CommanderBond.net
  1. Second Leg Of Spanish Filming Cancelled

    By daniel on 2002-05-12

    'Jaime Bond', our source in Spain, has written in today to inform us that the second leg of the Spanish filming for Die Another Day has been cancelled. The news was announced by Kanzaman, the Spanish production team.

    The filming was to take place in Bollullos de la Mitación, a provine in Seville (as a matter of interest Seville will be seen as Naboo in the forthcoming Star Wars film) and being on May 13. Unlike previous filming in Spain Bollullos de la Mitación was not going to appear as Cuba but rather as North Korea.

    While details are sketchy at best Kanzaman did state that the filming was cancelled due to a cut in the budget, which is seemingly disturbing news. Is it a cut in the budget from the providers MGM or are Eon reassesing how they wish to spend the money? Either way the chances are the scenes will no be filmed somewhere in the United Kingdom.

    CommanderBond.Net had first announced the second filming leg in this article dated April 14.

    If you'd like to discuss this news you can do so in this thread of the Die Another Day Forums.

    Thanks to 'Jaime Bond' for writing in with the details!

  2. The Status Of The Teaser Trailer In The United States

    By daniel on 2002-05-12

    'GoldfingerRand' has done a lot of research in to the status of the teaser trailer for Die Another Day in the United States.

    To begin with, the teaser trailer does exist in the US. According to Technicolor, who are the US version of the UK's NSS and distribute advertising material to cinemas, the teaser trailer does exist and is currently on backorder. Also on backorder is the Die Another Day teaser poster! So expect that in US theatres soon!

    Any theatres in the US that are interested in showing the trailer, you can can order the trailer through Technicolor or contact MGM to ensure that you receive copy of the trailer. If you do that, feel free to e-mail through [email protected] and I'll let people in the US that you'll be showing the trailer.

    One such theatre that will be showing it is in the New England. It's called Chunky's, and you can visit their website here.

    My advice to US fans is to contact your local cinema well in advance of Thursdays release of Die Another Day to see if they'll be showing the trailer!

    If you'd like to discuss the teaser trailer please do so in this thread of the Die Another Day Forums. See you there!

  3. Odeon Theatres To Show Teaser Trailer

    By daniel on 2002-05-12

    I've just had confirmation the Odeon Theatres across the United Kingdom will be showing the teaser trailer for Die Another Day when it premieres with Star Wars Episode II this Thursday. There are 107 Odeon cinemas throughout the United Kingdom, so hopefully there's one near you!

    The Odeon have slated the trailer in the 'To Play' list of their trailers for Star Wars Episode II. We're told that the trailer won't be attached to the actual print of Episode II so other cinema chains may choose not to show it.

    If you work for a cinema chain in any country and plan to play the trailer please e-mail through [email protected] and I'll make a mention in the news so that Bond fans can see the trailer on a big screen near them.

    If you'd like to discuss the teaser trailer please do so in this thread of the Die Another Day Forums.

  4. Exclusive: Great DAD Teaser Poster Fan Art

    By daniel on 2002-05-12

    Thanks to French artist Stéphane Tron and CommanderBond.Net's network site CMGN we can exclusively show you these great versions of a teaser poster for Die Another Day.

    The two posters are both shown here in a reduced format. They are a lot smaller and their quality has also been reduced. To see the posters in the full glory you'll need to visit the Die Another Day Fanart Gallery at CMGN.

    CMGN is a website created by those people who brought you the Internet's most succesful Bond website, CommanderBond.Net. It was launched in March this year and features the Internet's only collection of James Bond fan made media. That doesn't just mean fan art, but also fan fiction, scripts, music and more! So don't forget to pay them a visit.

    Now onto the images, and please remember to check out the full quality versions in the Die Another Day Fanart Gallery.

    You can discuss these two posters in this thread of the Art Work Forum in the CMGN Forums, the only forums for the discussion of James Bond fan made media!

