CommanderBond.net
  1. Activision's next James Bond game coming in second half of 2010

    By Devin Zydel on 2010-02-11

    After a one year break following their 007 debut, Quantum of Solace: The Game, the good news is that Activision still has their next James Bond title slated for 2010.

    GameDaily reports that company executives confirmed during their quarterly financial conference call that their next 007 game would be out in the second half of 2010 along with several other non-Bond titles.

    So far, there has been an incredibly limited amount of information released regarding what sort of game Activision is planning next for James Bond. As CommanderBond.net readers will recall, their announced ‘racing-oriented’ Bond game was pushed back from it’s original September 2009 release date. In mid-November of last year, British EastEnders actor Adam Croasdell confirmed his participation in the game, but remained tight-lipped as to the specific details of his involvement.

    Be sure to keep checking the CBn main page and our Discussion Forums for all the latest news as it becomes available.

  2. The World is not Enough (2000) – Multiplayer

    By Devin Zydel on 2010-02-06

    The World is not Enough (2000)
    (Nintendo 64 / PlayStation 1 / Game Boy Color)

    Multiplayer

    The customizable multiplayer mode is only available on the Nintendo 64 platform of The World is not Enough.

    Scenarios

    Arena
    It’s every player for themselves. The most effective player wins the match.

    Team Arena
    Players are split into two teams. The most effective team wins the match.

    Capture the Flag
    Players are split into two teams. Each team must steal the opposing team’s flag and return it to their own capture point to score points.

    Capture the Briefcase
    Players are split into two teams. Each team must steal the opposing team’s briefcase and return it to their own capture point to score points. However, you only earn a point if both briefcases are in your capture point at the same time.

    King of the Hill
    Players score extra points by possessing ‘The Hill’, a special area in each map. Keep your opponents away from The Hill.

    Team King of the Hill
    Players are split into two teams. Players score extra points by possessing ‘The Hill’, a special area in each map. Keep your opponents away from The Hill. The team who score the most points wins the match.

    Uplink
    Players are split into two teams and three uplink units are placed throughout the map. When a member of either the red or blue team touches the uplink unit, the unit switches to that team’s color. As time passes, each team earns points for the uplink units under their control.

    Last Agent Standing
    Each player has a fixed number of lives. The last player left alive wins the game.

    Golden Gun
    In this scenario, the three components of the Golden Gun (Golden Pen, Golden Lighter, and Golden Cigarette Case) are scattered throughout the level and players must try to collect them. Once collected the player can utilize the Golden Gun. A single shot is lethal. When a player holding the the Golden Gun, or any of its components, is removed, the player loses it. The players that eliminate al competitors with the Golden Gun wins the game.

    Weapon Modes

    Standard
    All weapons are available to each player in this mode.

    Covert
    Only weapons designed or covert missions are available here.

    Combat
    Only weapons designed for assault missions are available here.

    Rapid Fire
    Only weapons with a high rate of fire are available here.

    Close Combat
    Only weapons designed for use at close-range are available here.

    Sniper Combat
    Only weapons designed for use at long-range are available here.

    Explosive
    Only weapons that create explosions are available here.

    Exotic
    Only the most unique weapons in the game are available here.

    Wild Fire
    Only fully-automatic weapons are available here.

    Gadget War
    Only silenced weapons and gadgets are available here.

    Multiplayer Levels

    Labyrinth
    Standard starting weapons: Deutsche M45, Frag Grenade, Frinesi Special 12, Ingalls Type 20, MB PDW 90, Mustang MAR-4 GL, Raptor Magnum, RL 22, Soviet KA-57
    Standard starting gadgets/items: X-ray Glasses

    Merchant
    Standard starting weapons: Deutsche M95, Frinesi Special 12, Ingalls Type 20, MB PDW 90, Meyer Bullpup, Meyer TMP, Mustang MAR-4, Raptor Magnum, Soviet KA-57
    Standard starting gadgets/items: Body Armor

    Istanbul
    Standard starting weapons: Deutsche SA90, Frinesi Special 12, Ingalls Type 20, Meyer Bullpup, MB PDW 90, GL 40, Mustang 44
    Standard starting gadgets/items: Body Armor

    Field Of Fire
    Standard starting weapons: AT-420 Sentinel, Frag Grenade, GL 40, Ingalls Type 20, MB PDW 90, Meyer TMP, Mustang MAR-4, RL 22
    Standard starting gadgets/items: Body Armor

    Hidden Volcano
    Standard starting weapons: Delta 900 Mag, Ingalls Type 20, GL 40, Mustang MAR-4
    Standard starting gadgets/items: Body Armor

    Silo Surprise
    Standard starting weapons: Frinesi Special 12, Ingalls Type 20, MB PDW 90, Meyer Bullpup, Meyer TMP, Mustang MAR-4, Mustang 44, Raptor Magnum, Suisse SSR 4000
    Standard starting gadgets/items: Body Armor

    Frostbite
    Standard starting weapons: Deutsche SA90, Frag Grenade, Frinesi Special 12, Meyer TMP, Mustang MAR-4, Suisse SSR 4000
    Standard starting gadgets/items: Body Armor

    Submarine
    Standard starting weapons: Deutsche M45, Meyer Bullpup, Meyer TMP, Mustang 44, Raptor Magnum, Soviet KA-57
    Standard starting gadgets/items: Body Armor

    Flashpoint
    Standard starting weapons: Deutsche M95, Frinesi Special 12, MB PDW 90, Meyer Bullpup, Mustang MAR-4
    Standard starting gadgets/items: Body Armor, Night Vision Glasses

    MI-6
    Standard starting weapons: Deutsche M45, Frinesi Special 12, MB PDW 90, Raptor Magnum
    Standard starting gadgets/items: Body Armor

    Forest
    Standard starting weapons: AT-420 Sentinel, Deutsche M95, GL 40, Meyer TMP, Soviet KA-57
    Standard starting gadgets/items: Body Armor, Night Vision Glasses

    Sky Rail
    Standard starting weapons: Meyer Bullpup, Meyer TMP, Mustang 44, Raptor Magnum, RL 22, Suisse SSR 4000
    Standard starting gadgets/items: Body Armor

    Air Raid
    Standard starting weapons: Deutsche SA90, Frinesi Special 12, Ingalls Type 20, Soviet KA-57, Suisse SSR 4000
    Standard starting gadgets/items: Body Armor

    Castle
    Standard starting weapons: Deutsche M95, Frinesi Special 12, Mustang 44, Raptor Magnum, RL 22, Soviet KA-57
    Standard starting gadgets/items: Body Armor


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  3. The World is not Enough (2000) – Cheats & Unlocks

    By Devin Zydel on 2010-01-25

    The World is not Enough (2000)
    (Nintendo 64 / PlayStation 1 / Game Boy Color)

    Cheats & Unlocks

    Nintendo 64

    The following bonus unlocks are made available by completing a specific single-player mission by a specified amount of time. They are broken down depending on playing in Agent / Secret Agent / 00-Agent modes:

    Agent

    Mission Time Limit Bonus Unlock
    King’s Ransom 2:20 Team King of Hill Multiplayer Scenario
    Underground Uprising 2:15 Forest Multiplayer Level
    Midnight Departure 3:05 Soldier Skins
    Masquerade 3:15 Sky Rail Multiplayer Level
    City of Walkways I 3:35 Civilian Skins
    Meltdown no time limit Contemporary Villain Skins

    Secret Agent

    Mission Time Limit Bonus Unlock
    Courier 2:00 Suit Skins
    King’s Ransom 3:45 Security Guard Skins
    Cold Reception 3:15 Air Raid Multiplayer Level
    City of Walkways I 3:50 Covert Skins
    City of Walkways II 3:40 Wild Fire Multiplayer Mode
    Turncoat 3:20 Capture The Briefcase Multiplayer Scenario
    Fallen Angel 2:45 Gadget War Multiplayer Weapons
    Meltdown no time limit Classic Villain Skins

