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  1. 'Quantum of Solace' Is Certified Fresh

    By Devin Zydel on 2008-11-13

    The 22nd James Bond film, Quantum of Solace has beenen certified fresh by review website Rotten Tomatoes.

    Collecting together various critical reviews, a film is certified ‘fresh’ when it is reviewed by 40 or more Approved Tomatometer Critics (including 5 critics from the Cream of the Crop) that score at least 75% or higher on the Tomatometer. A film remains Certified Fresh unless its Tomatometer falls below 60%. Reserved for the best-reviewed films, the Certified Fresh accolade constitutes a seal of approval, synonymous with quality.

    Currently, Quantum of Solace sits at the 71% mark for overall approval, with Rotten Tomatoes offering the following consensus: ‘Brutal and breathless, Quantum Of Solace delivers tender emotions along with frenetic action. Not as good as franchise reboot Casino Royale, but still an impressive entry to the Bond canon.’

    Daniel Craig’s 007 debut in Royale won the site’s 2006 Golden Tomato Award for being the best reviewed wide release film of the year. It has an approval rating of 94%.

    Keep watching the CommanderBond.net main page for the most up-to-date coverage of Quantum of Solace on the net.

    Have you seen Quantum of Solace in theatres yet? Post your review and join in the discussion in the Member Reviews section on the CBn Forums.

  2. James Bond's Lotus Esprit Going Up For Auction

    By Devin Zydel on 2008-11-13

    James Bond’s Lotus Esprit from The Spy Who Loved Me will be hitting the auction block next month.

    To be sold during the annual Bonhams motoring sale on 1 December, it is expected to fetch £120,000. The full press release follows:

    James Bond Car ‘To Fetch £120,000’

    James Bond’s Lotus from The Spy Who Loved Me is expected to fetch up to £120,000 when it goes up for auction next month.

    Auction house Bonhams is also hoping that the registration number AU1 from Bond classic Goldfinger will raise lots of “money pennies” when it goes in the same sale.

    The white 1976 Lotus Esprit from the 1977 film starring Roger Moore and Barbara Bach, will be sold on December 1 at the auction house’s annual motoring sale at Olympia, in west London.

    The classic sports car is expected to raise £100,000 to £120,000, Bonhams said.

    The racy motor is one of two Lotus cars driven in the film by Bond.

    It turns into an amphibious car for the movie, driven both on land and underwater.

    The first registration issued in Nottingham in 1903, AU1 was fitted to the Rolls Royce Phantom III used by arch villain Goldfinger in the film of the same name, since AU is the chemical symbol for gold in the Periodic Table.

    The registration number is expected to fetch more than £80,000.

    Stay tuned to CommanderBond.net for all the latest James Bond news from around the world.

  3. Activision's 'Quantum of Solace' – What The Critics Said (Part II)

    By Devin Zydel on 2008-11-13

    Late October/early November saw the release of the eagerly anticipated debut James Bond video game from Activision, Quantum of Solace around the world.

    Combining the best of the Casino Royale and Quantum of Solace films into a single storyline and featuring the likeness of voice of Daniel Craig (along with many other actors from the two films), the game has a lot going for it.

    The only question that remains: does Quantum of Solace live up to the hype?

    Read on for a collection of various reviews from around the web to see what fans think of this latest addition to the 007 video game series… [Click here for Part I of this article]

    ACTIVISION’S QUANTUM OF SOLACE: THE GAME

    WHAT THE CRITICS SAID (PART II)


    'Quantum of Solace' Game Box Art

    Emerges as one of the best Bond games of recent times (Xbox 360)

    ★ ★ ★ ★ ★ ★ ★ ★ ☆ ☆

    The news that developer Treyarch was to handle the latest Bond movie game was welcome. With experience working on heavyweight first person shooters such as the Call of Duty series, fans have been hoping that the developer could bring some much-needed expertise to everyone’s favourite secret service agent. Since Bond’s definitive outing in Rare’s GoldenEye for the Nintendo 64, 007 has struggled in videogames, developers only too eager to lean on the merits of the mythology rather than work to make a compelling experience.

    The good news is that Quantum of Solace, a game which is based on both the new Bond movie and his previous outing, Casino Royale, is solid and robust right from the off. Visually, the game is disappointing, looking more like a PlayStation 2 game than something created for a next generation machine. But underneath the graphics the excellent Call of Duty 4 engine hums meaning that that game’s legions of fans will settle into the game’s systems and controls seamlessly.

    Read on…

    Yahoo


    'Quantum of Solace' Game Box Art

    Bond fans will love it

    ★ ★ ★ ★ ★ ★ ★ ☆ ☆ ☆

    Quantum of Solace sees you playing Bond in a loosely based tie-in with the film of the same name while mixing in flashbacks to Casino Royale to lengthen the game out beyond the pivotal scenes in the movie.

    The Casino Royale elements come into play as flashbacks rather than making you complete the Casino Royale film levels before moving on to QoS and you’ll get a good chunk of the way through QoS before you have to start chasing down the bomber in the opening sequence of Casino Royale.