  5. White Knight – Part II: Tell Me Who Your Enemy Is (and I'll tell you who you are)

    By Guest writer on 2002-05-12

    Written by Jord Schaap

    The lightened face of his Omega Seamaster reported him that it was almost past midnight. James Bond lied on the field bed in his bedroom, smoked a cigarette and reflected on last night. But above all, he thought on what he was going to do tomorrow. Bitter, Bond realized that his professionalism and his patriotism were only hiding a cold reality: his profession as undertaker’s man on her majesty’s secret service. In the name of justice, all villains to the sword! But what was he in fact different than a villain?

    What was he different than a professional killer, a grave-digger? He also didn’t regret the bullets he had driven through the bodies of his victims. Bond laughed sour for the comparison: undertaker’s man. He had walked into the trap, rolled into it and never managed to climb out. What could he do else than make the best of it? For there was no choice, it was kill or get killed.

    Well, they could all go to hell, the politicians who talked stilted about defending justice and fighting for democracy. At night they could sit safe and warm in their apartments, and kept no notion of how filthy that was: fighting for democracy. But he would do the dirty work, otherwise the real villains would do it.

    Bond rose from the creaking bed and opened the door of the wooden wardrobe next to it. He found two glasses and a bottle of James Crow whiskey. He poured one of them full for three fourths, and emptied it at one draught. He tasted the satisfying, warming taste of the alcohol in his stomach. Grim, Bond turned, pulled out his cigarette on the window-sill with a rough gesture and walked towards his bed again.

    A few moments later James Bond felt in a deep sleep. But it wasn’t an innocent sleep he slept. Bond’s sleep was as empty as his life seemed to him tonight: battered like the war-beaten landscape. The mask, with the many scars as only indication of vulnerability, slept, and became in its coldness almost one with the chilly landscape which surrounded the sleeper.

    The Nature of Evil

    Just before his death in 1964, Ian Fleming granted a reporter from the Daily Express a look in his 128 page notebook, containing ideas and brain-waves on his writings. The pages contained plot ideas, names for possible villains, and even detailed descriptions of food to be used for exquisite meals in future James Bond adventures.

    Ian Fleming

    Ian Fleming

    The reporter also catched a glimpse of a Bulgarian expression that Fleming wrote down, probably in order to use it as the title of a future story or chapter. The expression read: “My Enemy’s Enemy (is my friend)”. Like many of Fleming’s novel and chapter titles, this one is also typical for the author’s preoccupation with expressions focusing on the identification of good, evil, life, and death.

    This preoccupation proceeds from a key question which Fleming repeatedly poses in his novels: the question about the identity of the hero and of the villain, the question about what is right and what is wrong. The essence of the morality of James Bond has to do with the question about who is the hero and who is the villain, it’s about enemies and friends. Fleming introduces this topic already in his first novel, by mouth of James Bond: is there any difference between Bond and the villains he fights? What if Saint George, fighting the dragon, turns out to be just as bad as the dragon itself?

    “You see,” he said, […] “when one’s young, it seems very easy to distinguish between right and wrong, but as one gets older it becomes more difficult. At school it’s easy to pick out one’s own villains and heroes and one grows up wanting to be a hero and kill the villains.” […] “Now,” he looked up again at Mathis, “that’s all very fine. The hero kills two villains, but when the hero Le Chiffre starts to kill the villain Bond […] you see the other side of the medal. The villains and heroes get all mixed up.” […] “Now in order to tell the difference between good and evil, we have manufactured two images representing the deepest black and the purest white – and we call them God and the Devil. […] God is a clear image, you can see every hair on His beard. But the Devil. What does he look like?”

    Casino Royale, 1953

    Bond fights his villains with their own filthy weapons, and that’s what’s bothering him through his whole career. It’s killed or get killed, instead of live and let live, and in order to survive one has to be prepared to enter the deepest black as well as the purest white.

