door. Quickly take out the guard standing in front of the plasma screen with a head shot and find some cover. Now, a second tango will be coming in through the door on the right. Try to take him out quietly. If you can not, three other tangos will come after. One of them will come out of the door at the back of the room. The one that comes out from the other door will drop an SAF45 (SD). Once you have taken them out, and gathered their weapons, go out of the room, and turn right toward the balcony that the tango was guarding.

    2. Once you have gotten to the balcony, save your game, and turn to face the building. Press X to jump and grab the ledge on the roof. Shimmy across the ledge and drop off on the other balcony. Subdue the enemy that is guarding the doorway, and sneak into the door. Take out the two tangos that are in the room. One is in the bedroom (you can see him when you are shimmying across to the other balcony). The other one is standing in the bathroom which is on the right side of the room to the left of the privacy screen. A third will come through the main door after the one in the bathroom has been dealt with (just a friendly tip, it is possible to subdue the tango in the bathroom even though he is looking in the mirror). As soon as you walk through the door, press Triangle, and you will subdue him. When you leave the bathroom, the third tango will be patrolling in the main room. I would suggest using the bathroom door as cover, and shooting him from there. Once he has been taken care of, gather their weapons, and go out through the main door.

    'Quantum of Solace'

    Quantum of Solace

    3. Now, there are four tangos in this area, two to your left, and two to your right. One of the ones on your right has a key card that will get you access to the next section. The order in which you take them out is entirely yours. Be aware that there is a fire extinguisher on the left that could help you in taking the two over there out if you decide to get them first. The one wearing a white shirt on the left side is carrying a CR1911. The one carrying the key card is wearing a black tux, whereas the other one is in grey. Once you are in the locker room, you are going to press the X button to kick the laundry hamper to the vent in the ceiling. After that press the triangle button.

    4. Now, this next section will have you fighting Obanno’s men in a room full of chandeliers, pillars, and towel containers. Keep shooting the tangos until you get a cutscene of one of them busting out of a door. Once that happens, shoot him, and run out of the door. You will find it on the left side at the very back. Go around, and vault over the towel container.

    5. Once you have run through the next door, you will find yourself outside. There will be a tango walking back and forth on the balcony. He is carrying a V-TAK 31 (SD) which is a sniper rifle. Take cover and use the machine gun to take out the tango on the other balcony. Once he has been dealt with, two other tangos will appear on the roof of the other building. Use your newly acquired rifle to take them out. Remember to make sure you have cover. Once they are gone, vault over the right side of the balcony and run around the edge of the building to the next balcony. Once there, vault across it to get to where the tangos you took out earlier were stationed, and quickly grab some cover. There are two tangos on the roof of the building you were originally on. Take them out using the rifle, making sure to reload it if you need to, and if you choose to, run back to get their ammo. If not, continue on to the next balcony where there is an open door. Go into this door, and sneak to the door on the right. There are two tangos in here talking about the poker game. Take them out, gather their weapons, and sneak out the main door.

    'Quantum of Solace'

    Quantum of Solace

    6. There are two tangos in this first area, one of them is standing next to a luggage cart, and the other is a little further back. Use the door that you came out of as cover, and take them out. Head for the opening on the left, and get ready for five tangos using tables as cover. Take them out, gather the ammo left behind, and go to the alcove on the right hand side. There is a door there, go through this door.

    7. Move through this hallway. At the end of it, you will hear Obanno yelling at Le Chiffre, and Tanner informing you that you are close. Go to the big green dot on your map to get a cutscene and the beginning of a button battle.

    8. Now, as with the other button battles, I can not help you, but to say pay close attention and also when it comes to multiple tapping part, be quick. You may have to place your controller on a flat surface. Once you have finished the button battle, you are done. Congratulations and on to the Barge.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  5. Quantum of Solace Game Walkthrough (PS2) – Science Center (8)

    By Guest writer on 2009-12-13

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 8: Science Center

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    1. Welcome to Miami, Mr. Bond. When you get control of 007, run up to the doorman, who will tell you that the Science Center is closed. However, the two men who are hanging around the place tell you a different story. Run past the guy leaning against the wall on the right of the door, and you will see a set of stairs leading down to a side door with a hacking station. The combination is five digits, and you have 27 seconds to complete it in. Once it is done, open the door, and either quietly walk up behind or crouch and approach the guard standing just inside the door. He will give you an enemy earpiece and an SAF-5 (SD).