    Now in the hands of Activison rather than EA, the company has used the Call of Duty 4: Modern Warfare game engine and tweaked it to let you get “immersed in the Bond universe”, and you’ll soon find that whether it’s in the single player campaign or the multiplayer levels that that immersion won’t take long.

    The graphics aren’t Gears of War amazing, but they are certainly good enough to enjoy and the offering is improved by Activision’s attempt to make them look like characters from the film.

    This coupled with voicing by the real actors and borrowing lines directly from the films means that the experience is certainly Bond through and through if not following the film blow by blow.

    The storyline follows key themes of the movie, however due to a number of one on one chases in the film, Activision has had to throw in a number of extra bad guys wherever possible to give you a challenge. Without them it would be very dull and really just a series of chase sequences.

    Read on…

    Pocket-lint


    'Quantum of Solace' Game Box Art

    Quantum of Solace won’t be up for any “game of the year” awards, but it is a solid title (Xbox 360)

    ★ ★ ★ ★ ★ ★ ★ ★ ☆ ☆

    Quantum of Solace is the latest addition to the expansive library of James Bond video games. Like the films, 007 games’ quality has varied widely depending upon the era and team involved with its creation. Rare threw down the gauntlet with the creation of GoldenEye for the N64, and developers, whether they like it or not, will forever be judged by that litmus test.

    With that in mind, 007 games have rarely been poor, From Russia with Love being the only real disappointment, but they also haven’t lived up to their progenitor. Treyarch and Activision are now at the development helm and looking to change this run of relative weakness. Unfortunately, they don’t exactly succeed on all fronts. The overly-cinematic approach, dodgy cover mechanic, nondescript baddies, and disjointed storytelling between chapters hold this title back. Nevertheless, Bond fans will be treated to solid visuals and shooter controls, and a rather expansive multiplayer component that help to rekindle interest in the Bond brand.

    Quantum of Solace features a run-of-the-mill yet fairly satisfying single-player campaign. Daniel Craig’s rogue-like Bond suffers from hotheaded wrath and, consequently, is a grittier and more interesting video game character. Plowing through the attractive environments, players will find that this Bond is very capable; executing headshots with firearms and taking down marks with your bare hands is supremely easy. You will always feel like an elite badass, and that is very much appreciated. I found a handful of trouble spots with the campaign mode, but in spite of them all, I still had a lot of fun.

    Read on…

    Cheat Code Central


    'Quantum of Solace' Game Box Art

    Lack of coherent story brings Quantum of Solace down (Xbox 360)

    ★ ★ ★ ★ ★ ★ ★ ☆ ☆ ☆

    James Bond has had something of a chequered past in video games, but Quantum of Solace brings him back with a certain amount of style. While the game based on the latest 007 movie is primarily a first-person shooter, the single-player mode incorporates stealth-action gameplay and a number of third-person sequences. The solo play is fun while it lasts, but it ends abruptly after only four or five hours. Fortunately the wealth of included multiplayer modes ensures that this remains an enjoyable Bond experience.

    The majority of the gameplay feels conventional for a first-person shooter, though the optional stealth elements and the third-person cover mechanic definitely make things more interesting. When in cover, the camera zooms out and affords you a third-person view of the situation that makes popping out for headshots a relatively undemanding endeavour. This view also helps the game in more subtle ways; the satisfaction of controlling a character who is instantly recognisable as Bond as you pop out from cover and silently put a bullet in the back of a henchman’s head cannot be overstated.

    When attempting to move around unnoticed, your silenced pistol serves you well–as long as you manage one-hit kills. Get careless, and you’ll find yourself under heavy fire and diving for cover as enemies are alerted to your presence and their reinforcements pile in. With that said, on lower difficulty settings it’s certainly possible to make it through many levels with guns blazing. But it’s just as much fun and ultimately more rewarding to play by moving carefully, sneakily taking your enemies down, disabling security cameras, and quietly hacking locked doors.

    Read on…

    CNET Reviews


    'Quantum of Solace' Game Box Art

    Quantum of Solace is not the second coming of Goldeneye (PS3)

    ★ ★ ★ ★ ★ ★ ★ ☆ ☆ ☆

    Blind Fire Bond

    Like I mentioned, Quantum of Solace plays almost identical to Rainbow Six Vegas, meaning that it is a hybrid of first and third-person. When latched onto a cover position, the game switches to third-person and gives you a wider view of the situation. In cover, you’re protected from most gunfire and can dash to other cover points. The problem with the cover system is that the controls feel unresponsive and the dash detection of other cover points is finicky. When not in cover, the game switches to first-person and controls almost identically to Call of Duty 4. The only difference between the two is the melee attack in Quantum of Solace, which initiates a cinematic quick-time event featuring Bond smashing masked terrorists into silent submission.