    00-Agent

    Mission Time Limit Bonus Unlock
    Thames Chase 4:25 Exotic Multiplayer Weapons
    Cold Reception 3:05 Exotic Skins
    Night Watch 2:20 Castle Multiplayer Level
    Masquerade 4:20 Scientist Skins
    A Sinking Feeling 2:55 Navy Skins
    Meltdown no time limit Golden Gun Multiplayer Scenario

    Gameshark Codes (Nintendo 64):

    Enable Code (Must Be On)
    F10A92402400
    F10A68041000

    Unlock All Single-Player Levels
    81102EE6 0021

    Courier
    Objective A Complete 800BFF4B 0011
    Objective B Complete 800BFF63 0011
    Objective C Complete 800BFF53 0011
    Objective D Complete 800BFF73 0011
    Objective E Complete 800BFF6B 0011

    King’s Ransom
    Objective A Complete 800BFFAF 0011
    Objective B Complete 800BFFB7 0011
    Objective C Complete 800BFFDE 0011
    Objective D Complete 800BFF9F 0011
    Objective E Complete 800BFFBF 0011

    Thames Chase
    Objective A Complete 800BFFF7 0011
    Objective B Complete 800C0007 0011

    Underground Uprising
    Objective A Complete 800C000F 0011
    Objective B Complete 800C0017 0011
    Objective C Complete 800C001F 0011
    Objective D Complete 800C0027 0011

    Cold Reception
    Objective A Complete 800C004F 0011
    Objective B Complete 800C0057 0011
    Objective C Complete 800C005F 0011
    Objective D Complete 800C0067 0011

    Night Watch
    Objective A Complete 800C008B 0011
    Objective B Complete 800C0093 0011
    Objective C Complete 800C009B 0011
    Objective D Complete 800C00A3 0011
    Objective E Complete 800C00B3 0011

    Midnight Departure
    Objective A Complete 800C00CB 0011
    Objective B Complete 800C00D3 0011
    Objective C Complete 800C00DB 0011
    Objective D Complete 800C00F3 0011
    Objective E Complete 800C00FB 0011

    Masquerade
    Objective A Complete 800C001B 0011
    Objective B Complete 800C002B 0011
    Objective C Complete 800C0043 0011

    City Of Walkaways I
    Objective A Complete 800C0067 0011
    Objective B Complete 800C006F 0011
    Objective C Complete 800C0087 0011

    City Of Walkaways II
    Objective A Complete 800C00AB 0011
    Objective B Complete 800C00B3 0011
    Objective C Complete 800C00C3 0011

    Turncoat
    Objective A Complete 800C00EB 0011
    Objective B Complete 800C00FB 0011
    Objective C Complete 800C0203 0011

    Fallen Angel
    Objective A Complete 800C0223 0011
    Objective B Complete 800C022B 0011
    Objective C Complete 800C0232 0011
    Objective D Complete 800C023B 0011

    A Sinking Feeling
    Objective A Complete 800C0057 0011
    Objective B Complete 800C005F 0011
    Objective C Complete 800C0067 0011
    Objective D Complete 800C007F 0011

    Meltdown
    Objective A Complete 800C029B 0011
    Objective B Complete 800C0293 0011
    Objective C Complete 800C02BB 0011


    PlayStation 1

    The following bonus unlocks are made available by completing a specific single-player mission by a specified amount of time. They are broken down depending on playing in Agent / 00-Agent modes:

    All Weapons – Complete Turncoat with the Best Time (00-Agent mode).

    Invincibility – Complete Meltdown with the Best Time (00-Agent mode).

    Stealth Bond – Complete Night Watch with the High Score (Agent or 00-Agent mode).

    Power Enemies – Complete Russian Roulette with the Best Time (Agent or 00-Agent mode).

    Power Guns – Complete Flashpoint with the High Score (Agent or 00-Agent mode).

    Infinite Ammo – Complete Fallen Angel with the High Score (Agent or 00-Agent mode).


    Keep your eyes on the CommanderBond.net main page for all the latest coverage of all the James Bond 007 video games.

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  4. The World is not Enough (2000) – Gadgets and Items

    By Devin Zydel on 2010-01-21

    The World is not Enough (2000)
    (Nintendo 64 / PlayStation 1 / Game Boy Color)

    Gadgets and Items

    Nintendo 64

    Body Armor

    An anti-fragmentation vest composed of 10-layer Kevlar weave, with ceramic inserts. Body Armor protects against any small-arms rounds or blunt trauma. After acquiring Body Armor, a blue Armor Meter appears under the Health Meter. Each time you sustain injury, the Armor Meter depletes instead of the Health Meter. Once the Armor Meter is depleted, any further injury is applied to your Health Meter.


    Bomb Disposal Kit

    Consisting or wire-cutters, probes, and other tools, this handy kit allows you to defuse explosive devices.

    To use the Bomb Disposal Kit:
    1 – Select the Bomb Disposal Kit from your Gadget menu.
    2 – Aim the kit at the explosive device, the repeatedly press or hold the Z Button until the bomb is defused. You can measure your progress on the blue gauge. Watch out for the red gauge, which is the anti-tampering device: If this reached 100% then the bomb will go off.


    Camera

    A miniature digital camera with conventional and low-light operating capability. Use the Camera to copy secret documents, take surveillance shots, or gather incriminating evidence. You’re only as good as your
    information.


    Covert Modem

    A small computer device that can be attached to a target computer and used to relay data back to MI-6 Headquarters.


    Cutting Laser Watch

    Your wristwatch also posseses a powerful, short-range cutting laser. It can be used to sever wires or cables, or to burn the locks off doors.


    Data Scrambler

    A miniature electronic ‘bomb’ that when placed on a computer or electronic storage device, irreparably scrambles any data within.


    Finger Print Scrambler

    A handy device used to copy an individuals fingerprints in order to open high-security locks.


    Flash Bang Gun

    A stun grenade disguised as a semi-automatic pistol, with the detonator hidden in a pair of glasses. These are used to disorient and subdue targets rather than do permanent damage.


    Grapple Hook Watch

    A fasionable timepiece containing a miniature grappling hook with a 50-foot high-tensile micro-filament, able to support up to 800 lbs.


    Keypad Decryptor

    A computerized algorithm generator which is capable of decoding any encoded keypad lock system within seconds.


    Night Vision Glasses

    These glasses allow the wearer to see clearly in the darkest environments. They have a limited power supply, which automatically recharges when not in use.


    Phone Tap

    A tiny transceiver device used for bugging telephones. Will broadcast any received conversations.


    Safe Cracker

    An electronic gadget that automatically ascertains the combination of any safe and unlocks it.


    X-Ray Glasses

    These glasses allow the wearer to see through walls or doors, at close-range.


    PlayStation 1

    Ammunition Clip

    Adds ammunition to a specific weapon.


    Cellphone Stunner

    This handy device, disguised as a cellular phone, can be used to deliver an electric shock that can disable an enemy without causing permanent damage. The Stunner uses an internal power supply that is good for 100 charges, but automatically recharges when not in use.


    Credit Card Lockpick

    An ingenious lockpick disguised as a credit card that when activated, can be used to open some locked doors.


    Fingerprint Scanner

    A handy device used to copy an individual’s fingerprints from items in order to open high-security locks. First you must find an item with scannable prints to record them. Then, take the Fingerprint Scanner with the scanned prints to a security lock, and use the scanner again to open the door.


    Flash Bang

    A flash bang disguised as a miniature flashlight. These are used to disorientate targets allowing you to subdue them without inflicting permanent damage.


    Grappling Hook Watch

    A fashionable timepiece containing a miniature grappling hook with a 50′ high-tensile micro-filament, able to support up 800 lbs. To fire the grappling hook, press R1 to aim for the bracket hot spot, then press the X.


    Heavy Armor

    Increases your damage resistance by 100%. Each hit you take removes a unit from your Armour Meter.


    Light Armor

    Increases your damage resistance by 25%. Each hit you take removes a unit from your Armour Meter.