    2. Once you have them, duck and move along through the next room and go through the door. Use the boxes for cover, and get ready for your first firefight. There are three guards, two stationary and one roving. Take them out, collect their weapons, and take one of the two available exits, both of which I will describe now.

    2a. The combination is three digits, and you have 18 seconds to crack it. Once you have cracked it, open the door, and go up the stairs to your right to find a padlocked door. Unlock (or shoot) the lock and open the door to find yourself outside in an alley. There is a guard standing just outside a fence that you can either kill or subdue, your choice. Grab the first guards weapon which is a CR-1911. When the second guard noticed that the first is missing, he will come investigate. Take him out as well.

    2b.Move up the incline near the end of the room to another switch to open the gate. Use it, and you will find yourself outside in front of an eighteen wheeler with an open trailer. Climb into it, and use the side for cover. Move along the trailer to the open side door. There are two guards, one who is patrolling. The other guard is standing by a fence behind two yellow boxes. Either one you choose takes you to the same place, so it really does not matter.

    'Quantum of Solace'

    Quantum of Solace

    3. Move to the other side of the truck to the forklift. Try to use the forklift, and you will find out you need the key to use it. The key is in the office at the far right. Watch out for the set of three cameras. I would recommend using the cars as cover. Also, there are two stationary guards in front of the fence. More about that later. There is a hacking station outside of the office where the key is located. The combination is four digits and you have 20 seconds to get it in. Once that is done, grab the key and leave the room. Head toward the forklift, and use it. This time, it will take out the aforementioned guards if you did not get discovered by them. It will also bust through the fence they were guarding. Go through the fence and you will notice an ammo box in the corner opposite the crashed forklift with ammo for your SMG. Once you have got the ammo, look up at the fire escape and you will notice a starburst. Shoot at it to bring down the ladder. Climb onto the fire escape, and climb up to the roof. There you will get into a firefight with three stationary guards. Take them out and you will get a V-TAK 31 (SD). Hack the door on your right before you go on to find an R68. The combination is six digits and you have 29 seconds to complete it. Once you have the gun, go back out and climb the stairs to the top. Once there, climb the ladder on the left. Once you get there, turn right and vault over the low wall, and then you can either shoot the vent cover or run up to it, and press X to beat it. Either way, run up to it and press triangle to move on.

    4. After the cutscene, you will find yourself in the electrical section of the museum. Crouch and go through the door at the end on your left. Quickly subdue the guard standing by the stairs, and move down to stairs. At the very bottom, there are two guards standing by the door you need to go through. Now, you can either just kill them straight out, or you can shoot the fire extinguisher they are standing by, run up to them, and knock them out. Once you have done either, go through the door to find yourself in a room with two full walkways and an incomplete one. In the middle walkway is a stationary guard, and there is also a patrolling guard. If you get discovered, a third guard comes into the room, but if you are careful, the two will be all you’ll have to contend with. Take these two (or three) out, and go through the door. Now you find yourself in a clear area. Take this time to reload all of your weapons if you have not, and save the at checkpoint. Once all this is done, move along the walkway, and through the next door. Here there are three guards, one patrolling the right side, and two stationary, one in the middle, and one standing on the left side. Take them out, and go through the door down at the end of the left walkway. Now this next room has two guards, one patrolling on the left side, and one stationary on your right. The patrolling guard walks toward the other one. It also has a beam that you will have to shimmy across to get to the other side. Once there, get the weapons that the two clumsy guards dropped, and go downstairs.

