Following up several recent previews and interviews regarding Activision’s debut 007 game, Quantum of Solace, a brand new video trailer showcasing many different action highlights has been released online at GameTrailers.com.
Available to view in SD and HD, the three-minute long trailer includes a discussion with game executive producer Garrett Young in which he explains the thought process behind the design of the game and goes into detail about what James Bond gamers can expect.
Click below to view:
Young said: ‘We looked at the movie Casino Royale and the script for Quantum of Solace since the movie is not out yet, and said “What are the great action sequences that we want to pull out of this and give gamers that interactive experience?”‘
‘Our camera is actually a hybrid between first-person and third-person,’ he continued. ‘You run through the game as a first-person shooter, but when you come up to a situation where you don’t know what’s around the corner or if you’re in a firefight and you need to take a second to gather your thoughts and figure out tactically which guy you should take out first, you can take cover and make those decisions in a safe place.’
‘We want the gamer to move as smoothly as James Bond would. You know, you don’t get the training that a MI6 agent does to become a double-oh, but we want you to look like you do and have that level of control and that level of fluidity.’
As previously reported, Young mentioned that the Quantum of Solace game was being built on the Call of Duty 4 engine. ‘A few of the things that we’re adding on top of this technology is you take cover during combat and see Bond on screen,’ he stated. ‘Our A.I. system is also a lot more dynamic. We’e got four guys working on it right now and have had for the last year. The last thing I’ll tell you we’re adding is that there’s just a lot more going on in the environment now. We’ve pushed the physics system and we’ve pushed the destructive system.’
‘We want the gamer to move as smoothly as James Bond would.’ – Executive producer Garrett Young
Young also confirmed boss battles, saying: ‘It’s another element of the pacing and varied gameplay … it’ll be fun, like this quicktime style of event, but it will also be very cinematic as the Bond movies are.’
Referring to the wildly popular multiplayer feature that was apart of the GoldenEye game, Young said that multiplayer would play a big role in Quantum of Solace as well.
‘You know as well as I do with Bond movies, it’s international, exotic locations that make up such a big part and certainly Casino Royale and Quantum of Solace are no different. We took a scene that they were shooting and then ultimately cut from the movie; we said “Well, this still makes sense for a game, can we do this?” and they said sure. It’s actually kind of funny that you get to play a scene in our game that actually hit the cutting room floor for the movie.’
Keep watching the CommanderBond.net main page for all the latest news and complete coverage of Activision’s Quantum of Solace–due out on 4 November 2008.