    In many ways, the whole James Bond phenomenon is revolving around this very notion; the question of morals, divided into a black side and a white side, like a game of chess. The first part of White Knight focused on this symbolical approach to the Bond series in general; this second instalment will examine how the relationship between James Bond and the Villain forms the context of his adventures, and especially how different notions of good and bad disturb that relationship.

    Tell Me Who Your Enemy Is

    The first part of the White Knight-series already introduced the binary oppositions which define the world of Bond, as defined by semiotician Umberto Eco. Eco stated that the Bond series focused on three major characters (Bond, the Villain, and the Woman) and that these three characters were confronted with a whole series of polar relationships, like “Love versus Death”, “Luxury versus Discomfort”, “Perversion versus Innocence”, and “Excess versus Moderation”.

    Whilst “Love versus Death” seems to have more to do with the relationship between Bond and the Woman – to be examined in the last instalment of this three-part series – the other three oppositions distinguished by Eco are directly connected with the opposition Bond – Villain. But, following Fleming’s theme of moral questions, I’d like to add one more important opposition to these three: “Black vs. White” – good vs. evil, with a lot of grey in between. Thus, we get four important relationships, constituting the identity of Bond and the Villain:

    • Luxury – Discomfort
    • Excess versus Moderation
    • Perversion versus Innocence
    • Black – White

    Because Black and White in the world of Bond often becomes a mess of grey, Fleming uses the first three oppositions to remember us about who is the hero, and who is the villain. Especially the identification of the Villain goes by way of these oppositions: the Bond villain is always a rich pervert, cheating at games and surrounded by excessive luxury. Auric Goldfinger for instance, is one of the richest men in the world, who likes to drive around in a car armoured with gold – but he still cheats on canasta and golf when he can win a thousand more pounds. And, next to their enormous wealth and luxury, the Bond villains are always megalomaniac:

    “You were lucky, Mr. Bond. Stay away from Auric Goldfinger. He’s a very powerful man. If Mr. Goldfinger wanted to crush you, he’d only have to turn himself in his sleep to do so.”
    “You have a very vivid way of expressing yourself.”

    Goldfinger, 1959.

    Also evil masterminds like Ernst Stavro Blofeld and Doctor No know to strike the right tone when it comes to describing the way they see themselves:

    “I see you are also a man who knows what he wants. […] Don’t you also think that these things always go the same? That when one desires something, one gets it in the end? That is my experience.”
    “When it counts for the small things, yes.”
    “When you fail to succeed in getting larger things, your ambitions don’t reach far enough.”

    Doctor No, 1958.

    Bond […] said, “I suppose you know you’re both mad as hatters.”
    “So was Frederick the Great, so was Nietzsche, so was Van Gogh. We are in good, in illustrious company, Mister Bond. On the other hand, what are you? You’re a common thug, a blunt instrument wielded by dolts in high places.”

    You Only Live Twice, 1964.

    Of course one can say that James Bond is also someone that likes to revolve himself in a world of luxury; and his sexual habits, his attitude towards women, and his longing for danger and risico are all qualities of his character that are often excessive and perverse. In this way, the polar extremities “luxury”, “excess” and “perversion” aren’t reserved solely for the Villain, but can also count for James Bond. But here again, a question of morals is the factor that discerns Bond from his evil adversaries.

    Bond does like luxury, and does like to pay attention to things like food and wealth in an excessive way, but does that without losing perspective; for him, these things are only a welcome diversion from his harsh, cold profession. In an emphatic way, they are the only things that give his surreal life a semblance of normality and humanity. But when it comes to the point, Bond’s morals make him realize that these things are only exchangeable externals – miles away from the reality of Bond’s profession, that comes down to kill or get killed. Whilst for the Villain, luxury and perversion aren’t just toys: for the Villain, these are the things he derives his identity from.