    5. Okay, you have now made it to the gantries of the museum. Go forward until you trigger a cutscene. Once you have control of Bond again, immediately use the box you have jumped across for cover, and shoot at the electrical box for a “electric” result. Once this is done, sneak forward and use the cart to send it flying down the stairs. This will not kill the two guards that are down there, so do that the old fashioned way. Gather up the weapons left behind, and go through the door marked “Exit”.

    6. You will now find yourself in a winding staircase. As you go down, you will encounter guards. Best advice I can give you is use the bannister as cover, and take them out quickly. There is a total of four guards. Once you get to the very bottom, go through the door on your right.

    'Quantum of Solace'

    Quantum of Solace

    7. You have made it to the basement of the museum. Use the box for cover because a patrolling guard will be coming along very soon. Take him out, and run to the side opposite where you came in. Use the switch to open the gate, and use the pallet on the right side for cover because there are two guards who are gunning for you. Once they are gone, go to the next switch and open that gate. You are now on the bottom part of an L shaped hallway. Around the corner are three guards (the third one comes out when you switch cover to the blue tarp. Once they have been dispatched, you can either move on or duck into the
    room where the guards came out of on the right. If you do, go through the blue door at the end of it, and grab some cover, because there are three guards in here. I would not recommend using the shelf just inside the door for cover because it does not provide sufficient cover. Use the shelves across from it, and only use it if absolutely necessary. Once you have gotten them and the ammo, go back the way you came, and use the switch to open the gate. This is another cleared spot, so reload, and save here, and use the switch to open the next gate.

    8. Okay, we are now in a big square corridor. In the middle is the Security Center. That is your next target. There are three guards here, two are outside of the Security Center, and the other one is inside. Take them all out, and move on. Go to the side opposite where you came in, and jump in through a window, breaking it first if necessary. It is recommended to unlock the door that is in the back room. Now, once you have done so (if you indeed did), go into the security office front room, and use the computer console with the starburst.

    9. Dimitrios knows you are there. First thing when you get control is grab some cover. There are two guards who have come out of the elevator after you. Take them out, and go around the security center, grabbing weapons as you go. Get into the elevator and use it to end the section.

    10. Once the elevator has stopped, move forward to trigger a cutscene. Once you have control again, get some cover. Gunmen will be coming through both doors. Take them out, however, your target is the steel cables that are holding the exhibit up above Dimitrios head. They are in the walls along the two hallways. Take them all four out.

    11. Once you get control back, get to some cover. Take out the gunmen and get down the stairs. Make sure you save when it says checkpoint because this is a boss fight.

    12. Now, I can not really explain the Boss fight very well, except to tell you this. Use cover very well, only risk shooting at Dimitrios if you have a good shot because he wields a powerful gun, and is not afraid to use it. Once he is down, run up to him and press triangle to start a “button battle”. Be patient, and you will get it done fairly easily. Once you have completed the button battle, it will go into a cutscene, and you are done. Onto Casino Royale.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  6. Quantum of Solace Game Walkthrough (PS2) – Construction Site (7)

    By Guest writer on 2009-12-06

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 7: Construction Site

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    1. This level is relatively short and one part “button battle” and one part “don’t lose him”. However, I will do my best… once you have control of Bond, run around the big crane, and press the button to turn it—the button will have a starburst on it. Climb the ladder behind the crane and run up the lifting part. Make a left and go through the opening. After the cutscene, you are going to be going straight, then turn left at the first opening. You will see an orange weight with a starburst on it. Shoot it and a walkway will come flying down. Once this is done, run across it for your first button battle. Fortunately if you fail at the button battle, it restarts you there.

    2. Okay, once you are back on the ground, go down the stairs, through the door, and take a right. Vault, using the triangle button, over the wall support and keep going. Take a left before the elevators, and run toward the table. A cutscene will take over, and get you down a floor. Once control is back, run forward, ducking or rolling underneath the wood beam, and continue on, vaulting over saw horses, ’til you bust through the wall. Go through the door immediately to your right, and then to your left. Drop down onto the lift, go to the left side controls and press X. Run off of the lift, and run up to the van to end the level. Onto the Science Center.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  7. Quantum of Solace Game Walkthrough (PS2) – Shanty Town (6)