    Thankfully, the frustrating cover system is masked by how good the guns feel, and Quantum has quite the assortment of guns. From Bond’s famous Walther P99 to multiplayer’s Golden Gun, the selection is simply astounding with roughly a dozen different guns to choose from. In single-player, you’re automatically outfitted with guns, and have the choice of silencing weapons using the D-pad if you prefer a stealthier route. Multiplayer is much more robust and allows you to purchase new weapons that you can then use to customize with up to six different load outs.

    Bond in the Movies

    Unfortunately, Quantum of Solace falls flat on its face is in the story department. Bond fans looking to enjoy Quantum of Solace before it hits theaters on November 14th are going to be disappointed with the lack of substance from the upcoming film. More than two-thirds of the game is levels from Casino Royale, and the game should have been named as such. The game’s title, Quantum of Solace, is a big marketing tease that doesn’t quite deliver the promised goods.

    Combining the two movies into one game creates a number of problems with the story’s pacing flow, creating a number of confusing scenarios. The Casino Royale missions are recognizable — even expanded upon like a director’s cut — but the titular Quantum of Solace moments have no context and are randomly thrown in between Casino Royale levels. I would have preferred Quantum of Solace to have been released the same day as the movie and have featured more levels from the film itself.

    Read on…

    GamePro


    'Quantum of Solace' Game Box Art

    Relatively entertaining single-player experience, but the true power lies in the multiplayer modes (Xbox 360)

    You’ll like it if…

    …you went to college around the turn of the century and spent most, if not all, of your spare time playing GoldenEye on the Nintendo 64. I must have logged about 100 hours of multiplayer before I even played the single player version. The Quantum of Solace multiplayer set me awash with nostalgia.

    The single player mode is pretty straightforward and entertaining. It’s linear in the sense that you have objectives that need to be accomplished before you can progress to the next part of a certain mission. How you accomplish those objectives is a little less rigid. In some situations, you’ll need to decide whether you want to sneak up on all your enemies and kill them quietly or if you’d rather start a big, fat fire fight.

    Fans of the latest Bond movies will also likely appreciate that the game sticks pretty closely to the storylines of both Casino Royale and Quantum of Solace. If you’ve seen both films, you’ll recognize plenty of the dialogue and locations in the game.

    From a technical standpoint, Activision did an excellent job with the visuals and gameplay. The game looks great, it runs smoothly, and it’s easy to pick up and master the intuitive control scheme. If you’ve played first person shooters before, it’ll be like riding a bike. The game uses the COD4 engine, which works really well.

    Read on…

    CrunchGear

    Quantum of Solace is currently available on all platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  4. United States Gears Up For James Bond

    By Devin Zydel on 2008-11-13

    If the success of Quantum of Solace around the world so far is anything to judge by, then things are looking very good for James Bond’s upcoming debut in the United States and Canada this weekend.

    Opening with little direct competition this weekend, the 22nd Bond film featuring Daniel Craig is expected to be a monumental success at the box office, according to the Hollywood Reporter.

    ‘This is arguably the most anticipated movie of the holiday season and therefore expectations are quite high,’ said Paul Dergarabedian of box office watcher Media by Numbers. ‘I think we are going to see tremendous numbers.’

    Industry experts are predicting a $50 million+ opening weekend, with the possibilty of reaching $60 million not ruled out. This would place Quantum well above Casino Royale‘s US debut of $40.8 million and the all-time record for the Bond series, Die Another Day‘s $47.1 million take.

    Daniel Craig is James Bond

    Bond fans will remember this was not quite the case with Casino Royale two years ago when it went up head-to-head with Happy Feet in the US. While 007 took the opening day award, it was the penguins the ultimately (just barely, mind you) won the weekend’s box office, besting Casino Royale‘s $40.8 million with its $41.5 million take.

    The film is scheduled to open on 3,400 screens come Friday, with 12:01am showings taking place at 1,600 of them.

    Due to the film’s varied release schedule, which saw it enter 60+ markets around the world before debuting in the US, Quantum of Solace had already grossed more than $180 million as of this Tuesday.

    ‘The Bond movies belong to the world,’ Sony domestic distribution president Rory Bruer said. ‘They’re popular around the world, so getting the dates right–whether domestic or elsewhere–was particularly important.’

    He continued: ‘I certainly believe the buzz is out there, with regard to what it’s doing throughout the world. The world is a much smaller place, and that resonates back to the U.S. as well.’

    Opening Quantum of Solace earlier than usual in piracy-prone territories such as China has helped prevent unauthorized copies of the Bond film spread around the internet before it even hits theatres.

    ‘All that has shown up is an unwatchable version on the Internet of really, really poor quality,’ Bruer said.

    Stay tuned to the CommanderBond.net main page for all the latest details as Quantum of Solace continues to open around the world. We’ll have all the latest fan and critic reactions, box office news and much more.

    Have you seen Quantum of Solace in theatres yet? Post your review and join in the discussion in the Member Reviews section on the CBn Forums.

  5. 'Bond 23' Expected In 2011

    By Matt Weston on 2008-11-13

    IGN has today posted a brief video interview with James Bond producer Michael G. Wilson, in which he reveals that the follow-up to Quantum of Solace will likely hit screens in 2011.