    Bond thought: I’ve asked for a lump of easy living, the rich man’s living. And do I like it? How do I feel about cramming like a swine, and having to listen to such remarks? The idea ever to have such a meal again, or to have any meal together with Mr. Du Pont again, brought him suddenly into revolt. […] It was the puritan in him that resisted.

    Goldfinger, 1959.

    And I’ll Tell You Who You Are

    When we return to the polar opposition between good and bad, Black and White, and its influence on the relationship between Bond and the Villain, we already concluded that here also the question of morals plays an important, if not an essential role. Because just like the way Bond’s puritanesque morals distinguish him from the Villain in the valuation of things like luxury and wealth, his morals save him also from becoming a real villain.

    During his whole career, Bond has one nightmare: becoming as bad as the villains he fights. Because, as the piece of fiction that introduced this article also pointed out, in many ways Bond isn’t more than his opponents: a executioner on her majesty’s secret service. A grave-digger. An undertaker’s man. Bond knows that very well, and he also knows that motives like patriotism only cover up the harsh reality:

    “Of course,” he added, as Mathis started to expostulate, “patriotism comes along and makes it seem fairly all right, but this country-right-or-wrong business is getting a little out-of-date. […] History is moving pretty quickly these days and the heroes and villains keep on changing parts.”

    Casino Royale, 1953

    On the other hand, Bond tries to smooth over his deeds every now and then:

    It had been kill or get killed. Anyway, people were killing people all the time, all over the world. […] How many people, for instance, were involved in manufacturing H-bombs, from the miners who mined the uranium to the shareholders who owned the mining shares?

    Goldfinger, 1959.

    But the fact that Bond thinks about these questions, and sees the perspective – the fact that he kills only people who deserve to die – is again the factor that distinguishes him from the Villain. It’s ethics, or more specific: the fact that James Bond constantly doubts his morals.

    But then again, what can he do else? Bond clearly has walked into the trap, and never managed to climb out. In the beginning he is still the professional secret agent, managing to separate his private life – his friends, his women – from his constant fight against Evil. But during his career, he becomes more and more trapped between Black and White: whilst Bond can still rationalize about the nature of Evil in Casino Royale, in You Only Live Twice – the third book of the Blofeld-trilogy and the last real Fleming novel – Bond got already personally involved to such an extent that he literally loses his mind. His wife got killed, and his morals, and the misleading blankets of luxury, women and wealth don’t seem to save him anymore, as Ernst Stavro Blofeld points out at the end of the story:

    Having done what you are told to do, out of some mistaken idea of duty or patriotism, you satisfy your brutish instincts with alcohol, nicotine and sex while waiting to be dispatched on the next misbegotten foray. Twice before, your Chief has sent you to do battle with me, Mister Bond, and, by a combination of luck and brute force, you were successful in destroying two projects of my genius. You and your government would categorize these projects as crimes against humanity […] But try and summon such wits as you possess, Mister Bond, and see them in a realistic light.”

    You Only Live Twice, 1964.

    You only live twice, indeed. It’s the third time that finishes the morals of James Bond. But immortal as Bond’s inventor and the character’s popularity made him, he can’t do nothing but to pick himself up, and wait for a new mission. Because for him, it’s too late to make choices.

    James Bond picked up the Walther. Breathing loud he aimed the weapon once again on his enemy. The fight took away all doubts. His fingers curved themselves on the trigger, and after three dull claps life flowed out of his adversary. Stunned, Bond left the room, that was now a room of death. Once outside he took a deep breath. There was no choice anymore. There never had been.

    The morning sun made that the shadow of the man who was slowly walking away from the old manor in the Kosovarian hills produced capricious shapes on the rocks along the dusty path. It was the shade of the man who lived as an anonymous silhouette – the man who came, brought death notice and left, like an undertaker’s man. Bond catched the silver cigarette-lighter which he had held in his pocket all the time, and lit a cigarette. The flickering flame of the Ronson-lighter rushed fire in it. He inhaled deep, and firmly blew the smoke out. There was no choice, no road back, only a road ahead.