    By Guest writer on 2009-11-30

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 6: Shanty Town

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    1. Okay, the first thing you are going to do is run to the door you see Mollaka go through during the cutscene. If you need help with it, it is ahead of you, and to your right. Once there, bust through the door using the X button, and run up the stairs. Once you get upstairs, turn left outside and descend the stairs there. Make a U-turn to see Mollaka knocking down three boxes to block your way. Vault over these boxes using the Triangle button, and be ready for the first two tangos. Use the building to your left as cover, and you will see both tangos. One is behind a set of boxes, and the other is in the open space of the building behind the fence. Make sure to grab the gun from the first tango. It is an AK-47. You can not get the other gun from the second one. Open the door that is to your left, or on the building that you used for cover. Climb the steps, and crouch down. There are a total of three tangos here. The first two are on the balconies to the right as soon as you come out of the door. You can get the third one by moving around the box, and you will see him on the ramp that you need to get to next. Mollaka is also there, but you can not shoot him, or it’s Mission Failure. You will be able to recognize Mollaka by his orange backpack. Once the three tangos have been dispatched, grab the third one’s gun (a LTK Super Magnum). Then run through the door and down the steps.

    2. Here you can either jump through the window or go through the door. Either way, you will be treated to a cutscene. Once you have control of Bond again, go into cover because the first tango you meet has a Hutchinson A4 shotgun. The second one has an AK-47. Make sure to grab the Hutchinson and the AK if you didn’t get the first one. Another tango can be found by the door that you are going to go through. There is also a fourth tango across the way behind a chain link fence. Take the third one out, and the fourth one if you so desire. Once they are gone, go through the door, and you can either vault through the window or take the long way around through the door—your choice. Either way, you will end up at another door. Kick this door using the X button, and turn right to go down the stairs. Once you have control again, go straight across to the window. Again, same choice. Go through the opening to hear music and run up to the door.

    'Quantum of Solace'

    Quantum of Solace

    3. Kick this door open to wind up at an alleyway with two fences. There is an opening to your right. You can take it if you want, but personally I would not recommend it. Now there are four tangos in this area. The first two are in the other section across from where you start, and the third appears after you have gotten to the other side, and the fourth is waiting at a low wall with a hubcap on it. Once these four have been dealt with, do not run straight to the locked gate to the left of the aforementioned wall. There is an additional tango on the roof of the building past the gate. Use a building for cover, and take him out, but do it quickly. Once this is done, it is safe to proceed. Either shoot the lock, or bust through the gate, and run straight across to the building where the tango was on the roof.

    4. Turn left before the place where the boxes explode, and you will see a little alley way. Run through here, and be careful. There is a tango in the shanty on your right. Take him out and bust out the wall using the X button. Also, there is a locked gate behind the shanty that you can go through. Either way, you will wind up at a wooden wall. There are two tangos here. Mollaka is also here. Remember, do not shoot Mollaka. You will be able to recognize Mollaka by his orange backpack. The first tango is above the action on a beam. The second one is behind a box. Be warned that if you do not deal with this one quickly, he will throw a grenade at you. Once they are dealt with, open the door beside where the second tango was and get ready. There is a tango in this building as well. Once he is gone, run through to the next door.

    5. Okay, this is basically the last area. Once you are through the door, turn left and down the stairs. Go to the shanty directly ahead of you and you will see a tango in the one across from you. Take him out and and either run across to the other Shanty, and take out the second tango, then equip your LTK Super. There is a tango on the roof across the way. Take him out. Now, you will find that there are six tangos in this section. The first four need to be taken out (the three I described and there is a fourth across the way guarding the stairs that you will be going up. The other two are really, just annoyance that can be ignored. They will shoot at you, but, unless you dilly-dally, or have low health from the first four, they should not be a problem for you. Climb the aforementioned stairs, and go through the door. You will find a tango behind the boxes with a basket of fruit on top of it. Take him out, and go through the door on the left. Quickly take out the tango on the roof at the other end, bust through the door, and you’re done. On to the Construction Site.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  8. Quantum of Solace Game Walkthrough (PS2) – Sinkhole (5)