    Michael G. Wilson

    Michael G. Wilson

    “I would think that we’d bring it out in two-and-a-half to three years [from] now, I guess. It’s hard to tell until we get working on the script,” Wilson cautioned.

    This news is the first concrete indication of when we’ll be sitting down to watch the yet-to-be-titled Bond 23.

    In other Bond 23 news, Wilson indicated the possibility that Jeffrey Wright may return as Felix Leiter, alongside Judi Dench as M. “We enjoy working with them and they’ve done so well in the parts that I hope they’ll come back.

    In a separate interview on CHUD.com, the producer further hints at Wright’s return.

    “We’re trying to make the continuity work in this series,” Wilson said. “Sometimes you can’t continue … with the same actor playing the same character, but certainly that’s what we’ve done in Quantum of Solace.”

    'Quantum of Solace'

    Quantum of Solace

    “What will happen in the future is pretty difficult to say. I think people really like Jeffrey Wright, they like Judi Dench, and I think if there’s a spot for them in the next film – which, certainly for Judi and probably for Jeffrey – then we’d love to have them back.”

    Wilson also discussed the future role that Quantum might play in the franchise. “We were looking for what might be a contemporary villainous organisation or group of people … and we thought that someone who seems to use illegal methods for monopolising resources around the world and manipulating governments would be a pretty difficult organisation to deal with. They’d be completely international and would look legitimate on the surface.”

    “I think [Quantum] is a fairly good adversary for Bond and maybe we’ll find another figure from Quantum coming out to challenge [Bond] next film.”

    In the IGN interview, Wilson also ruled out a return appearance by old-school Bond baddie syndicate, SPECTRE, which featured in a number of Sean Connery outings as well as On Her Majesty’s Secret Service. “I think SPECTRE was in its own time. [Quantum] are a little more sophisticated than SPECTRE. They don’t necessarily appear on the surface to be villains that take on the traditional things like villains do, like the Mafia. This is much more sophisticated and works at a much higher level.

    The entire IGN interview can be viewed below.

    Work on the 23rd James Bond film is planned to commence in January.

    Keep watching CommanderBond.net for the most up-to-date James Bond news on the web.

  6. Daniel Craig And Olga Kurylenko On Jimmy Kimmel Live!

    By Devin Zydel on 2008-11-12

    Be sure to tune into ABC’s Jimmy Kimmel Live! tomorrow, 13 November to catch the show’s James Bond special.

    Quantum of Solace stars Daniel Craig and Olga Kurylenko are both scheduled to attend.

    In addition, Kimmel will be starring in a mini 007 spoof of his own, featuring Coke Zero. A preview video can currently be viewed here on People.com.

    Jimmy Kimmel Live! is broadcast weeknights at 12:05 (ET)/11:05 (CT).

    Keep watching the CommanderBond.net main page for the most up-to-date coverage of Quantum of Solace on the net.

    Have you seen Quantum of Solace in theatres yet? Post your review and join in the discussion in the Member Reviews section on the CBn Forums.

  7. Daniel Craig Talks 'Quantum of Solace' On The Today Show

    By Devin Zydel on 2008-11-12

    Daniel Craig appeared on NBC’s Today Show this morning to discuss his second time around as James Bond in Quantum of Solace, which hits US theatres this Friday.

    Speaking with Matt Lauer, Craig talked about the intense pressure on this film following up the massive success of Casino Royale two years ago.

    Daniel Craig is James Bond

    Daniel Craig isJames Bond

    He said: ‘Nothing’s a guarentee. You hope [the films are] going to make money and you hope that they’re going to make the right amount of money so that you can make them again. But we did very well last time [for Casino Royale] unfortunately, or fortunately… it’s a good pressure to have.’

    The actor also brushed off the suggestion that he might have felt at all vindicated by the recent Bond success in spite of several harsh words the media had for him around the time of his announcement as 007 #6.

    ‘I genuinely don’t think that way. I mean, by the time the criticism started coming, we were halfway through the movie and it was too late by then. I had to just continue. And then comes the premiere in London and people ask me the same question, “you must feel great with the success of the movie, you had good critics, you had a good box office…”, I felt food about it then and I feel good about it now.’

    Lauer than brought up the point that Quantum of Solace represents a very different, darker Bond than what fans may have been accustomed to in the earlier Roger Moore and Pierce Brosnan entries. He asked Craig: ‘Do you think it’s the same audience? Is it still the escapism?’

    ‘Put it this way,’ Craig responded, ‘We make fantasy movies and this is a huge fantasy movie and happens to be a Bond movie. I’m hoping we’ve got some of the old audience; I think we have and I think we’ve also got some new audiences too.’

    'Quantum of Solace'

    Quantum of Solace

    ‘I still maintain that there’s an audience out there that hasn’t seen a Bond movie and you have to treat them as well.’