    Micro-Camera

    A pocket-sized, high-resolution camera that can be used to gather evidence. To take a photo, press R1 to focus on the object, then press X.


    Night Vision Goggles

    These glasses allow the wearer to see with improved vision in the darkest environments.


    Pen Explosive

    Disguised as an ordinary pen, this explosive device can be used to destroy objects that impede your progress.


    Telephone Bug

    A tiny transceiver device used for bugging telephones. When the bug has been placed, it will broadcast any received conversations.


    Video Camera Rocket Launcher

    A powerful guided weapon disguised as a video camera with visual and audio lock-on indicators. When the sights on the viewfinder change to a yellowish-orange color and an audible “Locked-On” message plays, the camera is locked-on to the target. To fire the rocket launcher, press R1 to manually aim, then when the target is locked-on, press X.


    VLF Disruptor

    Disguised as an ordinary fountain pen, this useful devise is used to disrupt electrical fields.


    Keep your eyes on the CommanderBond.net main page for all the latest coverage of all the James Bond 007 video games.

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  5. The World is not Enough (2000) – Weapons

    By Devin Zydel on 2010-01-20

    The World is not Enough (2000)
    (Nintendo 64 / PlayStation 1 / Game Boy Color)

    Weapons

    Nintendo 64

    Wolfram P2K

    • Capacity: 16 Rounds
    • Damage: Low
    • Range: Low
    • Ammunition: 9mm
    • Alternate Function: Silencer

    The P2K is your standard issue firearm. It is lightweight, efficient, and sometimes comes equipped with a silencer.


    AT-420 Sentinel

    • Capacity: 4 Rounds
    • Damage: Very High
    • Range: Very High
    • Ammunition: Missiles
    • Alternate Function: Automatic fire

    Incredibly powerful weapon with the option for unguided automatic fire.


    Delta 900 Mag

    • Capacity: 5 Rounds
    • Damage: High
    • Range: Medium
    • Ammunition: Bolts
    • Alternate Function: n/a

    Pump-action crossbow which is effective for sniping and some close encounters. The downside is the slow reload time.


    Duetsche SA90

    • Capacity: 20 Rounds
    • Damage: High
    • Range: Very High
    • Ammunition: 7.62mm
    • Alternate Function: Automatic fire

    High-power sniper rifle with an incredible range and equally impressive stopping power.


    Deutsche M45

    • Capacity: 25
    • Damage: Medium
    • Range: Medium
    • Ammunition: .45 ACP
    • Alternate Function: Burst-fire

    An updated version of the Deutsche M9. This heavy-caliber submachine gun sacrifices a bit in the rate of fire with a tradeoff of more stopping power.


    Deutsche M95

    • Capacity: 30
    • Damage: Low
    • Range: Medium
    • Ammunition: 9mm
    • Alternate Function: Single-fire

    Silenced submachine gun with a telescopic sight. Less powerful than the Deutsche M45.


    Frag Grenade

    • Capacity: n/a
    • Damage: Medium
    • Range: Medium
    • Ammunition: n/a
    • Alternate Function: n/a

    Hand grenade with a moderate damage factor.


    Frinesi Special 12

    • Capacity: 8 Rounds
    • Damage: High
    • Range: Low
    • Ammunition: 12 Gauge
    • Alternate Function: Automatic fire

    A shotgun with automatic-fire capabilities. The Frinesi is powerful, but lacks accuracy from long-range.


    GL 40

    • Capacity: 1 Round
    • Damage: Very High
    • Range: High
    • Ammunition: 40mm
    • Alternate Function: Timed grenades

    The GL 40 is a single-shot grenade launcher. The grenades will explode after a 5-second delay.


    Golden Gun

    • Capacity: 5 Rounds
    • Damage: Immediate Kill
    • Range: Medium
    • Ammunition: Golden bullets
    • Alternate Function: n/a

    A single shot kills whomever it hits.


    Ingalls Type 20

    • Capacity: 30 Rounds
    • Damage: Medium
    • Range: Medium
    • Ammunition: .45 ACP
    • Alternate Function: Burst-fire

    The Ingalls Type 20 is a heavy machine pistol with a high rate of fire, complete with a silencer. It is a favorite amongst terrorists and urban criminals.


    MB PDW 90

    • Capacity: 50
    • Damage: Medium
    • Range: High
    • Ammunition: 5.7mm
    • Alternate Function: Single-fire

    A rapid-firing weapon with a large capacity.


    Meyer Bullpup

    • Capacity: 30 Rounds
    • Damage: High
    • Range: High
    • Ammunition: 5.6mm
    • Alternate Function: Automatic fire

    The Meyer Bullpup is a compact and highly accurate rifle. Its telescopic sight makes it a great weapon to use from a distance.


    Meyer TMP

    • Capacity: 25 Rounds
    • Damage: Low
    • Range: Medium
    • Ammunition: 9mm
    • Alternate Function: Burst-fire

    The Meyer TMP is a small machine pistol with a high rate of fire. Though its damage is low, it is very reliable from a distance.


    Mustang MAR-4

    • Capacity: 30
    • Damage: High
    • Range: High
    • Ammunition: 5.56mm
    • Alternate Function: 3-round burst-fire

    Rapid-firing assault weapon with a high damage factor.


    Mustang MAR-4 GL

    • Capacity: 1 Round
    • Damage: Very High
    • Range: High
    • Ammunition: 40mm
    • Alternate Function: Grenade

    Adds grenade firing to the Mustang Mar-4, greatly improving the damage factor.


    Mustang 44

    • Capacity: 6 Rounds
    • Damage: High
    • Range: Medium
    • Ammunition: .44 Mag
    • Alternate Function: n/a

    A powerful revolver with incredible stopping power. Drawbacks are slow firing rate and reload time.


    Raptor Magnum

    • Capacity: 8 Rounds
    • Damage: High
    • Range: Low
    • Ammunition: .44 Mag
    • Alternate Function: Laser sighting

    The magnum is a large, powerful, semi-automatic pistol. Because of the heavy-caliber rounds, the Magnum holds less rounds than a standard firearm such as the P2K.


    RL 22

    • Capacity: 1 Round
    • Damage: Very High
    • Range: Very High
    • Ammunition: Rockets
    • Alternate Function: n/a

    Highly powerful rocket launcher. Drawback is the low capacity.


    Seamaster Speargun

    • Capacity: 2 Rounds
    • Damage: High
    • Range: Low
    • Ammunition: Spears
    • Alternate Function: Automatic fire

    Double-barrelled speargun with a low range, but high level of damage.


    Soviet KA-57

    • Capacity: 30 Rounds
    • Damage: High
    • Range: High
    • Ammunition: 7.62mm
    • Alternate Function: Burst-fire

    This heavy assault rifle is the standard issue weapon for the Russian military. It has excellent stopping power, but limited accuracy.


    Sticky Grenade

    • Capacity: n/a
    • Damage: Very High
    • Range: Very High
    • Ammunition: Grenades
    • Alternate Function: n/a

    Incredibly powerful grenade with a large range and damage factor.


    Stun Grenade

    • Capacity: n/a
    • Damage: n/a
    • Range: n/a
    • Ammunition: Grenades
    • Alternate Function: n/a

    Useful for momentarily stunning close targets.


    Suisse SSR 4000

    • Capacity: 5 Rounds
    • Damage: High
    • Range: Very High
    • Ammunition: 7.62mm
    • Alternate Function: Burst-fire

    Designed for covert missions, this is a superbly accurate sniper rifle with silencer and telescopic sight. However, the bolt action makes it slow to fire and reload.


    Watch Dart

    • Capacity: n/a
    • Damage: n/a
    • Range: n/a
    • Ammunition: n/a
    • Alternate Function: n/a

    Designed to look like a normal wristwatch, this is actually a concealed dart gun. It is intended for covert infiltration missions, and fires small tranquilizer darts capable of dropping your target on the spot. Intended for situations when non-lethal force must be used, this will be issued to you by the start of appropriate missions.