    By Guest writer on 2009-11-02

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 5: Sinkhole

    Walkthrough by: CBn Forum member Jaws0178

    1. Okay, so we are now in Bolivia. To start with, move further into the cave. Once you have reached the green flashing dot on your GPS, you will be in a giant chamber with a lot of stalagmites and stalactites. Use the first one for cover because soldiers are going to come running through along with a helicopter with a machine gunner in the back. The first enemy you need to get rid of is the helicopter or he is going to really ruin your day. The good news, however, is that he can be beat with what you have. Once he gone, do a little mop up work with the other soldiers.

    2. As you are going deeper into the chamber, more soldiers will come running out. Basically, stay in cover, keep moving, and pick up weapons as you go along. The stalagmites can also be an asset to you here as well. It is a matter of timing here.

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    3. Once you are at the other end, continue on through the small passageway to another chamber with three guards, one above and two to your left. Now, if you want to save ammo, (which trust me, you do) you will see a box of dynamite to the left of the two evildoers. This only works if they are standing next to each other, and the third guard has not seen you and given you away. Once you have dispatched with them, move along into the next cooridor, taking out three enemies along the way.

    4. This next part is actually the top part of the dynamite section where the third guard was patrolling. That means if you didn’t take him out before, he will either be in the previous section, or part of the group in this section. Again, the stalagmite abover their head will be very helpful. Also, be aware that there is no cover in this section, so the only way to shoot the stalagmite is by revealing yourself.

    5. Okay, moving on, once they are taken care of, move along through to get to another big chamber. You will see an ammo crate to your left, and Camille to the right. Once you run toward Camille, you will be treated to another cut-scene.

    6. Okay, looks like an old friend is back, and he has brought company in the form of a second gunner. My recommendation here is to get as close as you can, using the rocks as cover, and light them both up, ducking out if you get too injured. Now, once the two gunners are gone, basically, its mopup work again. Again, remember, stay low, stay covered, and stay armed. Also, don’t bite off more than you can chew. Once you get closer to the end, you will see a box of dynamite. Blow it to help you out.

    7. Straight ahead of you is a tunnel collapse, so ignore it for now. Instead, move to your right to get to what I like to call “Zorins office” from the movie A View to a Kill. Now, if you are careful, you can use the dynamite box sitting on top of a rock to get rid of two of the enemies. After taking out the three enemies at the entrance, cautiously move up the ramp. About halfway up, you will see a break in the rocks, and there is a fence there, and a bad guy. As soon as you see him, another one will come running past. Shoot them both, and move along toward the building. Use he rock face on the left for cover, as you are going to meet two more bad guys. Once they are gone, go into the building to find the dynamite. As you exit the building, two bad guys will be coming up the ramp. Dispose of them and move to the corner of the ramp. Now, we’re going to have to backtrack a little bit. When you grabbed the explosives in the building, a bad guy came running through the entrance of the checkpoint, and has since planted himself right at the very rock where the dynamite box sits, if you didn’t blow it at the beginning. If so, just get rid of him in the normal way. Once this is done, go back through the entrance to the cave in, place the explosives, and get out of the way.

    8. This next part is a little tricky to me. The reason is because there is a baddie standing at the very top, shooting at you for the others. The others meanwhile are shooting and throwing grenades. Now, thats not to say that he can not be beat. That simply means that I don’t really have a recommendation on the best way to beat him, just stay covered, and stay low. Once they have been defeated, move along through the passageway.

    9. Camille is in trouble! Now, this is actually a fun section. What you are doing is providing cover for Camille. Once you start taking out the opposition, one will run to the other ledge and start shooting at you with a rifle—he is on the left side across from you. There is also another one on the right. The GPS is invaluable here.