    Craig agreed immediately with Lauer’s summation of Quantum as a grittier, meatier, more story-driven movie. ‘Yeah, it is,’ he said. ‘But I don’t know another way of making a movie like this. If you expect an audience to go along with this fantasy world and expect them to enjoy the spectacle of a Bond movie, then you’ve got to give them a story, you’ve got to get their teeth into emotionally because I think that makes it just a much more complete experience.’

    Par for the course of any Quantum interview was a discussion of the stunts and media scrutiny regarding the incidents during the production.

    ‘I think the thing has been blown out of proportion, really,’ said Craig. ‘We had one serious injury and thank the Lord that the guy who got hurt is OK. I mean, if I scratch myself, it hits the press’–Lauer interjects with a laugh: ‘But you cut off the tip of a finger, I mean…’–‘it’s fine, it’s fine. I mean, I’m not trying to sound all macho at all. The fact is that it’s part of the process. It’s part of doing the movie. You know, we’re doing the movie and we’re doing stunts.

    ‘The joke of it is that the injuries I get are from doing the simple stuff. I got them during fight sequences. When I’m jumping off buildings or driving the car, I’m safe.’

    Stay up-to-date with complete James Bond coverage at CommanderBond.net–your #1 source for all the latest Quantum of Solace clips and news.

  8. Activision's 'Quantum of Solace' – What The Critics Said (Part I)

    By Devin Zydel on 2008-11-12

    Late October/early November saw the release of the eagerly anticipated debut James Bond video game from Activision, Quantum of Solace around the world.

    Combining the best of the Casino Royale and Quantum of Solace films into a single storyline and featuring the likeness of voice of Daniel Craig (along with many other actors from the two films), the game has a lot going for it.

    The only question that remains: does Quantum of Solace live up to the hype?

    Read on for a collection of various reviews from around the web to see what fans think of this latest addition to the 007 video game series…

    ACTIVISION’S QUANTUM OF SOLACE: THE GAME

    WHAT THE CRITICS SAID (PART I)


    'Quantum of Solace' Game Box Art

    A true blockbuster of a game, Quantum of Solace is loud, dumb but sadly all-too-forgettable (Xbox 360)

    ★ ★ ★ ★ ★ ★ ★ ☆ ☆ ☆

    It’s not helped by an overindulgence of quick time event sections — and while we’re not quite of the mind that QTE is the all-encompassing evil that some seem to believe it to be, it nevertheless belies a lack of imagination that’s evident throughout much of the game. Whether they’re used when disposing enemies at close range or hacking into security systems, they form a disagreeable bulk of the game.

    For all the game’s lack of fresh ideas, we’ll confess to enjoying its brief spell. Firstly it’s a licence to kill for and all the Bond trappings go a long way to hiding an otherwise bland game. The Bond theme is used to excess throughout, but if you’ve got it why not flaunt it? Although it plays fast and loose with its subject matter — commencing with the opening of Quantum of Solace, it makes the bizarre decision of presenting Casino Royale‘s events as an extended flashback mid-game — it does a fair job of throwing the more memorable moments of the films onto the screen.

    It’s an often handsome game as well, if a little inconsistent. There are some great touches, such as the water streaming down Bond’s pistol in the rain and some well-realised locales. But the character models — Bond aside, with Treyarch managing to have captured Daniel Craig’s snarl well — are a lumpen bunch who often seem to resemble Morph more than they do their cinematic counterparts.

    To top it off it’s a mercilessly brief game, with the single-player campaign clocking in at little over four hours. Although it at least doesn’t outstay its welcome, it will leave many feeling short-changed. Solace can be found in the multiplayer, which is a solid appropriation of Call of Duty 4‘s unstoppable recipe mixed up with some classic Bond tropes such as proximity mines and the golden gun, but it’s not quite enough to save the game from mediocrity.

    A true blockbuster of a game, Quantum of Solace is loud, dumb but sadly all-too-forgettable. The Bond licence goes a good way to hiding the game’s lack of ideas and for the four hours the single-player campaign lasts there’s no denying it’s a solid blast, but ultimately there’s better ways to spend your money this autumn.

    Read on…

    IGN


    'Quantum of Solace' Game Box Art

    Quantum of Solace shines bright on the Playstation 2 (PS2)

    ★ ★ ★ ★ ★ ★ ★ ★ ☆ ☆

    It’s extremely rare to see a multi-SKU game that shines the brightest on PlayStation 2 as opposed to PlayStation 3, Xbox 360 or PC. Quantum of Solace is one of those rarities. While the QoS games on the current generation of systems were solid, they were built on the COD4 engine and had a bunch of mundane additions that detracted from the core, fun gunplay. Since the PS2 can’t handle the COD4 engine, what you get is a much more faithful translation of what Bond is supposed to be and, in the end, an entirely more enjoyable experience.

    First things first, this is not a first-person shooter. Unlike every other version of Quantum of Solace, the PS2 version’s camera is entirely over Bond’s shoulder. You can rotate which side of the screen he’s on, but you’re always staring at his back (something ladies should love). This impacts gameplay for the better and enables some slower, more methodical encounters that feel more in touch with the Bond franchise.