    Well, there just had to be, he thought.

    Jord Schaap © 2002

  6. Spy Report: Two New Bond Girls To The Cast List

    By daniel on 2002-05-11

    Two new actresses can now be added to the cast list for Die Another Day. Both actresses hold more minor roles.

    Twenty-nine year old actress Helena Tepper is currently filming scenes for Die Another Day. However, we're told that the former model has remained "under-whelmed" by the experience. We're not sure as to which character that Tepper is playing, however, we are told that she is filming mostly night scenes.

    In it's Friday update cinema news source Dark Horizons reported that actress Rachel Grant would also have a role in Die Another Day. With their news they reported that Grant's work had already been trimmed down to two scenes, leaving her approximately six minutes of screen time. It has been greatly speculated as to who Grant will play, however, 'sainttemplar' has confirmed that Grant is not playing the character of the Scorpion Girl, a character first revealed by CommanderBond.Net.

    If you'd like to discuss the news on either actress please visit this thread of the Die Another Day Forums. Thanks to everyone involved in this report, you know who you are!

  7. NightFire Due For Late 2002 On PC

    By Athena Stamos on 2002-05-10

    EA have announced that the next Bond game; James Bond 007: 'NightFire' is due to be released in Late 2002 for the PC. Gearbox Software, based in Dallas, TX, is developing the PC version. EA will publish and distribute the game worldwide in late 2002 under the EA GAMES brand.

    The other versions for the Microsoft XBOX, Sony Playstation 2 and Nintendo GameCube consoles, will be released at an earlier date, hopefully in time for the summer.

    The first preview of NightFire will be featured at the Electronics Entertainment Expo 2002 that begins in Los Angeles, California in less than two weeks. CBn will report the information of the different versions when revealed at Expo 2002.

  8. James Bond 007 In… NightFire

    By Athena Stamos on 2002-05-09

    This Morning, Electronic Arts announced that the Next Bond game is in development;

    James Bond 007: NightFire,

    Will ship for GameCube, PlayStation 2, Xbox and the PC! in time for the summer holidays.

    NightFire will feature a completely original storyline written exclusively for the game, similar to what has been done for Agent Under Fire.

    The title has been reported to borrow elements from more than 40 years of Bond's legacy, and will take players through locations and scenery such as the snowy Austrian Alps, into the underwater depths of the South Pacific and aboard space stations above the Earth's atmosphere.

    We know at the moment that the plot and characters will contain a criminal mastermind called Rafael Drake, the head of a mysterious environmental corporation seeking world domination, CBn will report to you as soon as more is known about this.

    The UK developer Eurocom Entertainment, which created the N64 The World is Not Enough game, will be behind the GameCube, Xbox and PS2 versions of NightFire, while Gearbox Software, creators of the very popular Half Life series, is dedicated to the PC version. NightFire is reported to be primarily a first-person shooter, including action and stealth objectives.

    We are told that exotic locales, beautiful women, a wide arsenal of weapons, spy gadgetry and spy craft will appear, but a third-person view is also used for specific puzzle areas and to show off 007's good looks during the in-game cut-scenes.

    The title will challenge players to determine when to go out blasting, when to use special spy craft to accomplish goals and when to play it sneaky.

    It will feature 10 exotic locations in detailed 3D environments and next-generation graphics.

    The game will also draw upon the last 40 years for a cast of villains and allies that will be both familiar and completely new to players.

    The console versions of the game will feature exclusive driving experiences created by the Need for Speed team, (The same team behind the spectacular driving missions in 007 Agent Under Fire) and will incorporate such classic cars as the Aston Martin Vanquish (As Being Featured in Die Another Day) equipped with the latest Bond gadgetry. The PC version will boast exclusive single-player levels and a more robust multiplayer option. It is unsure at this time if the PC version will contain online/ LAN multiplayer support, but this information should come soon.

