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> 'Quantum of Solace' Aimed At 1st & 3rd-Person Gamers, Activision polled fans to determine route to take for Bond
Qwerty
Commander RNVR



Group: Commanding Officers
Enlisted: 26 June 2003
From: New York



Now on the CBn main page...



Activision polled fans to determine the route to take for Bond




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bond_azoozbond
Sub-Lieutenant



Group: Crew
Enlisted: 14 December 2007



I am wondering why they didn't let the choice to the player to choose what they want in the game something like MGS4 ??

but the work they did looks very good to me .
 
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Chief of SIS
Midshipman



Group: Crew
Enlisted: 19 July 2008



While I'm glad they are 'listening' to the gamers,I'm worried they decided to insert both to appease when the game might work better as a first-person from what I've seen.
 
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chriso
Sub-Lieutenant



Group: Crew
Enlisted: 16 February 2006
From: Austria and UK



It would be a better idea if you could 'switch' between 1st and 3rd-Person in the options. So you can choose one mode.

But I don't think that this will be a problem and it doesn't bother me. Because I'm really excited about the footage which has been released.



I'm motivated by my duty.
- James Bond in QOS
 
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sharpshooter
Commander



Group: Veterans
Enlisted: 2 July 2002



QUOTE (chriso @ 12 August 2008 - 23:11) *
Because I'm really excited about the footage which has been released.

As am I. The transition between the two perspectives looks to work very well. I'm looking forward to this one very much.



 
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The Richmond Spy
Lt. Commander



Group: Veterans
Enlisted: 11 July 2005
From: Cincinnati, Ohio USA



I really just need to see the game before I make any decision on whether I like the mix of FPS and TPS or not. There really is no way of telling. I prefer FPS and I've blabbed about that on here many times, but someone reminded the other day that one of my favorite games out right now (Halo 3) is actually a mixture of the two and not just FPS. If you include the vehicle driving, gunning, and the turrets, then technically there are TPS moments....




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