    The — flawed — cover system is still there. There are moments when it doesn’t work as it should and you won’t be able to shoot over or around certain objects despite it looking like it should be possible. Bond can, however, pull off some neat SWAT turns and go around corners while still staying in cover. Again, turns can be a bit hit or miss, but for the most part the cover system works well.

    Thankfully QoS doesn’t cling to the same levels or designs as the other console versions. Instead, things are a bit more open — though not quite as expansive or detailed — but instead are more conducive to third-person shooting. The story arc is the same stuff that we’ve seen before, but the levels that are wrapped around it feel much more in tune with being James Bond.

    Read on…

    IGN


    'Quantum of Solace' Game Box Art

    This is GoldenEye for a new generation (Xbox 360)

    ★ ★ ★ ★ ★ ★ ★ ★ ★ ☆

    Bond, James Bond. That phrase – those three words – are enough to send a tingle up the spine of almost any self-respecting action movie fan. It brings to mind an enduring action hero. It brings to mind advanced gadgets and beautiful, dangerous women. It triggers images of super-rich megalomaniacs with plans on world domination. It conjures up memories of over-the-top action. And, for seasoned gamers, it brings to mind one of the industry’s iconic video game titles: GoldenEye, from developer Rare, for the Nintendo 64. A game that did what many thought impossible: create a decent video game from a movie franchise, and more than that – a game that set the standard for console first-person shooters to follow. A standard games developers have tried, and failed, to match with numerous other Bond-licensed titles in the more than 10 years since GoldenEye‘s release. With the latest Bond title, Quantum Of Solace, regardless of how it fares in terms of sales, what your hardcore gamer will really want to know is: how does it compare to GoldenEye? Well Bond fans… read on!

    Quantum Of Solace the movie is the second in what was described by the advanced movie PR as a ‘reimagining’ of the Bond franchise. Up till that point, despite MI6’s most famous secret agent having been played by a variety of different actors, and having toppled more evil geniuses than you’d think one man could tackle in a single lifetime, the general idea was that each Bond film followed on from the last. Not so for Casino Royale, a new Bond movie with a new Bond that took the story back to the beginning, with a newly-licensed 007 setting out on his very first mission. Out were the larger-than-life super-rich criminal masterminds with their underground lairs, in were down-to-earth, more believable bad-guys who were simply in it for the money. Casino Royale made Bond grittier, darker, more violent and more believable, and audiences loved it.

    Read on…

    VideoGamer.com


    'Quantum of Solace' Game Box Art

    More George Lazenby than Daniel Craig (DS)

    ★ ★ ★ ★ ★ ★ ☆ ☆ ☆ ☆

    Until Mr Craig came along with his knobbly face and killer’s stare, the James Bond series was becoming more than a little stale. Pierce Brosnan was a capable Bond, but his character belonged to the old order of suave, wise-cracking secret agents who would just as soon bed the local floozy as take a beating for Queen and country. The whole franchise needed a revamp and a swift injection of fresh ideas.

    The same scenario exists for Bond’s foray into games. Across pretty much every format, 007 has trundled along the same generic path of clichéd design for far too long. The recent silver screen reboot could be just the inspiration needed for game developers to turn out fresher takes on MI6’s finest.

    While Quantum of Solace brings enough fresh ideas to the table to match up to the cinematic revival, however, it seems to forget the core values of even the worst Bond films. All of them (even Die Another Day) flow effortlessly from unlikely intro to overblown finale, and all are never less than well constructed pieces of light entertainment. Quantum of Solace, by contrast, is a struggle.

    Read on…

    Pocket Gamer


    'Quantum of Solace' Game Box Art

    Quantum of Solace is a fun and exciting Bond title that has some truly engaging situations and pretty production values (Xbox 360)

    ★ ★ ★ ★ ★ ★ ★ ★ ☆ ☆

    About a decade ago, a James Bond-based game came out that shook the fledgling first-person shooter genre to its very core. The game was GoldenEye on the Nintendo 64. The game was an instant classic and one of the best games ever created, bringing innovative gameplay concepts, intense action, and unparalleled multiplayer options. Many gamers still look back fondly on GoldenEye, but it came with unfortunate side effect: every single Bond game to come out since has been held to the ridiculously high standards set by it. Unfortunately, all have fallen short, some more spectacularly than others. However, as the first fruits of Activision’s purchase of the Bond license, Quantum of Solace is looking to change that.

    Melding together elements of Casino Royale and the soon-to-be-released Bond film of the same name, Quantum of Solace marks the best example yet of film/games synergy for the Bond franchise, featuring the likeness of Daniel Craig, as well as voice work from a good chunk of the films’ cast, including Craig, Dame Judi Dench, Eva Green, and Olga Kurylenko, as well as intermixed story elements from each film to provide a cohesive experience.