    10. Once they are all gone, we come to arguably the hardest part of this whole level, the helicopter makes a comeback, and this time you have to not only kill the gunners, you have to take out the pilot as well, oh, and you have to do it in order. Now, adding to the headache is the fact that the rocks can be (and are) easily destroyed by the gunners. Basically, my advice to you is this, there are two ammo boxes containing unlimited sniper rounds. Use them, don’t stay in one place too long, and use the rocks for the limited cover that they provide. Also, stay toward the back. Once you have taken out the chopper, you are treated to a cutscene, which introduces the Casino Royale levels, starting with Shanty Town.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  9. Quantum of Solace Game Walkthrough (PS2) – Opera House (4)

    By Guest writer on 2009-10-23

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 4: Opera House

    Walkthrough by: CBn Forum member Jaws0178

    1. To start with, as soon as you get control of James Bond, crouch or slowly jog up behind the first baddie. If you run up behind him, he will hear you. Once you have gotten the earwig that he so graciously donates to your cause, grab his gun, you will notice a pillar and a piece of machinery behind it. You can do this next bit a couple of ways. Either you can either use the steel around the pillar for cover, or you can use the piece of machinery for cover. The important thing to using the steel however, is that as soon as you shoot the box hanging on the crane, immediately dive to your left where the machinery is. If you look out the window which will be behind you, you will notice said box. When you shoot the box, the two villains will go to investigate, at which point you can run to the door on the far left. Be warned however, it takes them a couple of seconds to investigate, so don’t go running out as soon as you have shot the box.

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    2. Once you get outside, you will notice a henchman walking up the stairs. Make sure you are still crouched and follow him. You can either subdue him, or shoot him, personally it is more fun to subdue him. Climb the steps and you will hear audio feedback. Run to the container with the blue tarp to your left, the reason being that there is a hostile coming to investigate the noise. Sneak to the left edge of the container and, using the triangle button, turn to next edge of the container. Once the hostile has turned the malfunctioning amp off, look out and shoot him in the head. [Tip from Blonde Bond at the CommanderBond.net Discussion Forums: On the opera level you can dispatch two enemies using the console. There should automatically be a high pitch sound coming out of the speakers and the first guard should come to check the console. Take him out, then press the console yourself, hide behind the boxes and take care of the second goon. Then move up the stairs crouching and use the smoke machine. The guards shouldn’t be facing you when you do this. While there’s smoke, just use it as your cover and sneak to the ladders.] I have done this one myself and can tell you it works.

    3. Now, if you do not use the tip above, or just want to do it a different way, you are going to have to backtrack a little bit. Go back to where you dispatched the first outside guard, look to the left of the way you came (to the left of the stairs leading down) and you will notice another set of stairs leading up to an incline. Take these stairs and walk up to the incline.

    4. When you reach the aforementioned incline, Tanner will warn you about the surveillance cameras. To the right of the first camera on the wall, there is a hacking station. Hack the cameras as normal. It is five digits, and you have 24 seconds in which to do it. (Remember, you are after the green arrows, not the red ones). Once you have successfully hacked the cameras, you can eliminate the guard that is standing there. Remember not to make your presence known.

    5. Now, once you have dealt with the guard, stand where he was, and you will notice a little white “starburst” on a spotlight machine. Walk up to it, and Tanner will tell you not to be too loud. Press the X button, and immediately turn around, and run to the boxes on your right (they are right next to the machine you pressed). Use the boxes for cover while the henchman investigates. Once he has turned it off, he will look around for a few seconds and then he will start to walk back to his previous position. Now is your chance. Remember to remain crouched down (something I have learned playing this game is that when the objectives say “stealth”, it is a pretty good idea to remain crouched). Once he has been taken care of, you have two choices, you can either use the boxes and score another kill, or you can run across the way toward the stage and continue the mission. As long as you are crouched, you do not have to kill him. It is your choice.

