The official Quantum of Solace blog has been updated today with another crew member from the 22nd James Bond 007 film: supervising sound editor Eddie Joseph.
‘I’m the supervising sound editor,’ says Joseph from his office.
‘What we deal with is every side of sound, which is dialogue, crowd dialogue, effects and foley. We make sure that when it’s all put togther, that’s what you hear in the cinema.’
‘The fights are different,’ Joseph adds. ‘A lot of the original sound is being used, other than the fact that there is no contact. So we’ve had to create punches and the wrist-breaking and so on and so forth. You can use bones, you can use celery, cabbage, whatever you like. No gun shot is a real gun shot. If you play a real gun shot, it’s rather disappointing.’
‘It’s reality, but larger-than-life reality.’
Stay tuned to the CommanderBond.net main page for the most up-to-date and complete coverage of Quantum of Solace.