    Powered by the Call of Duty 4 engine and filled with some great action sequences, Quantum of Solace is a solid entry to the Bond video game franchise, to be sure. However, does it finally reach the bar set by GoldenEye? Unfortunately, the game has a fair share of problems, missing that mark of greatness. Still, if you are a Bond maniac and love a good FPS, then Quantum of Solace is worth a look this holiday season.

    Read on…

    GameZone


    'Quantum of Solace' Game Box Art

    007’s first Wii entry comes up short (Wii)

    ★ ★ ★ ★ ★ ☆ ☆ ☆ ☆ ☆

    There’s no single genre on Wii that has more of a hit and miss factor than first-person shooters. Ubisoft kicked things off with Red Steel during Wii’s launch, while the sleeper hit (and unexpected) Call of Duty 3 stole the show for the system’s first round. Fast forward another year, and we’ve seen the bar raise substantially, with titles like Medal of Honor Heroes 2 topping the charts, and developer High Voltage Software teasing The Conduit for an early 2009 release. The Wii certainly has its highs, but as anyone unfortunate enough to end up with Quantum of Solace Wii during this holiday season will undoubtedly be able to vouch, the system also has its unmistakable lows.

    First of all, let’s put this in perspective. Developer Treyarch (also responsible for the entertaining Call of Duty 3 on Wii) has just now finished up Call of Duty: World at War for all major consoles, including a few Wii-specific efforts, as well as Quantum of Solace for not only 360/PS3, and thus the development duties of Quantum of Solace Wii – made hand-in hand with Treyarch’s own design – has been passed off to Beenox Studios. Despite having a separate team on Bond for Wii, it’s obvious that the Wii version played second fiddle to the 360/PS3 efforts from the get-go, as the final product is a mash-up of half-working other system content, and a few original ideas for Nintendo’s system. The game has the right design set in place, mimicking the 360/PS3 SKUs as much as it can, but is a wreck outside of the core design, and we’re talking everything from visuals to draw distance, control, bugs, AI problems, and most importantly, abysmal framerate issues. Like Ubisoft’s latest Brothers in Arms effort on Wii, Bond barely runs at times, and in fact has worse performance issues than Double Time does during key instances. We never thought we’d say that.

    Read on…

    IGN


    'Quantum of Solace' Game Box Art

    Quantum of Solace isn’t the game that it should have been (Xbox 360)

    ★ ★ ★ ★ ★ ★ ★ ☆ ☆ ☆

    Put a beautiful beau in a hot sports car, toss in a gorgeous babe for him to boink and then prop up a bunch of would-be henchman to stand in between our hero and his goal and you have the recipe for just about every Bond film in history. Of course, with every movie comes a game of the same name and Quantum of Solace is no different. It takes the Call of Duty 4 engine and wraps it around the James Bond universe with a few new trimmings to try and keep the action feeling as fresh as possible.

    It’s just a bummer that roughly everything that was added in an effort to keep the game feeling fresh isn’t done all that well. They’re not bad additions, they just don’t meld or work especially well with the rest of the game and therefore come off feeling very forced and artificial.

    As you’d expect, Quantum of Solace is played almost entirely from a first-person perspective. The biggest deviation from the COD4 gameplay formula is actually one of the few moments when you’ll be removed from Daniel Craig’s point of view. Treyarch, figuring that they had a star that most would want to look at, decided to implement a cover system into the standard first-person shooter gameplay of QoS. It works similarly to what we’ve seen from the likes of Gears of War and others.

    Read on…

    IGN

    Quantum of Solace is currently available on all platforms in the UK and US. Click here to order.

    Keep your eyes on the CommanderBond.net main page for the most up-to-date coverage of Activision’s Quantum of Solace.

  9. 'Quantum of Solace' Premieres In New York

    By Devin Zydel on 2008-11-12

    Quantum of Solace made its US gala premiere last night in New York, reports the BBC News.

    Daniel Craig attended the red carpet event at AMC Lincoln Square, which benefitted Robert De Niro’s Tribeca Film Institute.

    Joining Craig at the premiere was De Niro and Jeffrey Wright, who stars as Felix Leiter in the 22nd James Bond adventure. Debra Messing (Will and Grace) and Julia Stiles (the Bourne series) also turned out for the screening.

    Quantum of Solace goes on general release throughout the US and Canada this Friday. The film has already been a box office phenomenon elsewhere around the world.

    Keep watching the CommanderBond.net main page for the most up-to-date coverage of Quantum of Solace on the net.

    Have you seen Quantum of Solace in theatres yet? Post your review and join in the discussion in the Member Reviews section on the CBn Forums.

  10. 'Quantum of Solace': Bond Done Differently

    By Matt Weston on 2008-11-12

    The one thread that seems to tie all opinions about Quantum of Solace together – be it those of fans or critics – is that the latest James Bond film is very different from those that have preceded it.

    Trade paper The Hollywood Reporter has today published a terrific look at the film’s production, revealing that “different” is precisely what the filmmakers had in mind.

