CommanderBond.net
  1. EoN Delayed Until Early 2004

    By Evan Willnow on 2003-09-18

    IGN Insider is reporting that the upcoming Electronic Arts James Bond video game Everything Or Nothing release has been moved back from November 2003 until January or March of 2004. The delay is said to be to allow more time for game developement.

  2. Sean Callery Interviewed

    By @mrpauldunphy on 2003-09-10

    Music4Games has interviewed Sean Callery, composer of 24, the hit Fox TV show, but more importantly to Bond fans, he is also the composer of the forthcoming James Bond game Everything Or Nothing.

    In the interview, Callery reveals that EA gave him a 65 piece orchestra to work with, and they mixed the soundtrack in full 5.1 surround sound, guaranteeing that the player will be immersed fully in Bond’s world.

    There are between 60-70 minutes of music that have been recorded for the game, and Callery doesn’t rule out the possibility of a soundtrack to the game, something not seen since Tommy Tallarico’s effort on below-par Bond game Tomorrow Never Dies.

    The soundtrack is also interactive, and will change according to how the player proceeds through the game, becoming more frantic should Bond stumble into a large-scale gunfight.

    It all sounds like exciting stuff, but for the full interview, please make your way towards Music4Games.Net.

  3. EoN Official Site Update

    By David Winter on 2003-08-28

    The official Everything or Nothing web site has updated with another 5 screenshots showing off some hand to hand combat with Bond battling it out against various foes, including Jaws.

    There’s also another Insider Report, an interview with Aaron Halon’s one of the Level Designers working on the game.

  4. Everything or Nothing: 5 New Screenshots

    By David Winter on 2003-08-20

    The official Everything or Nothing web site has just added 5 new screenshots.

    Click here to see the new screenshots

    Two of the new screenshots show 007 showing off on a Motorcycle, two other shots of him sneaking around one other with him dodging a missle!

  5. EoN Site Updates Today

    By @mrpauldunphy on 2003-08-14

    EA’s official site for forthcoming 007 game Everything Or Nothing updated today, featuring a fascinating interview with Lead Character Artist Darren Pattenden, who talks about the process of cyberscanning and character modelling. Below is an excerpt of the interview taken from the site. For the full interview with pictures, please make your way to the official site.

    “The term ‘cyberscanning’ is a little bit misleading,” says Darren, “because it makes it seem as though we scan an actor and then immediately put him in the game. There is a lot more work that goes into creating a character model.”

    Cyberscanned actor models are so detailed that they have millions of polygons. However, consoles can currently render a maximum of about 5000 polygons per character on the screen at any one time. The challenge is to create a model that looks like “the real thing,” but with only a fraction of the polygons. Incredibly, creating a model with fewer polygons actually takes a LOT more time: each model takes about three weeks and is an extremely arduous process to complete.

    As if the actors’ character models aren’t difficult enough, the team also creates the heads of entirely fictional characters for which there is no reference at all other than a concept art sketch. That’s when it gets seriously challenging.

    The report goes on to mention a new evil character (who’s model was created from scratch), the menacing looking Jean LaRouge, who appears to be some kind of lead henchman in the game.

    Following Esthero’s “Nearly Civilised” for previous game Nightfire, Mya, the acclaimed RnB star who has appeared with Missy Elliott, Christina Aguilera and Lil’ Kim on hit the hit remix of Lady Marmalade for Baz Luhrmann’s 2000 film Moulin Rouge, will be performing the title song for EoN.

    Mya’s collaboration with Pras and Ol’ Dirty Bastard for the hit 1998 song “Ghetto Supastar”, shot her up to the upper echelon of the R&B industry, as the background singer with the soft voice who sang “you’re a superstar, that is what you are… “

    Mya also goes one step further than Esthero by appearing in cyberscanned likeness as an NSA agent alongside a digital Brosnan, who she meets at a New Orleans Jazz Bar.

    It certainly looks like EA are pulling out all the stops to make EoN an unforgettable experience, and as close to the movies as possible.

    As ever, CommanderBond.net will be here with the latest updates concerning EoN.

  6. Official EoN Site Updated Today

    By @mrpauldunphy on 2003-08-04

    The official Everything Or Nothing site updated today, and this time round, Yarborough speaks to Matt Head, a designer who creates the “Hollywood Style” special effects for the game.