    Earlier reports of the next Bond game have been referring to it as 'Phoenix Rising', but at this stage CBn is sure that 'NightFire' is the same game development but with a title change.

    NightFire has been reported to have been in development with Eurocom and Gearbox for a considerable amount of time and will be up for show first on various platforms, at the Electronics Entertainment Expo 2002 which begins in Los Angeles, California in less than two weeks. CBn will report the information of the different versions when revealed at Expo 2002.

  9. To Whom It May Concern: 'Octopussy'

    By Evan Willnow on 2002-05-09

    NOTE:THIS ARTICLE IS INTENDED FOR THOSE WHO HAVE ALREADY READ THE SHORT STORY OCTOPUSSY AND IT WILL REVEAL THE STORY’S END. PLEASE READ AND ENJOY FLEMING’S WRITING BEFORE YOU CONTINUE WITH THIS ARTICLE.

    It seems common for a review of Fleming’s final story Octopussy to quickly dismiss the story. The reviewer may even give the story a positive review, but will usually say the story is a simple morality tale and will complain of James Bond’s small part. I personally have always had a bit of a different take on Octopussy.

    Please pardon me if this theory has been presented before as I have always found it a bit obvious. Since however I have to date not personally read of anyone else who has shared it, I thought I might as well be the one to share. This article, however, is not an attempt to convince others to see Octopussy the way I do, but rather to show how I have come to see it this way.

    At the conclusion of my first reading of the short story Octopussy, I sat in awe and stared its final page. I was amazed by this tale. I saw it as a unique and brilliant story in the Fleming James Bond canon. For the first and only time in the series, it was not its main character, James Bond, that I saw symbolising the author. Instead Fleming stood represented by Major Dexter Smythe, an aging British military officer who was able to hide the signs of age and still present himself as respectable, dashing man of honour. Both Major Smythe and Fleming had retired to Jamaica and had suffered heart ailments. The parallels between Major Smythe and Fleming are numerous, but rather than bloat this article to the length of a short story itself, I will leave to the reader to make the comparison.

    In the story Major Smythe was a man who had earlier in life committed a single, despicable crime to insure a comfortable lifestyle. As the reader will know the Major is confronted with this crime by James Bond and is given the chance by Bond to end his life and still maintain his honour.

    At the time I did not know much about the Ian Fleming, but I was sure that Major Dexter Smythe was the author’s alter ego for this tale. But if Smythe was Fleming than I had two issues: Was this story an admission of a crime by the author? And more importantly, was Octopussy not just a short story, but also a suicide note?

    I knew the date of Ian Fleming’s death and knew that the book Octopussy And The Living Daylights was released after that date. Surely, Octopussy had been a previously released story reprinted from a magazine as I knew most of the Bond short stories were. I turned to the book’s copyright page. ‘Octopussy © 1965, 1966 by the Literary Executors of Ian Fleming deceased,’ the page read. It was that point when my fascination with the character of James Bond extended to its creator.

    The crime, I thought, would be something I could never prove, but Octopussy being a suicide note, that should be quickly proved or dismissed by a simple check into Fleming’s death.

    Later that week I took a walk to my town’s library and found a since forgotten magazine with a brief biography of Ian Fleming. The magazine said Fleming had died of heart failure. I supposed my suicide note theory was wrong and checked out a copy of You Only Live Twice and went about enjoying Bond as I had always done before.

    But Octopussy always nagged me, there was something more to it. I read later read another short biography, which confirmed heart failure as cause of death.

    It wasn’t until I read an in-depth story about the film and book Thunderball that I had my next clue to Octopussy‘s mystery, but this was the half of the mystery I previously thought unsolvable, the crime. Fleming had taken the story of a screen treatment created by himself, screenwriter Jack Whittingham, and producer Kevin McClory to create the novel Thunderball–without credit to either McClory or Whittingham. That was the crime, I thought, Major Smythe’s murder of his guide after finding the horde of Nazi gold. The non-credit of McClory and Whittingham was minor compared to murder, but this was still a Bond story. And one thing I had learned from reading a few minor Fleming biographies was that often James Bond scenarios were incidents in Fleming’s life with a bit of murder and mayhem added to spice things up.