    Watch Stunner

    • Capacity: n/a
    • Damage: n/a
    • Range: n/a
    • Ammunition: n/a
    • Alternate Function: n/a

    Also contained in your wristwatch is a low-powered electric cable weapon. When it hits a person, the Stunner’s current interferes with the body’s own natural electrical field. The target is immobilized by muscle contractions, but no permanent damage is suffered. It will incapacitate a target as long as the beam is held on them, and they will need a short time to recover afterwards.

    The Stunner uses an internal power supply, which is good for 100 shots. This power supply recharges after automatically, at a rate of 2 shots for every 1 second without use.


    PlayStation 1

    Wolfram P2K
    The P2K is your standard issue firearm. It is lightweight, efficient, and sometimes comes equipped with a silencer.


    AR36 Sniper Rifle
    Designed for covert missions, this is a superbly accurate rifle with a telescopic sight. However, the bolt action makes it slow to fire and reload.


    Begique PS100
    A high-powered automatic weapon. It has excellent stopping power, but limited accuracy.


    Frag Grenade
    Hand grenade with a moderate damage factor.


    Frinesi Auto Shotgun
    A shotgun with automatic-fire capabilities. The Frinesi is powerful, but lacks accuracy from long-range.


    Frinesi Shotgun
    A high-powered shotgun useful for stopping enemies. Downside is the slow reload time.


    Gas Grenade
    Useful for momentarily stunning close targets.


    Grenade Launcher
    Single-shot grenade launcher.


    IAC Defender
    Handgun with strong stopping power, but a slow reload time.


    Ingalls Type 20
    The Ingalls Type 20 is a heavy machine pistol with a high rate of fire, complete with a silencer. It is a favorite amongst terrorists and urban criminals.


    Kazakovich AK-57
    A rapid-firing machine gun with moderate accuracy and a telescopic sight.


    Koffler KSS
    Rapid-firing machine gun with strong stopping power, but limited accuracy.


    Meyer TMP
    The Meyer TMP is a small machine gun with a high rate of fire.


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  6. The World is not Enough (2000) – Characters

    By Devin Zydel on 2010-01-19

    The World is not Enough (2000)
    (Nintendo 64 / PlayStation 1 / Game Boy Color)

    Characters

    James Bond 007

    • Affiliation: n/a
    • Status: Active

    British secret agent with a licence to kill.


    Dr. Christmas Jones

    • Affiliation: Bond girl
    • Status: Active

    A nuclear physicist who first meets James Bond while he is under the guise of Dr. Mikhail Arkov. She later assists 007 in his tracking down of Renard and Elektra King.


    Elektra King

    • Affiliation: Villain
    • Status: Eliminated (shot by James Bond)

    An oil heiress who is the daughter of Sir Robert King. Initially viewed by MI6 as a kidnap victim, she is eventually revealed as a villain who is aligned with Renard in hopes of creating a monopoly in the oil business.


    Viktor Zokas aka Renard

    • Affiliation: Villain
    • Status: Eliminated (impaled by plutonium nuclear reactor rod)

    A former KGB assassin who is also the kidnapper of Elektra King. Shot in the head by British Secret Service agent 009 on a former mission, the resulting bullet is slowly making its way to his cerebral cortex, killing off his senses along the way. As a result, this allows him to push his physical limits of pain to extreme levels, making him a formidable enemy for James Bond.


    Valentin Zukovsky

    • Affiliation: Ally
    • Status: Unknown

    Former head of Russian Mafia who has assisted James Bond on a previous mission. Now a casino owner in Baku, Istanbul who is double-crossed by Elektra King’s henchman, Mr. Bullion. He later helps Bond escape from captivity, while being shot by Elektra in the process.


    M

    • Affiliation: Ally
    • Status: Active

    James Bond’s superior at MI6. A close friend of Sir Robert King. Kidnapped as part of Elektra King and Renard’s plot, but later rescued by Bond.


    Q

    • Affiliation: Ally
    • Status: Active

    The quartermaster at MI6.


    R

    • Affiliation: Ally
    • Status: Active

    Q’s personal assistant.


    Miss Moneypenny

    • Affiliation: Ally
    • Status: Active

    Secretary to M.


    Charles Robinson

    • Affiliation: Ally
    • Status: Active

    Personal assistant to M who provides help to Bond throughout the mission.


    Dr. Molly Warmflash

    • Affiliation: Ally
    • Status: Active

    Physician at MI6 who eventually clears a injured James Bond for active duty.


    Sir Robert King

    • Affiliation: Ally
    • Status: Eliminated (killed from explosion at MI6)

    An oil tycoon who is Elektra King’s father and also a close personal friend of M. Is killed at MI6 due to a bomb blast that King inadvertently sets off due to his switched lapel pin which contains a trigger. It is eventually revealed that both Elektra and Renard are responsible for his death.


    Lachaise

    • Affiliation: Villain
    • Status: Eliminated (killed by Giulietta da Vinci the Cigar Girl)

    A Swiss banker who retrieves the money that was initially stolen from Sir Robert King. Offers to return it to MI6, but is killed by Giulietta da Vinci the Cigar Girl before he can provide further information to Bond.


    Giulietta da Vinci the Cigar Girl

    • Affiliation: Villain
    • Status: Eliminated (commits suicide)

    A professional assassin who works for Renard and is responsible for killing Lachaise. She is later pursued by Bond in London right after the bombing at MI6 which results in the death of Sir Robert King. When eventually cornerned and faced with telling Bond whom she works for, she instead commits suicide.


    Gabor

    • Affiliation: Villain
    • Status: Eliminated (killed by James Bond)

    Personal bodyguard to Elektra King and the head of security at her villa. Bond must avoid his detection when escaping from her villa during the middle of the night and then must fight him later on after immediately freeing M from captivity.


    Sasha Davidov

    • Affiliation: Villain
    • Status: Eliminated (killed by James Bond)

    Another head of security for Elektra King who plans on posing as Dr. Mikhail Arkov in order to assist Renard in the theft of weapons-grade plutonium in Kazakhstan.


    Mr. Bullion aka The Bull

    • Affiliation: Villain
    • Status: Eliminated (killed by James Bond)

    Personal assistant to Valentin Zukovsky who is eventually revealed as a double agent secretly working for Elektra King and Renard.


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  7. The World is not Enough (2000) – Video Game Overview

    By Devin Zydel on 2010-01-17

    The World is not Enough (2000)
    (Nintendo 64 / PlayStation 1 / Game Boy Color)

    Mission Overview

    Bond Is Back.

    Experience the intensity of being the world’s top secret agent. Equipped with a full arsenal of Q-Lab gadgets and weaponry, you must be suave and resourceful as you carry out action-packed missions based on the blockbuster movie. Are you cool under pressure? Deadly when necessary? Of course you are—you’re Bond… James Bond.

    Welcome back, 007. An MI-6 agent has been murdered and a classified report from the Russian Atomic Energy Department has been taken from his body. An old friend, Sir Robert King, accidentally purchased this stolen document, believing it to contain information about terrorists who attacked his pipeline in Kazakhstan. In the meantime, a Swiss banker named Lachaise, a middle-man in this affair, has offered to return Sir Robert’s money. I want you to go to him, discover who killed our agent, and collect the money.

    Cast

    • James Bond – Pierce Brosnan (likeness)
    • James Bond – Adam Blackwood (voice)
    • R – John Cleese (likeness, voice)

    Features

    • Perspective: First-person
    • Game Modes: Single player, Multiplayer (N64 only)

    Nintendo 64

    • Bond’s Best Missions! Battle through 14 dangerous levels with dynamic objectives based on your skill level.
    • Over 40 Q-Lab Gadgets and Weapons! Bond’s P2K, X-Ray Glasses, Watch Stunner, and many more!
    • Action-packed Multiplayer! Customizable multiplayer modes for 1 to 4 players plus AI controlled bots.
    • Authentic Dialogue! Interact with your favorite characters and experience movie-like 3D cinematics with full speach.
    • Expansion Pak Support for enhanced graphics and visual effects (100% of game playable without Expansion Pak).
    • N64 Rumble Pack compatible.

