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  1. The World is not Enough (2000) – Multiplayer

    The World is not Enough (2000)
    (Nintendo 64 / PlayStation 1 / Game Boy Color)

    Multiplayer

    The customizable multiplayer mode is only available on the Nintendo 64 platform of The World is not Enough.

    Scenarios

    Arena
    It’s every player for themselves. The most effective player wins the match.

    Team Arena
    Players are split into two teams. The most effective team wins the match.

    Capture the Flag
    Players are split into two teams. Each team must steal the opposing team’s flag and return it to their own capture point to score points.

    Capture the Briefcase
    Players are split into two teams. Each team must steal the opposing team’s briefcase and return it to their own capture point to score points. However, you only earn a point if both briefcases are in your capture point at the same time.

    King of the Hill
    Players score extra points by possessing ‘The Hill’, a special area in each map. Keep your opponents away from The Hill.

    Team King of the Hill
    Players are split into two teams. Players score extra points by possessing ‘The Hill’, a special area in each map. Keep your opponents away from The Hill. The team who score the most points wins the match.

    Uplink
    Players are split into two teams and three uplink units are placed throughout the map. When a member of either the red or blue team touches the uplink unit, the unit switches to that team’s color. As time passes, each team earns points for the uplink units under their control.

    Last Agent Standing
    Each player has a fixed number of lives. The last player left alive wins the game.

    Golden Gun
    In this scenario, the three components of the Golden Gun (Golden Pen, Golden Lighter, and Golden Cigarette Case) are scattered throughout the level and players must try to collect them. Once collected the player can utilize the Golden Gun. A single shot is lethal. When a player holding the the Golden Gun, or any of its components, is removed, the player loses it. The players that eliminate al competitors with the Golden Gun wins the game.

    Weapon Modes

    Standard
    All weapons are available to each player in this mode.

    Covert
    Only weapons designed or covert missions are available here.

    Combat
    Only weapons designed for assault missions are available here.

    Rapid Fire
    Only weapons with a high rate of fire are available here.

    Close Combat
    Only weapons designed for use at close-range are available here.

    Sniper Combat
    Only weapons designed for use at long-range are available here.

    Explosive
    Only weapons that create explosions are available here.

    Exotic
    Only the most unique weapons in the game are available here.

    Wild Fire
    Only fully-automatic weapons are available here.

    Gadget War
    Only silenced weapons and gadgets are available here.

    Multiplayer Levels

    Labyrinth
    Standard starting weapons: Deutsche M45, Frag Grenade, Frinesi Special 12, Ingalls Type 20, MB PDW 90, Mustang MAR-4 GL, Raptor Magnum, RL 22, Soviet KA-57
    Standard starting gadgets/items: X-ray Glasses

    Merchant
    Standard starting weapons: Deutsche M95, Frinesi Special 12, Ingalls Type 20, MB PDW 90, Meyer Bullpup, Meyer TMP, Mustang MAR-4, Raptor Magnum, Soviet KA-57
    Standard starting gadgets/items: Body Armor

    Istanbul
    Standard starting weapons: Deutsche SA90, Frinesi Special 12, Ingalls Type 20, Meyer Bullpup, MB PDW 90, GL 40, Mustang 44
    Standard starting gadgets/items: Body Armor

    Field Of Fire
    Standard starting weapons: AT-420 Sentinel, Frag Grenade, GL 40, Ingalls Type 20, MB PDW 90, Meyer TMP, Mustang MAR-4, RL 22
    Standard starting gadgets/items: Body Armor

    Hidden Volcano
    Standard starting weapons: Delta 900 Mag, Ingalls Type 20, GL 40, Mustang MAR-4
    Standard starting gadgets/items: Body Armor

    Silo Surprise
    Standard starting weapons: Frinesi Special 12, Ingalls Type 20, MB PDW 90, Meyer Bullpup, Meyer TMP, Mustang MAR-4, Mustang 44, Raptor Magnum, Suisse SSR 4000
    Standard starting gadgets/items: Body Armor

    Frostbite
    Standard starting weapons: Deutsche SA90, Frag Grenade, Frinesi Special 12, Meyer TMP, Mustang MAR-4, Suisse SSR 4000
    Standard starting gadgets/items: Body Armor

    Submarine
    Standard starting weapons: Deutsche M45, Meyer Bullpup, Meyer TMP, Mustang 44, Raptor Magnum, Soviet KA-57
    Standard starting gadgets/items: Body Armor

    Flashpoint
    Standard starting weapons: Deutsche M95, Frinesi Special 12, MB PDW 90, Meyer Bullpup, Mustang MAR-4
    Standard starting gadgets/items: Body Armor, Night Vision Glasses

    MI-6
    Standard starting weapons: Deutsche M45, Frinesi Special 12, MB PDW 90, Raptor Magnum
    Standard starting gadgets/items: Body Armor

    Forest
    Standard starting weapons: AT-420 Sentinel, Deutsche M95, GL 40, Meyer TMP, Soviet KA-57
    Standard starting gadgets/items: Body Armor, Night Vision Glasses

    Sky Rail
    Standard starting weapons: Meyer Bullpup, Meyer TMP, Mustang 44, Raptor Magnum, RL 22, Suisse SSR 4000
    Standard starting gadgets/items: Body Armor

    Air Raid
    Standard starting weapons: Deutsche SA90, Frinesi Special 12, Ingalls Type 20, Soviet KA-57, Suisse SSR 4000
    Standard starting gadgets/items: Body Armor

    Castle
    Standard starting weapons: Deutsche M95, Frinesi Special 12, Mustang 44, Raptor Magnum, RL 22, Soviet KA-57
    Standard starting gadgets/items: Body Armor


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    Devin Zydel @ 2010-02-06
Follow @cbn007