    So half of my theory had some merit. And everything in the other half, Octopussy being a suicide note, fit except one thing; Fleming did not commit suicide. A suicide note needs a suicide. Perhaps I was wrong; maybe the Major’s death was just some kind of metaphor for Fleming’s pending death.

    Or maybe it was just a story.

    Regardless, I hung on to my seemingly odd theory, but kept it mostly to myself. It wasn’t until three weeks ago that I finally found the last clue, the piece of information that made this story make complete sense to me. It was an article by William Boyd on Times Online entitled ‘Kedgeree, shaken not stirred‘ about the last days of Fleming. Boyd contented that in Fleming had a death wish and was purposefully disobeying the doctor’s order in order to speed death along. At last, I knew my whole theory had weight.

    Okay, I could have been a bit more proactive and sought out some more biographies and found this information out earlier. I have read a few, but they mostly dealt with Fleming’s early life. Other clues had been there Fleming’s death wish, such as the conversation Fleming had with Pedro Armendáriz (Kerim Bey) at the wrap party for the film From Russia With Love. It is told that Fleming and Armendáriz, who was himself dying of cancer, spoke about how they each admired Ernest Hemingway’s choice of suicide rather than prolonged suffering with his cancer. Within a month of the party both Fleming and Armendáriz were dead, the latter from a self-inflicted gunshot. Yes, I’m sure I could have found more evidence of Fleming’s death wish, except, as a fan, I really never wanted to find out that Fleming committed suicide.

    So here we have it; Major Smythe represents Fleming, the crime of stealing the gold is Fleming’s plagiarism of Thunderball, the Octopus probably represented Fleming’s simple deadly pleasures such as smoking and drinking or perhaps his illness. The one question left who does James Bond represent? Kevin McClory? No, I doubt Fleming would put any positive spin to McClory’s stand-in. Perhaps a kind lawyer who had given Fleming similar time to put things in order. No, again, it doesn’t fit. I have to believe in this case that James Bond represents James Bond, or rather Ian Fleming’s fame gained by his creation of the character. If this is true it would seem that Fleming felt the popularity of James Bond, which stood at the eve of its apex, had not only shown that he could not hide from his crime but also had given him his opportunity for reprieve–his chance to die while still holding his dignity.

    There are possibly other representations in the story–personifications for the Foo brothers, a meaning in the serial number of the Webley & Scott .45–but I have found enough to satisfy my belief. Perhaps I’ll search for other subtle meanings later, but it has been twenty years since my first reading of Octopussy, and I doubt that I shall dig any more without stumbling over a shovel and a sign reading ‘dig here’.

    Fleming’s life did end on 11 August 1964, and though it was never considered a suicide, neither was the death of Major Smythe. As with the Major, Fleming had just let himself die. Fleming had been told that if he did not quit his vices of smoke and drink that his life would end. Instead of abandoning these vices in favour of a longer life, he embraced them and encouraged death to come. When he was finally successful in bringing life to its end there was no suicide note.

    But there was Octopussy.

  10. Official Press Release For 'NightFire'

    By daniel on 2002-05-09

    ELECTRONIC ARTS SHEDS "LIGHT" ON
    JAMES BOND 007: NIGHTFIRE

    New Title To Deliver The Most Complete Bond Game Ever on Multiple Platforms

    REDWOOD CITY, Calif., May 9, 2002 – Electronic Arts unveils plans for its new James Bond game that promises to deliver a complete 007 experience filled with action-packed excitement and intrigue that will leave players shaken… and stirred! James Bond 007: NightFire will take Bond fans higher and deeper than any previous Bond game with breathtaking locations and intense gameplay on multiple platforms. NightFire is currently under development and scheduled for worldwide release in late 2002 for PlayStation2, Nintendo GameCube, Xbox video game system from Microsoft and PC platforms.