    'Quantum of Solace'

    Quantum of Solace

    6. Now, whichever one you choose, you will be winding up on the stage. Run across it to the ladder on the far right side. Climb up one ladder and you will come to a landing with another ladder to your left. Climb this ladder and you will hear a voice making a report. When you get to the top, you will notice that he has his back to you. Use this opportunity to sneak up behind him and subdue him. Once you have done this, continue on to your right til you get to the control room wall. (The building with the door in front of you). About halfway down the wall, go into cover mode. If you look out towards the boxes, you will notice three cans of paint sitting on top of a box. Shoot at the paint cans to attract the attention of the guard in the control room. Make sure he can not see you when he comes out. You can either subdue him, or straight out kill him. As usual, it is more fun to subdue him. Run into the now vacated control room, and you will see a box to your left with a rifle inside of it and also a door with a lock on the other side. The door leads to the stage. You can either shoot it or run up to it and press the X button. It is not required for the door to be open, but it is a nice thing to do just in case. Once you have done this, walk up to the bank of monitors, and press the X button.

    7. You have been discovered. You can pretty much throw stealth out the window now. Use the boxes in front of you for cover because across the way from you there are men with rifles, looking to take you out. Here’s how it works, from where you are now, there are two men in the tower where the spotlight is coming from. On the far left where you came up the ladders there are two more men. Coming from behind the control room is another man, with a machine gun. I would recommend taking out the two snipers on the right first though since you are there anyway. Once they are gone, run across to the other side, taking out the hostile with the machine gun along the way (you have to shoot him for the fourth sniper to appear, and you also have to shoot the two on the left tower for the fifth sniper to appear). They are located on the top where the spotlights are, and also on the landing below (the fifth sniper is also on the second landing). Once you have taken the snipers out, run along the opposite way to reach a second ladder.

    8. Once you get to the bottom of the ladder, because the hostiles have dropped the stage, you can not get out the way you came in. Use the box in front of you as cover, and take out the hostiles that are coming your way (there should be four of them). Once they have been dealt with, move along to the left until you reach an opening. There is a box in front of this opening. Use it for cover. Once the hostiles are gone (be warned, at least two of them throw grenades) and if you have followed step three of this walkthrough, this area should seem familiar to you.

    9. In this area, past the first box, cover is very scarce until you get to the other box at the turning point on the ramp. Also, be aware that once you get up against the box, you can not use the right edge of the box to break cover because if you try to do so, it will treat the railway as cover as well, and you will get owned. Once you have defeated the enemies run directly to the box below the second set of stairs. Use the box as cover as another goon comes running. Take this goon out. There are a few more goons in this area. Once they have all been dispatched, you have a direct path to the double doors ahead and to the right. The doors lead to an area under the stage with another set of double doors with a green light above it. Go through the doors. I would recommend reloading everything before continuing on from here, cause you ain’t done yet. Once you are through the doors, you will find a set of steps. At the bottom of them is a door, and a hacking station. It is three digits and you have 17 seconds to figure it out.

    10. Once you are through the doors, you will be on the docks. Walking around the docks triggers a cutscene where three baddies on a boat are looking for you. Once you have control of Bond again, find some cover, and use it. Shoot at the red fuel tank across the dock from you. It will explode with satisfying results. Once it has blown, continue using the boxes as cover, moving along the docks. Three more bad guys are going to appear from the other end. As long as you use cover, you can dispatch them easily. Now you are going to have to break cover once you have reached the set of black boxes about halfway down the docks to get the next set of boxes. Now, sometimes there is a goon in the boathouse, it depends on how fast you get there. Sometimes he will come out to get you. Turn left at the boathouse and you will see a gate. Open this and immediately dive for the two metal footlockers to the left before the second gate. You will meet with some resistance here. You will notice a big box at the end with the little “Gee, let me think” starburst. Fire at it with your SMG to bring it crashing down. Be warned as well, some of the opposition will toss grenades. Once they are all dealt with, climb up the stairs and down the walkway to end the level.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  10. Quantum of Solace Game Walkthrough (PS2) – Siena (2)