    Effects such as:

    • Explosions that chase Bond across rooftops
    • Roaring clouds of smoke and fire
    • Lightning and electricity
    • Bubbles swirling through water

    According to the report, the entire effects team is constantly aiming incredibly high, and pushing the limits of what the hardware can do. The number of particle effects they can render on screen at the same time has grown many, many times over the past few years, even though the consoles themselves have remained unchanged since Agent under Fire.

    The game will be exploding onto Gamecube, GBA, PS2 and XBox on November 14th general release.

  7. Official Everything or Nothing Site Updates

    By David Winter on 2003-07-11

    The official Everything or Nothing has been updated by Yarborough.

    First of all, Yarborough states that Everything or Nothing will not be playable online this year – however, Scot Bayless, in an exclusive CBn interview mentioned it will have a non-internet based Multiplayer side of the game.

    Secondly we learn that, Redwood Shores Studios is orchestrating the music as well as developing the third person part of the game. The British Columbia Studio is developing the Vehicle/Driving aspects of the game.

    The update on the site has some short sound bites from the games sound effects.

  8. Everything or Nothing: E3 Teaser Trailer

    By David Winter on 2003-07-11

    A high quality version of the trailer shown to fans at E3 is now available for download from CBn.

    A big thanks to JFM007 for the tip off!

  9. Everything or Nothing: Exclusive Interview

    By David Winter on 2003-07-01

    Recently I had the oppurtunity to talk directly to Scot Bayless, Executive Producer at EA for Everything or Nothing and was able to ask him some questions on the upcoming game.

    Dave: Is “Everything or Nothing” coming to the PC?

    Scot: No, we don’t have plans to bring Everything or Nothing to the PC this year. Everything or Nothing is designed as a console experience and the PC is such a completely different platform that we felt it simply wouldn’t be fair to our fans to bring this game to the PC. We do, however, have some pretty ambitious plans for the future. I’ll just have to ask you to be patient and stay tuned.

    Dave: Has Bruce Feirstein completed the story for the game?

    Scot: The story has actually been done for some time now. Bruce is working with our level design team now to scrub up the last of the in-game dialog. My original thought in approaching Bruce was to ask him to focus on the cinematics. After all, that’s his expertise. When we got him on board, he was captivated. He asked to be involved in the in-game scripting as well. We’ve been working the poor guy to death, but he’s having a ball.

    Dave: Will the console versions be identical in terms of levels, gameplay, features, etc?

    Scot: We’re delivering the same game on all of the consoles, but each version will have its own unique bits of polish.

    Dave: Will multiplayer feature levels from the original films, as we saw in NightFire?

    Scot: Our multiplayer offering is quite a bit more ambitious this time around. We’re adding a host of game modes, including Co-op, something our fans have been craving for a long time. We’re bringing in a long list of classic characters too. As to levels from the films, I guess I’ll have to tease you and say, “Wait and see.”

    Dave: Fans were disappointed with the skins for multiplayer as they didn’t really resemble to characters from the films. Will we see more realistic looking skins?

    Scot: Definitely. We have some of the best modelers and animators in the world on this team. I think you’ll be amazed at what they’re accomplishing.

    Dave: Do you plan on creating any games for the previous films now that your license has been extended to 2010? The fans that have been talking about this loved the idea of having a series of games based on the films, Dr. No through to License To Kill and of course Die Another Day.

    Scot: Can’t give you a straight answer on this one yet, but I can tell you that the same notion has occurred to us.

    A big thankyou to Scot, once again for taking the time to answer my questions.

  10. EA Reveal Cast For EoN

    By @mrpauldunphy on 2003-06-27

    A few hours ago EA announced the cast of characters and the actors portraying them on their offical website, along with Pierce Brosnan and Shannon Elizabeth, who we already know will feature in the game through both lending their voices and cyber-scanned likenesses we have:

    • Willem Dafoe as Nikolai Diavolo
    • Richard Kiel as Jaws
    • Heidi Klum as Katya Nadanova
    • John Cleese as Q
    • and Dame Judi Dench as M

    Interestingly, Richard Kiel we know has lent his image to the game, but his voice as well? Only time will tell. The game seems to be shaping up to be an epic! CBn will keep you informed with developments as they happen.