    PlayStation 1

    • Bond’s Best Missions! Employ stealth, espionage action, and overwhelming fire power in each mission.
    • Over 20 Q-Lab Gadgets and Weapons! Full arsenal of Q-lab gadgets including x-ray glasses, grappling hook watch, cufflink camera, and more.
    • All-New 3D Engine! Follow the plot through real-time 3D cinematics based on the movie.
    • Improved AI! Enemies will react to you, communicate with each other, and even retreat!
    • Authentic Dialogue! Interact with your favorite characters and experience movie-like cinematics with full speach.

    Game Boy Color

    • First licensed Bond title for the Gameboy Color Video Game System.
    • Fast, fluid action and spy-packed gameplay based on the film’s exciting storyline.
    • Progress through eight environments based on movie locales, such as a Russian submarine and the streets of London.
    • Utilize more than 15 Q-lab weapons and gadgets to accomplish your goal.
    • Meet recognizable movie characters such as Dr. Christmas Jones, M and Renard.
    • Five different power-ups, including access cards, health, ammunition, weapons and gadgets.

    Release Information

    • Platforms: Nintendo 64, PlayStation 1, Game Boy Color

    Nintendo 64

    • Release Date (UK): 8 December 2000
    • Release Date (US): 17 October 2000
    • Retail Price (UK): £29.99
    • Retail Price (US): $49.95
    • Publisher: Electronic Arts (EA), MGM Interactive
    • Developer: Eurocom
    • ESRB Rating: “T” Teen for: Animated Violence

    PlayStation 1

    • Release Date (UK): 17 November 2000
    • Release Date (US): 8 November 2000
    • Retail Price (UK): £29.99
    • Retail Price (US): $44.95
    • Publisher: Electronic Arts (EA), MGM Interactive
    • Developer: Black Ops Entertainment
    • ESRB Rating: “T” Teen for: Animated Violence

    Game Boy Color

    • Release Date (UK): 28 September 2001
    • Release Date (US): 11 September 2001
    • Retail Price (UK): £19.99
    • Retail Price (US): $35.95
    • Publisher: Electronic Arts (EA), MGM Interactive
    • Developer: 2n Productions
    • ESRB Rating: “E” Everyone for: Animated Violence

    Cover Artwork

    Cover artwork for The World is not Enough features Pierce Brosnan as James Bond along with Bond girls Elektra King and Dr. Christmas Jones. The same artwork is featured on all platforms.

    The World is not Enough (Nintendo 64)

    The World is not Enough (Nintendo 64)

    The World is not Enough (PlayStation 1)

    The World is not Enough (PlayStation 1)

    The World is not Enough (Game Boy Color)

    The World is not Enough (Game Boy Color)

    Ordering Details

    Nintendo 64

    PlayStation 1

    Game Boy Color

    Trivia & Notes

    The World is not Enough was the second James Bond video game released by Electronic Arts (EA) after they acquired the licence to the 007 games. Their first was 1999’s Tomorrow Never Dies and then followed with 2000’s 007 Racing.

    Following the mediocre critical success of their debut 007 title, Tomorrow Never Dies, EA decided to follow in the footsteps of the massively successful GoldenEye 007 and release The World is not Enough as a first-person shooter for both the Nintendo 64 and PlayStation 1 consoles. In addition, the N64 version of the game further included a customizable multiplayer mode complete with AI enemy bots. While the game did not reach the heights of GoldenEye 007, it was seen as an improvement over Tomorrow Never Dies and is generally considered a relative success.

    The N64 version contains 14 single-player levels with three levels of difficulty (Agent, Secret Agent and 00-Agent), while the PS1 version features 11 single-player levels with two difficulty levels.

    A website was set up at 007.ea.com in order to promote the The World is not Enough game.

    The World is not Enough was originally scheduled to be released on the PlayStation 2 and PC platforms in 2001, as noted in the original Nintendo 64 and PlayStation 1 press releases drafted by EA. However, both versions of the game were later cancelled.

    The World is not Enough was later released as a PlayStation Platinum title in September 2001 in the UK with an MSRP of £19.99.

    A The World is not Enough official strategy guide was released by Prima Games and written by Anthony Lynch.

    Credits

    Eurocom (N64):

    • Programming – Rob Watkins
    • Programming – Tim Rogers
    • Programming – Mark Duffill
    • Programming – Simon Mills
    • Tools Programming – Andy Mitchell
    • Tools Programming – Chris Jackson
    • Tools Programming – Kevin Marks
    • Design – Bill Beacham
    • Design – Kev Harvey
    • Design – Aaron Jenkins
    • Art – Rob Benton
    • Art – Leavon Archer
    • Art – Andy Bee
    • Art – Nigel Bentley
    • Art – Calvin Golkowski
    • Art – Darren Hyland
    • Art – Simon Kirk
    • Art – Adrian Mannion
    • Art – Paul Robinson
    • Additional Art – Lee Ames
    • Additional Art – Carl Cropley
    • Additional Art – Ulf Dahl
    • Additional Art – Hans Johansen
    • Additional Art – Helen Jones
    • Animation – Gary Edwards
    • Animation – Darren Hyland
    • Audio – Neil Baldwin
    • Quality Assurance – Michael Robinson
    • Quality Assurance – John Lee Barker
    • Quality Assurance – Andrew Collins
    • Quality Assurance – Mark Shaw
    • Quality Assurance – Chris J. Jackson
    • Quality Assurance – Richard Nicholls
    • Quality Assurance – Michael Botham
    • Quality Assurance – Phil Bennett
    • Quality Assurance – Richard Higgins
    • Quality Assurance – Andy Dilks
    • Production Management – Tim Rogers
    • Production Management – Bill Beacham

    Black Ops Entertainment (PS1):

    • Project Director & Producer – Jose Villeta
    • Technical Director – William Botti
    • Art Director – Mike Field
    • Lead 2D Artist – Narry Kahng-Cinelli
    • Lead Game Designer – Daryl Kimoto
    • Executive Producer – John Botti
    • Lead Game Programmer – Kyle Riccio
    • Lead Game Programmer – William Botti
    • Senior Game Programmer – Ryan Higa
    • Senior Game Programmer – Doug Kuppinger
    • Senior Game Programmer – Jose Villeta
    • Game Programmer – Jesse Burneko
    • Game Programmer – Scott Musler
    • Additional Programming – Brett Hall
    • Additional Programming – Scott Milner
    • Additional Programming – Kelly McCarthy
    • Tools Programmer – Rudi Kammerer
    • Tools Programmer – Steven J. Batiste
    • Artist – Jake Cotton
    • Artist – Henry Ji
    • Artist – Win Kang
    • Artist – Milton Mariscal
    • Artist – Andrew Marquis
    • Artist – Garrett Nguyen
    • Artist – Eric Serrano
    • Artist – Chauwa Steel
    • Storyboard Artist – Michelle Perone
    • Level Game Design and AI Scripting – Aaron Casillas
    • Level Game Design and AI Scripting – David Tseng
    • Level Game Design and AI Scripting – Daryl Kimoto
    • Animator – Brian Sanchez
    • Animator – Don Johnston
    • Animator – Eric Ciccone
    • Additional Game Design – William Botti
    • Additional Game Design – Jose Villeta
    • Lead Quality Assurance – David Baker
    • Game Tester – Jefrey Sedivy
    • Audio/Video Editing – Daryl Kimoto
    • Script Writing and Editing – William Botti
    • Script Writing and Editing – Daryl Kimoto
    • Line Producer – Jessica Budin
    • Motion Capture Director – Jason Greenberg
    • Motion Capture Stunt Coordinator – Chad Stahelski
    • Motion Capture Stunts – Damon Caro
    • Motion Capture Stunts – Janie Liszewski
    • Motion Capture Stunts – Chad Stahelski
    • Motion Capture Services – House Of Moves, Los Angeles
    • Killer Game Character Engine Licensed from Killer Game