    By Guest writer on 2009-09-30

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 2: Siena

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    1. To start with, go down the two flights of stairs and turn right. Follow this corridor to another set of stairs. As you descend these stairs, make another right. You will see Mitchell slamming a gate in front of you. Press the X button twice to bust through the gate. You will find yourself in a big open section next. Be warned, there are hostiles in this area. My recommendation is to ignore the first two hostiles and concentrate on the one blocking your way. You can also eliminate all three of them, but you have to be quick about it or Mitchell will get away. Once you have cleared the area, smash to the wooden gate blocking your way. Run to the end of this corridor and make a left. You will see Mitchell on the other end of the corridor, running through an opening. Be warned, he will slam the gate in that section. Turn right at the opening and drop down. You will see a low barricade in front of you. Vault over the barricade using the Triangle button, and continue on. At the end of this section, you will see a wooden barricade to your left. Press the X button to bust through it. Continue on down this path, taking a left at the end. You will notice a low wall at the far end. Vault over this wall, and turn right. There is a blocked door in front of you. Bust through it using the X button. Once you have regained control, continue on this path. Turning right at the end of it. If you roll fast enough, you can avoid the falling debris in front of you and continue on, if not run forward an vault over it. Run forward and climb the ladder to complete the underground section.

    2. Now, this next part can be a bit of a headache. You are aboveground now. Follow Mitchell and he will lead you to a big area with a fountain in the middle of it. There are hostiles in this area, including one carrying a Hutchinson A4. Using the fountain as cover, eliminate the hostiles. Now, this next part is very important. I have seen this happen to many people (myself included) when you go into the opening on the other, at the end, to the right, there is a door. Now, the door is a checkpoint. If it does not show up as a checkpoint, pause it and save from the last checkpoint. You are going to have to restart the level or your system. Now, if it does show up as a checkpoint, go through the door. Mitchell has gotten into a car and is getting away. What you have to do is go into the ultra aim, and shoot both tires. Once you have done this, a cutscene will ensue showing Mitchell getting thrown from the car.

    3. Once you have control of Bond, run up the road. You will be interrupted by a cutscene showing a van running into another car, and three bad guys jumping out. Once you have dispatched of these three, take the stairs to your left. At the top of the steps, to your right, there are various nefarious characters who are looking to end your game. I would recommend using the Hutchinson A4 (shotgun) and using the corners as cover. The machine gun will do it as well, but the shotgun has more power. Once everyone is gone, take the steps to your right. They are in an alcove. Run to the top of them and turn right.

    4. Follow the balcony along, vaulting over things as necessary until you reach a door with two dryers to the right of it. Be warned, there is a gunman in the tower to your left. There is also one ahead and above you, and two more gunmen to the left at ground level. Once they have been dealt with, climb the pipe in front of you. To your left you will see scaffolding. Follow the scaffolding til you drop down a level.

    'Quantum of Solace'

    Quantum of Solace

    5. Tanner can not believe Bond just did that. Neither can I. Once you have shaken the cobwebs out, step out of that door, and use the wall for cover. There are two hostiles lying in wait for you. One of them is carrying a Hutchinson A4. Once you have dealt with these two individuals. Run to the door, and climb up the pipe.

    6. For this next part, I have seen many people post that they have problem with it, so here you go. Okay, once you have control of Bond, start to move to the right, using the wall as cover. You will notice that Mitchell moves right along with you. You are going to have to deal with the hostiles above you as well, so be ready. Now, there are three “traps” that you are going to want to guide Mitchell to. Starting from where you begin at, the first trap that he will be under is a board hanging from a scaffolding. Shoot at it. Once you have done this, move on to the next one, remembering to watch out from above. The next trap as you continue right is a scaffolding with boxes on it. Shoot at it when Mitchell is underneath it. Move along to the final trap, which is a scaffolding with a bunch of pipes. Fire at it to get to the next part.

    7. Okay, on to the part which denies this game its perfection badge. The “button battles.” They are completely randomized, so I can not help you. I will, however, give you this tip, provided by CommanderBond.net Forum member Blonde Bond:

    I finally finished the level. My advice to anyone who hasn’t finished the level and the Dimitrios fight; just place the pad on some level and be ready to hit those buttons using both of your hands. I just couldn’t finish the sequence with only my thumb and as my last hope I tried this trick I’ve used in Metal Gear Solid. It gets way easier. Now, this only works when you have to press the buttons continously. The other tip I can give you is don’t give up!

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.