By Devin Zydel on 2010-02-06
The World is not Enough (2000)
(Nintendo 64 / PlayStation 1 / Game Boy Color)
Multiplayer
The customizable multiplayer mode is only available on the Nintendo 64 platform of The World is not Enough.
Scenarios
Arena
It’s every player for themselves. The most effective player wins the match.
Team Arena
Players are split into two teams. The most effective team wins the match.
Capture the Flag
Players are split into two teams. Each team must steal the opposing team’s flag and return it to their own capture point to score points.
Capture the Briefcase
Players are split into two teams. Each team must steal the opposing team’s briefcase and return it to their own capture point to score points. However, you only earn a point if both briefcases are in your capture point at the same time.
King of the Hill
Players score extra points by possessing ‘The Hill’, a special area in each map. Keep your opponents away from The Hill.
Team King of the Hill
Players are split into two teams. Players score extra points by possessing ‘The Hill’, a special area in each map. Keep your opponents away from The Hill. The team who score the most points wins the match.
Uplink
Players are split into two teams and three uplink units are placed throughout the map. When a member of either the red or blue team touches the uplink unit, the unit switches to that team’s color. As time passes, each team earns points for the uplink units under their control.
Last Agent Standing
Each player has a fixed number of lives. The last player left alive wins the game.
Golden Gun
In this scenario, the three components of the Golden Gun (Golden Pen, Golden Lighter, and Golden Cigarette Case) are scattered throughout the level and players must try to collect them. Once collected the player can utilize the Golden Gun. A single shot is lethal. When a player holding the the Golden Gun, or any of its components, is removed, the player loses it. The players that eliminate al competitors with the Golden Gun wins the game.
Weapon Modes
Standard
All weapons are available to each player in this mode.
Covert
Only weapons designed or covert missions are available here.
Combat
Only weapons designed for assault missions are available here.
Rapid Fire
Only weapons with a high rate of fire are available here.
Close Combat
Only weapons designed for use at close-range are available here.
Sniper Combat
Only weapons designed for use at long-range are available here.
Explosive
Only weapons that create explosions are available here.
Exotic
Only the most unique weapons in the game are available here.
Wild Fire
Only fully-automatic weapons are available here.
Gadget War
Only silenced weapons and gadgets are available here.
Multiplayer Levels
Labyrinth
Standard starting weapons: Deutsche M45, Frag Grenade, Frinesi Special 12, Ingalls Type 20, MB PDW 90, Mustang MAR-4 GL, Raptor Magnum, RL 22, Soviet KA-57
Standard starting gadgets/items: X-ray Glasses
Merchant
Standard starting weapons: Deutsche M95, Frinesi Special 12, Ingalls Type 20, MB PDW 90, Meyer Bullpup, Meyer TMP, Mustang MAR-4, Raptor Magnum, Soviet KA-57
Standard starting gadgets/items: Body Armor
Istanbul
Standard starting weapons: Deutsche SA90, Frinesi Special 12, Ingalls Type 20, Meyer Bullpup, MB PDW 90, GL 40, Mustang 44
Standard starting gadgets/items: Body Armor
Field Of Fire
Standard starting weapons: AT-420 Sentinel, Frag Grenade, GL 40, Ingalls Type 20, MB PDW 90, Meyer TMP, Mustang MAR-4, RL 22
Standard starting gadgets/items: Body Armor
Hidden Volcano
Standard starting weapons: Delta 900 Mag, Ingalls Type 20, GL 40, Mustang MAR-4
Standard starting gadgets/items: Body Armor
Silo Surprise
Standard starting weapons: Frinesi Special 12, Ingalls Type 20, MB PDW 90, Meyer Bullpup, Meyer TMP, Mustang MAR-4, Mustang 44, Raptor Magnum, Suisse SSR 4000
Standard starting gadgets/items: Body Armor
Frostbite
Standard starting weapons: Deutsche SA90, Frag Grenade, Frinesi Special 12, Meyer TMP, Mustang MAR-4, Suisse SSR 4000
Standard starting gadgets/items: Body Armor
Submarine
Standard starting weapons: Deutsche M45, Meyer Bullpup, Meyer TMP, Mustang 44, Raptor Magnum, Soviet KA-57
Standard starting gadgets/items: Body Armor
Flashpoint
Standard starting weapons: Deutsche M95, Frinesi Special 12, MB PDW 90, Meyer Bullpup, Mustang MAR-4
Standard starting gadgets/items: Body Armor, Night Vision Glasses
MI-6
Standard starting weapons: Deutsche M45, Frinesi Special 12, MB PDW 90, Raptor Magnum
Standard starting gadgets/items: Body Armor
Forest
Standard starting weapons: AT-420 Sentinel, Deutsche M95, GL 40, Meyer TMP, Soviet KA-57
Standard starting gadgets/items: Body Armor, Night Vision Glasses
Sky Rail
Standard starting weapons: Meyer Bullpup, Meyer TMP, Mustang 44, Raptor Magnum, RL 22, Suisse SSR 4000
Standard starting gadgets/items: Body Armor
Air Raid
Standard starting weapons: Deutsche SA90, Frinesi Special 12, Ingalls Type 20, Soviet KA-57, Suisse SSR 4000
Standard starting gadgets/items: Body Armor
Castle
Standard starting weapons: Deutsche M95, Frinesi Special 12, Mustang 44, Raptor Magnum, RL 22, Soviet KA-57
Standard starting gadgets/items: Body Armor
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