    2n Productions (Game Boy Color):

    • Additional Graphics – Derek Garvens
    • Additional Graphics – Ed Pearson
    • Additional Graphics – Terry Lloyd
    • Additional Graphics – Vince Fung
    • Audio – Peter Kerekes
    • Executive Director – Pamela Trucano
    • Executive Producer – Neil Haldar
    • Game Design – Benjamin Lee
    • Graphics – Gene Higashi
    • Graphics – Glenn Wippich
    • Graphics – Mike Roberts
    • Programmer – Benjamin Lee

    Press Release

    Nintendo 64 / PlayStation 1

    EA Games “Shakes, Not Stirs” the Delivery of The World Is Not Enough, the Highly Anticipated First Person James Bond Action Game

    REDWOOD CITY, Calif.–(BUSINESS WIRE)–Oct. 18, 2000

    Fans of the world’s most renowned top secret agent rejoice… Bond is back! Armchair espionage is taken to new heights with the highly anticipated release from Electronic Arts (NASDAQ:ERTS) of The World Is Not Enough for the Nintendo(R) 64. Shortly following will be the PlayStation(R) game console version in early November. This first person action title, based on the Eon Productions & MGM blockbuster 007 film of the same name, provides players the opportunity to once again moonlight as the super-spy. Both titles will be released under the new EA GAMES(TM) brand.

    The World Is Not Enough for the N64(R) and the PlayStation stays true to the Bond legacy by delivering all the action, stealth, state-of-the art gadgets and sophisticated spy-craft that Bond fans expect. Building upon the intense movie storyline, players assume the role of James Bond and must progress through a series of challenging mission-based levels, while confronting treacherous movie villains like Electra and Renard. In the game, Bond also encounters recognizable allies such as Christmas Jones and is helped by Q’s new assistant R, played in the film by John Cleese, who also lends his voice to the game.

    Each game is designed to take advantage of the strengths of the platform for which it was developed. For example, the PlayStation version of The World Is Not Enough, with its streaming video capability, uses actual action footage from the film to help drive the story. The Nintendo 64 version offers a deep multiplayer capability along with massive amounts of storage space for added graphics and visual effects.

    About the Nintendo 64 Version

    The World Is Not Enough carries the unique distinction of being the official next Bond-licensed game for the N64 system. The title features a completely new, robust game engine that can maintain crisp graphics at a constantly high frame rate for fast, fluid gameplay as well as contain hundreds of lines of spoken dialogue. This feature-packed version offers a total of 28 single and multiplayer levels, more than 40 Q-lab weapons and gadgets – some of which are N64 exclusive. In addition, there are several N64-only missions, multiplayer arenas, and modes. The World Is Not Enough for the N64 supports up to four players and four artificially intelligent (AI) bots on fast split-screen action in multiplayer mode. The game supports but does not require the Expansion Pak for added graphic enhancements.

    The World Is Not Enough for the N64 was developed by Eurocom Entertainment Software.

    About the PlayStation Version

    The World Is Not Enough for the PlayStation will debut an improved graphics engine from the previous third-person perspective 007 game, the wildly successful Tomorrow Never Dies, that can render the most rich, highly detailed environment possible for the system. The game features 11 challenging single player levels – including a unique Casino level in which players must use their skills, or quickly learn, the game of BlackJack in order to acquire winnings and complete the mission objectives. Overall, the game features more than 30-Q lab weapons and gadgets, including a PlayStation exclusive video camera that doubles as a missile launcher. Also included is a revamped precision targeting system for pinpoint accuracy when using a weapon and/or gadget, and over 300 new motion-captured animations.

    The World Is Not Enough for the PlayStation was developed by veteran game developer Black Ops Entertainment.

    Both versions of The World Is Not Enough carry an ESRB rating of “T” (Teen). The N64 game will carry a MSRP of $49.95 while the PlayStation will be $44.95. Consumers may purchase the game directly at the EA Store SM (http://www.eastore.ea.com) or by calling EA Direct Sales at 1.877.324.2637. EA GAMES plans to release The World Is Not Enough for the PlayStation 2 and PC in 2001. More information on the James Bond games can be found on the Electronic Arts product web site at: http://007.ea.com.

    The games based on The World Is Not Enough will mark the first projects to come out of an exclusive licensing deal EA secured with MGM Interactive, Danjaq LLC and Eon Productions for the highly coveted Bond franchise. Under the agreement, as previously announced, EA has secured the worldwide, multi-year rights to develop, publish and distribute worldwide a series of interactive titles on multiple platforms based on the James Bond character.

    James Bond was first introduced to movie audiences in 1962 when Danjaq, LLC and United Artists, released Dr. No. The Bond films are one of the most valuable franchises in film history. More information about the films can be found on the official James Bond web site from MGM at: www.jamesbond.com, or at the Danjaq site at: www.007.com.

    Danjaq, LLC is owned by the Broccoli family and has produced nineteen James Bond films since 1962. The Bond films make up the most successful franchise in film history and include the recent successes, GoldenEye, Tomorrow Never Dies, and The World Is Not Enough produced by Michael G. Wilson and Barbara Broccoli. Danjaq, LLC and its affiliate Eon Productions Limited, control all worldwide merchandising of the James Bond franchise.

    MGM Interactive, a unit of Metro-Goldwyn-Mayer Inc. (NYSE: MGM), manages creative development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. Metro-Goldwyn-Mayer Inc. is actively engaged in the worldwide production and distribution of entertainment product, including motion pictures, television programming, home video, interactive media, music, licensed merchandise, a more than 4,100-title film library and a significant television library. For more information about MGM, visit MGM Online at http://www.mgm.com.

    Eurocom Developments Ltd. develops action-based entertainment software for the Sony, Nintendo, Sega and PC platforms. Eurocom is an independent company, founded in 1988, and has developed more than 40 titles on console and PC platforms. The company employs a creative team of 100 development staff based in Derby, England. For more information, visit Eurocom at http://www.eurodltd.co.uk.

    Black Ops Entertainment, LLC is an Academy-award winning developer of videogames for PlayStation, Nintendo, Playstation2 and XBox. Since its inception in 1994, the Santa Monica, CA company has produced over 10 videogame titles. For more information, visit their web site at http://www.blackops.com.

    Electronic Arts (Nasdaq: ERTS), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, Electronic Arts (EA) posted revenues of more than $1.4 billion for fiscal 2000. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under three brand names: EA SPORTS(TM), EA GAMES(TM) and EA.COMSM. More information about EA’s products and full text of press releases can be found on the Internet at http://www.ea.com.

    Electronic Arts, EA SPORTS, EA GAMES and EA Store are trademarks, registered trademarks or service marks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. James Bond, 007, James Bond Gun and Iris Logos and all other James Bond related properties (c) 1962-2000 Danjaq, LLC and United Artists Corporation. JAMES BOND, 007, James Bond Gun and Iris Logos and all other James Bond related trademarks TM Danjaq, LLC. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Nintendo, Nintendo 64 and N64 are trademarks of Nintendo of America Inc. All other trademarks are the property of their respective owners.

    Game Boy Color

    EA Games Fits Bond… James Bond Into the Palm of the Hand With The World Is Not Enough for the Gameboy Color System

    REDWOOD CITY, Calif.–(BUSINESS WIRE)–Sept. 17, 2001

    Fans of the popular James Bond franchise will now be able to carry the experience of being the world’s most well known spy in the palm of the hand. EA (Nasdaq:ERTS) has released The World Is Not Enough the Game Boy(R) Color video game system, the first licensed Bond title ever to be published for the platform.

    Based on MGM’s blockbuster movie produced by Michael G. Wilson and Barbara Broccoli, The World Is Not Enough is a third person perspective arcade action title that places the player in the role of Bond. The game closely follows the movie’s exciting storyline as well as stays true to the Bond legacy delivering all the furious action, stealth, state-of-the-art gadgets and sophisticated spy-craft that 007 fans expect.

