Much of the forthcoming James Bond game is examined, including the Call of Duty 4 engine, the single-player missions, multi-player scenarios, graphics, audio and endless other aspects.
The final verdict?
Quantum of Solace
Whenever I play a new Bond game I instinctively compare its single-player to the reigning king of Bond games, GoldenEye. I know it was released more than a decade ago, but it’s still the best. Keeping that in mind, Quantum of Solace felt pretty damn good. Being a huge Call of Duty 4 fan, the engine has been changed enough to feel fresh but still retains a nice, familiar feel.
Quantum of Solace effectively puts players in the shoes of James Bond in a world that is very reminiscent of Infinity Ward’s Game of the Year from last year. It’s fast and fun, but here’s hoping that it stays that way throughout the entire campaign. I have some concerns about monotony becoming an issue but I’ll reserve final judgment until retail copies make their way to my desk.
The site has posted a similar review for the Nintendo DS version of the Bond game, which is developed by Vicarious Visions. Click below to check out both articles:
Furthermore, click here to check out the brand new batch of screenshots from Quantum of Solace.
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Keep your eye on the CommanderBond.net main page for the most complete and up-to-date coverage of Activision’s Quantum of Solace.
Quantum of Solace will be released on 31 October in the UK and 4 November in the US on the following formats: PlayStation 3, Xbox 360, Nintendo Wii, Playstation 2, Nintendo DS and Windows PC.