    NightFire will feature an original single player storyline – written exclusively for the game and borrowing from the rich 007-legacy that spans 40 years. As Bond, players will operate in the snow capped Austrian Alps and the far reaches of outer space as well as underwater in the depths of the South Pacific to defeat the evil criminal mastermind Rafael Drake, the popular head of a supposedly benign environmental organization who secretly is bent on world domination.

    NightFire will offer a deep and rich gameplay experience that epitomizes the Bond universe. The game is primarily seen through a fast-paced, first person perspective. The camera will switch to a dynamic third person perspective for particular interactive game mechanics or to show off heroic Bond moments. NightFire will feature a large variety of missions filled with furious action and stealth, gorgeous women exotic locales, and sophisticated spy-craft gadgetry that Bond fans expect. The console versions will offer action packed driving experiences with a host of exotic vehicles to bring the best Bond-like stunts to life.

    NightFire features more than 10 exotic locations from around the globe and outer space. Each of the mission levels will offer enormous, highly detailed 3D environments that can only be experienced through the eyes of Bond. Level designs challenge players to determine when to blast their way through using high tech weaponry, keenly employ spy-craft tricks and upgradeable gadgets, or stealthily maneuver their way as they accomplish mission objectives and strive for the maximum agent ratings. NightFire will also offer an all-star cast of villains and allies, both new and familiar to the Bond universe.

    Each of the platforms will offer unique features catering to that platform’s audience. For example, the console versions will feature exclusive driving levels – developed by the award winning team behind the Need For Speed racing games – that feature an array of 007-inspired exotic vehicles, including the Aston Martin Vanquish, equipped with weapons and gadgets. The PC game will offer exclusive single player levels for extended excitement and robust multi-player support.

    NightFire for the PlayStation 2 console, Xbox and GameCube is being developed by UK-based Eurocom Entertainment Software. The PC version is being developed by Gearbox Software, based in Dallas, TX. EA will publish and distribute the game worldwide in late 2002 under the EA GAMES brand.

    James Bond was first introduced to movie audiences in 1962 when Danjaq, LLC and United Artists, released Dr. No. The 20th film in the franchise, Die Another Day, is currently in production and scheduled to debut nationwide on November 22, 2002. More information about the films can be found on the official James Bond Web site from MGM at: www.jamesbond.com, or at the Danjaq site at: www.007.com.

    About MGM Interactive

    MGM Interactive, a unit of Metro-Goldwyn-Mayer Inc. (NYSE: MGM), manages business development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. MGM Interactive's upcoming games include this fall’s latest installment to the James Bond videogame franchise, James Bond 007: NightFire, from Electronic Arts,; Rocky, from U.K.-based Rage, based on the unforgettable Academy Award-winning film; The Great Escape, from SCi, derived from the action-packed cult classic; and The Pink Panther, which casts the world's coolest cat in all-new games from France-based CRYO. For more information about MGM, visit MGM Online at http://www.mgm.com.

    About Eon Productions/Danjaq, LLC

    Eon Productions/Danjaq, LLC is owned by the Broccoli family and has produced nineteen James Bond films since 1962. The Bond films make up the most successful franchise in film history and include the recent blockbuster films, Goldeneye, Tomorrow Never Dies, and The World Is Not Enough produced by Michael G. Wilson and Barbara Broccoli. Eon Productions is currently in production of the twentieth James Bond Film, Die Another Day, which is due for release in the UK in November 2002. Eon Productions and Danjaq, LLC are affiliate companies and control all worldwide merchandising of the James Bond franchise.

    About Electronic Arts

    Electronic Arts (Nasdaq: ERTS), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, Electronic Arts (EA) posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS, EA SPORTS BIG, EA GAMES and EA.COMSM. More information about EA's products and full text of press releases can be found on the Internet at http://www.ea.com.