    The World Is Not Enough for the Game Boy Color features characters from the movie including Dr. Christmas Jones, M and Renard. Each of the movie-based arenas and levels will contain a generous offering of challenging missions and objectives. Mission accomplishments require the clever utilization of an array of Q-lab weapons and gadgets such as electro-proof boots that protect the wearer from electrical damage. The game also feature power-ups in five separate forms including access cards, health, ammunition, weapons and gadgets.

    The World Is Not Enough for the Game Boy Color was developed by 2n Productions under the EA GAMES(TM) brand. EA is the worldwide publisher and distributor. More information on the James Bond titles from EA can be found on the dedicated Bond franchise web site at: http://007.ea.com.

    The game, along with its counterparts, stem from an exclusive multi-year worldwide licensing deal EA previously announced with MGM Interactive, Danjaq LLC and Eon Productions to develop, publish and distribute a series of interactive titles on multiple platforms based on the James Bond character. James Bond was first introduced to movie audiences in 1962 when Danjaq, LLC and United Artists, released Dr. No. The Bond films are one of the most valuable franchises in film history. More information about the films can be found on the official James Bond web site from MGM at: www.jamesbond.com, or at the Danjaq site at: www.007.com.

    MGM Interactive, a unit of Metro-Goldwyn-Mayer Studios Inc. manages creative development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. Metro-Goldwyn-Mayer Inc. (NYSE:MGM), is actively engaged in the worldwide production and distribution of entertainment product, including motion pictures, television programming, home video, interactive media, music, licensed merchandise, a more than 4,100-title film library and a significant television library. For more information about MGM, visit MGM Online at http://www.mgm.com.

    Danjaq, LLC is owned by the Broccoli family and has produced nineteen James Bond films since 1962. The Bond films make up the most successful franchise in film history and include the recent successes, GoldenEye, Tomorrow Never Dies, and The World is Not Enough produced by Michael G. Wilson and Barbara Broccoli. Danjaq, LLC and its affiliate Eon Productions Limited, control all worldwide merchandising of the James Bond franchise.

    About Electronic Arts

    Electronic Arts (Nasdaq:ERTS), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA GAMES, EA SPORTS BIG(TM) and EA.COMSM. More information about EA’s products and full text of press releases can be found on the Internet at http://www.info.ea.com.

    Note to Editors: Electronic Arts, EA SPORTS, EA SPORTS BIG and EA GAMES are trademarks or registered trademarks of Electronic Arts Inc. in the United States and/or other countries. EA.COM is a service mark of EA.com Inc. JAMES BOND, 007, and all other James Bond related trademarks TM Danjaq, LLC. Game Boy Color is a trademark of Nintendo of America. All other trademarks are the property of their respective owners.


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  8. Quantum of Solace Game Walkthrough (PS2) – Barge (10)

    By Guest writer on 2010-01-14

    Stuck on a level? Not sure where to go next? Use this CommanderBond.net walkthough as your guide to Activision’s debut James Bond 007 game, Quantum of Solace.

    This Quantum of Solace: The Game walkthrough is applicable for the Playstation 2 platform.

    NOTE: To access the CommanderBond.net walkthrough for the Xbox 360, Playstation 3, Nintendo Wii and Windows PC platforms, click here.

    Quantum of Solace: The Game (PS2)

    Mission 10: Barge

    Walkthrough by: CBn Forum member Jaws0178

    'Quantum of Solace' Game Box Art

    Quantum of Solace

    1. Once you have regained control of Bond, immediately use the crates to your left for cover because you will find yourself in the middle of a firefight. There are four tangoes in this section waiting for you. There are also two gasoline canisters that you can blow up. Use these to your advantage. Once you have taken out the four, gather up their ammo, and run along the side where the fourth tango came from. Go through the door to reach the next checkpoint.

    2. Once through the door, you will find yourself in the barge. Run along to the open doorway, and use the side of the door as cover. You’ll hear a hatch open and a tango will come walking toward the door. Take him out and get his gun. It is a Hutchinson A4 shotgun. Now, run to the next wall and use it for cover. There is a second tango on the other side of the room. Shoot at the fire extinguisher beside the hatch to blind him. Once he is blinded, you can take him out at your leisure. Once you have dealt with him, get his gun, and leave through the hatch. Head for the wall past the opening. Once there, if you look out, you will see an oil drum with a starburst. Shoot at it and it will fall over spilling oil. After that an explosion will occur. There will still be a couple of tangos to deal with, but once they are gone, move along to the other end and through the door. At the other end of this new hallway, you will find our old friend, the hacking station. The combination is four digits, and you have nineteen seconds to solve it.

    3. Once you have solved the hack, go through the door. You will find yourself outside at the stern of the barge. Once you get outside, you will get a quick cutscene involving a giant cargo trailer. Once you get control, look up, and you will see a giant starburst above the crane. Shoot at it to cause the trailer to fall. Once this is done, keep moving along the edge. You can either turn left and go into the little passageway or keep sneaking along straight to the steps. Take out the tango guarding the stern, and carefully keep moving along. Grab the R-68 that the tango on the walkway dropped, and be ready because there will be two other tangos coming from the other side of the trailer. Take them down, and continue on, making sure to get their guns. Make your way through the hatch to get a cutscene where you see Kratt leading Vesper along. Once you get control again, move along the walkway. Grab some cover as quick as you can because there will be two tangos patrolling on the other side. Take them out quickly (the Hutchinson does really well here), and move along to the other side. Grab the guns, and get to the hatch. Open the hatch and find the release lever that Tanner is talking about, (it’s on the right hand side). Pull the lever and go out the way you came in. There will be two tangos, one of them is on the walkway, the other will be running up the gantry you just opened. Take them out, and go down the gantry. Now, there are two ways you can go, you can either go behind the gantry and through the hatch or go around the long way, and through the other side. Either way takes you to the same place, behind the levers. There are two tangos in this area, take them out, and go around. You will see a wheel with a starburst on it. Turn this wheel to cut the steam to the small overhead pipes. Now this next section has given many people headaches, myself included. According to the game, you are supposed to use both wheels to get the steam that is blocking the door to stop. Now, basically, here is what you do: you will notice three speedometers (only thing I can think of). The one in the middle has a small section that is green. What you do is get the arrow in the section that is green. Once you’ve got it, move along to the next area. Go through the door where the steam was.

    'Quantum of Solace'

    Quantum of Solace

    4. Once through, you will find two tangos. My recommendation is to use the Hutchinson to take them out using the chainlink as cover on the far left side. Once they are gone, get their guns, and go through to the next section. Use the side of the door for cover or you can take cover in front of the shelf to the right of the door. Whichever you do, there will be three tangos in the next room. Take them out and collect their weapons. One of them drops an LTK Super Magnum. Go through the opening on the left, and reload. After you have reloaded, go through the hatch and use the right wall as cover as you approach the opening. There are two tangos here, one of them is standing oblivious, the other is hiding in an alcove on the right with an electric box. Shoot the electric box for a “shocking, positively shocking” moment, (sorry, couldn’t resist.) Once they are gone, run to the other side through the opening, and turn right. Go through the next hatch.

    5. Use the wall on the right for cover, and approach the opening along this wall. Take out the one tango here, and go through the hatch. Go through the next opening, which will give you a cutscene of Kratt and Vesper again. Once you have control, take out the two tangos that are jumping around. Go through the hatch and down the stairs. Head through the hatch on the left hand side. Go through the hatch next to the sign for the cargo hold (anyone who has seen the movie knows what is about to happen, albeit kind of watered down.) Once you have control again, go through the left hatch. You will not come up against any tangos for the next hallway and room, so run straight through until you get to the hatch. Halfway through the second room where the hatch is, you will come to a new checkpoint.