    The title

    'Quantum of Solace'

    Quantum of Solace

    Perhaps the biggest stir caused by Quantum of Solace was its title. Columbia president Doug Belgrad told the Hollywood Reporter that the studio bigwigs were not sold on the name until they realised “007” could be integrated into the film’s logo as it was on Casino Royale.

    “It’s not the stickiest title,” Belgrad said. “With the title treatment and the graphics, people would know exactly what we needed them to know, which is: This is the next installment of the Bond franchise.”

    The storyline

    One curious snippet in the Hollywood Reporter piece mentions that the ongoing storyline was the brainchild of 007 writers Neal Purvis and Robert Wade, who intended “a multifilm arc that could play across the five films for which Daniel Craig was contracted” (Craig’s contract is most consistently pegged as a four-film deal).

    Producer Michael G. Wilson said, “We realized that we’d left Bond in a very interesting place emotionally. There was still story left to be told. His relationship with Vesper [in Casino Royale] was so intense that to suddenly forget about it wouldn’t have done the first [film] justice.”

    The result is that Quantum of Solace is the first direct sequel in the series’ 22-film history.

    The script

    Screenwriter Paul Haggis

    Screenwriter Paul Haggis

    The script was hurriedly turned in due to the impending Writers Guild of America strike that left Hollywood at a standstill for 100 days earlier this year.

    Reports also suggested an early draft was thrown out during pre-production.

    Neal Purvis told the Hollywood Reporter, “The timing [of co-writer Paul Haggis turning in the script] was excellent. They’d have been in real trouble otherwise.”

    The director

    Marc Forster

    Marc Forster

    Marc Forster is one versatile filmmaker; each of the six pre-Bond films on his curriculum-vitae are starkly different. Quantum of Solace is no exception.

    “There was a quote [Orson Welles] made at the end of his life,” Forster told the Hollywood Reporter. “His biggest regret was that he never made a ‘commercial movie’ or a ‘mainstream movie.’ So I thought I would like to make a movie more people will see than any of the six films I have done put together.”

    The look and the sound

    Forster remained adamant that Quantum of Solace would be a totally unique entry into the James Bond canon. “I’ve tried to photograph this film as more of an art house film,” Forster said, “not as a typical Bond.”

    Supervising sound editor Eddy Joseph said that mandate also extended to the movie’s soundtrack: “[Marc Forster] said, ‘I don’t want it to sound like a Bond film.”

    The locations

    Floating Stage with 'Tosca' Set at Bregenz

    Floating Stage with ‘Tosca’ Set at Bregenz

    Quantum of Solace brought with it its own set of challenges involving the picture’s locations. The film’s shoot ran at 23 weeks, over half of which were on-location, including regions as far-flung as Chile, Italy, Austria and the UK. Some scenes required up to 1,500 extras.

    Forster had to cut a Peru location, which he described as “fabulous” and “romantic”, while he almost had to scrap a rooftop chase in Siena, Italy.

    “Originally, the rooftops were supposed to be built in the studio, but they were too expensive,” the director recalled. “They said, ‘Why don’t you cut the whole sequence?’ and I said, ‘Why don’t we shoot it on the real roofs?'”

    The cast

    Daniel Craig as James Bond

    Daniel Craig as James Bond

    “Being able to hire leading actors and actresses from other countries in the world to play the roles and not just go for Hollywood actors – that’s one of the exciting things about these movies,” producer Barbara Broccoli said.

    Quantum of Solace‘s cast included Ukrainian Olga Kurylenko, French Mathieu Amalric, American Jeffrey Wright, Italian Giancarlo Giannini and, of course, British Daniel Craig.

    “Daniel’s a very physical actor,” Forster says of the film’s star. “It’s great for the director, because you can get an honesty and intensity. But there’s a certain amount of danger involved.”

    The production

    One aspect that was “business as usual”, claims Belgrad, was the hectic timeframe for the movie’s production. He said, “Historically, the Broccolis have always started in January, shot through to the early to mid part of summer, released around Thanksgiving. That’s the normal rhythm of things.”

    Nevertheless, Forster found the quick turnaround, particularly in post-production, a particular shock. “There was just way too little time,” Forster said of the six week post-production period. “That kind of stress, I’m not really used to. I don’t ever want to do that again.”

    The director also had to contend with intense media scrutiny. “It’s much nicer to work under the radar,” Forster said. “To be constantly scrutinized and under such microscopic observation is really not so much a pleasure.”

    The release schedule

    Curiously, Quantum of Solace has, to date, opened in 61 territories around the world, and North America is not one of them. Belgrad said, “Unlike many other films, on a relative basis its American performance doesn’t drive international performance. Bond is a worldwide franchise.”

    But it’s a franchise Forster won’t be returning to any time soon: “When you do a movie of this size, it has an incredibly strong impact. I would do a movie of this size again, but not right away. Doing films of this size back-to-back, I wouldn’t recommend.”

    More on Quantum of Solace‘s production can be found in the full Hollywood Reporter article.

    Keep watching CommanderBond.net for the most up-to-date James Bond news on the web.