    6. Run up to the hatch. Once you get control of Bond again, use the crate in front of you for cover. Now, for this section, you have to shoot the taps that have the starbursts on them. As you shoot one, another starburst will pop up. As you are shooting, also be on the lookout for the tangos, and try to shoot at Kratt whenever possible. Once you have gotten past the two sets of steps, take cover at the doorjamb of the next hatch. There are two tangos here, one of them is behind the box across from the hatch that you are at, the other is to the left, on the other side of the chain fence. Once they have been dealt with, go to the other side, where you will see that the corridor is on fire. There is a starburst on the overhead pipe above the fire. Shoot at this pipe to release a stream of water, dousing the fire and allowing you to continue. Use the jamb on the left hand door for cover. Kratt is underneath the landing to the left of the engine. Shoot at him enough and he will run up the stairs. Once you get to the hatch on the right, two more tangos will come running around the corner. Once you have taken out the two, run to the right and use the boxes you find there for cover because two more tangos will come running down the stairs, and one of them carries a Hutchinson A4 shotgun. Now, once you have made your way upstairs there are two tangos waiting for you. One is carrying a A4. Now, Kratt will run through a door and into another section across the way. To defeat him, you have to shoot at the wheels on the pipes. While you are doing this, watch out for tangos coming up the stairs. They are all armed with Hutchinson A4’s. Once you have shot all of the starbursts, Kratt will be dazed. Start shooting at him to get a cutscene and end the level. Congratulations and this ends the flashback levels. On to the Eco Hotel.

    Mission Complete.


    Quantum of Solace is currently available on the PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC platforms in the UK and US. Click here to order.

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  9. Tomorrow Never Dies Game Walkthrough – Stealth Boat, Ha Long Bay (10)

    By Devin Zydel on 2010-01-11

    Tomorrow Never Dies (1999)

    Mission 10: Stealth Boat, Ha Long Bay

    OBJECTIVES
    1 – Contact M Via Comm Link
    2 – Rescue Wai Lin
    3 – Find Missile Panel
    4 – Stop Missile Launch
    5 – Defeat Carver

    'Tomorrow Never Dies' Video Game

    One final mission to go… Starting this mission off, fire at the barrels to collect a Med Kit and then tak the door to the left. Take out the guard just beyond this door and then take a left after moving through the hallway. You’ll soon encounter another a few more guards until you finally reach the Comm room at the end of this section. Head in and eliminate the guard posted here before pressing CIRCLE at the console to contact M and learn of Wai Lin’s capture. Objective 1 complete.

    After this is done, head back into the hallway, eliminating the newly arrived guards and collecting an office key from one of them. Take the first right which takes you to a conference room. Around the corner is another room with a guard there as well as a Med Kit, some armor and a key—grab all of these and then head back out into the hallway. Head all the way to the beginning room (watch out for guards along the way). Once you arrive back, this time head through the other door and follow along the hallway, eliminating all who cross your path. Proceed through the door at the end and then through one more, stocking up on supplies.

    Through an additional door and this time take a right. Past some crates in front of you awaits Mr. Stamper, Elliot Carver’s top henchman. He is armed with a GL 40 Grenade Launcher, but relatively easy to deal with as you as you dodge the shots coming at you. Use the cover provided and you shouldn’t have too much trouble at all. Once he is eliminated, head over to where he was and grab the Med Kits, his GL 40 and the cell key.

    Take the door at the other side of the room and press CIRCLE at the cellblock to free Wai Lin. Objective 2 complete. Be sure to shoot at the barrels in the next cell to collect a golden 007 logo after you have freed Wai Lin.

    Exit the cellblock area and take out the new guards that have appeared in the hallway. Take the door marked Exit and then another door that leads back to the starting room of the mission. Take the other door here and proceed through the hallway untl you reach a door marked MCON 22-D. Proceed through, eliminating enemies until you reach the large missile room. Take out all of the guards posted on all levels of this room. Once they are out of the way, head to the lower level and press CIRCLE at the computer console. Objective 3 complete.

    While dodging the attacking guards, head through the glass doors until you reach a control room to pick up the missile room key. Grab it, eliminating the guard here, and then head back to the missile area. Take a door to your left and proceed through the room with several crates. At the end of this area awaits Carver for the final boss battle…

    Dealing with Carver is actually not all that difficult as long as you have the GL 40 ready to go. A few direct hits to the media mogul with this powerful weapon and he should be out of the way in this time. Just be sure to use the crates for cover if necessary and aim carefully. Objective 5 complete.

    Once you have taken out Carver, you are tasked with deactivating the missile in under three minutes. Grab the missile panel key from where Carver was situated and then quickly head back to the missile area and approach the missile panel on the lowest level. Press CIRCLE while at the panel to deactivate the launch. Once this is done, make your way back to the starting room, being careful of the numerous guards you’re likely to encounter along the way. When they are all out of the way, press CIRCLE at the ladder to climb it and escape the ship. Objective 4 complete.

    MISSION COMPLETE.


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  10. Tomorrow Never Dies Game Walkthrough – Market District, Saigon (9)

    By Devin Zydel on 2010-01-09

    Tomorrow Never Dies (1999)

    Mission 9: Market District, Saigon

    OBJECTIVES
    1 – Acquire RL 66 Rocket Launcher
    2 – Destroy Barricades
    3 – Defeat Helicopter
    4 – Decode Data Disk
    5 – Minimize Civilian Casualties

    'Tomorrow Never Dies' Video Game

    As a general note, one of this mission’s objectives is to minimize civilian casualties, so keep that in mind as you proceed through the level.

    You complete this mission as James Bond’s ally, Wai Lin, so start off by heading forward and eliminating the first guard before heading through the door straight ahead. Take out the two guards inside and then proceed through the door on the other side. Eliminate the guard towards your left and then move down the street to your right. You’ll eventually see a short stairway, which you must head up (watch out for a guard posted near the top here). Stock up on armor in the sectioned off areas here and take out the few spare enemies. Head around the corner and then eliminate the guard on your way down the stairway. Head through the doorway ahead of you and proceed through the hallway, taking out guards as you go.

    Pass through the bar area, grabbing the Med Kit, and head out through the door to the streets. Turn right up ahead and proceed through the door ahead. Down the stairs to grab the gold 007 logo and then back up. Backtrack to when you took your right turn and this time head left. At the end of the street, proceed through the unlocked door and then head up the stairs.

    When you arrive on the rooftop, you’ll encounter several enemies, including one boss armed with an RL 66 Rocket Launcher. Take out the easier henchmen first and then concentrate on the boss. The trick is to constantly run around the raised platform in the middle, firing at him when you get the chance, while simultaneously dodging the blasts from his weapon. Keep doing this a few times to win the battle. Objective 1 complete.

    After this fight is over, head through the other door and take the stairs down. Once you emerge on the street again, move around the bend and use the nearby doorway as cover while you take out a barricade with a gun turret which is firing at you. Do this again around the next corner.

    Keep moving forward until you come across a pair of doors—head through them and the room, out the other side to emerge back out on the streets. Turn right and take out another barricade. Objective 2 complete. When all the enemies in this area are eliminated, proceed around the corner (watch out for snipers posted here) and then head right up ahead. You arrive at seemingly a dead end, but use the rocket launcher on the discolored part of the wall to reveal a hidden set of stairs leading up.

    Go up the stairs and along the ledge, taking out posted guards in the area below. After you’ve stocked up on armor, backtrack to when you took the right to get to the dead end and then proceed along the other path. You’ll eventually end up in an open courtyard with a helicopter flying above. Once you’ve eliminated all of the guards in this area, you can focus on the helicopter. While you can quickly lose a great deal of your health during this battle, the idea is to fire back with your RL 66 as quickly as possible. Objective 3 complete.

    With the helicopter out of the way, head through the wooden gate and then towards the left. Take out both guards at the next courtyard and then head through a tunnel at the other side. You’ll soon reach a computer, where you must decode a data disk (this is an easy sequence to complete). Objectives 4 and 5 complete.

    MISSION COMPLETE.


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