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  1. The World is not Enough (2000) – Video Game Overview

    The World is not Enough (2000)
    (Nintendo 64 / PlayStation 1 / Game Boy Color)

    Mission Overview

    Bond Is Back.

    Experience the intensity of being the world’s top secret agent. Equipped with a full arsenal of Q-Lab gadgets and weaponry, you must be suave and resourceful as you carry out action-packed missions based on the blockbuster movie. Are you cool under pressure? Deadly when necessary? Of course you are—you’re Bond… James Bond.

    Welcome back, 007. An MI-6 agent has been murdered and a classified report from the Russian Atomic Energy Department has been taken from his body. An old friend, Sir Robert King, accidentally purchased this stolen document, believing it to contain information about terrorists who attacked his pipeline in Kazakhstan. In the meantime, a Swiss banker named Lachaise, a middle-man in this affair, has offered to return Sir Robert’s money. I want you to go to him, discover who killed our agent, and collect the money.

    Cast

    • James Bond – Pierce Brosnan (likeness)
    • James Bond – Adam Blackwood (voice)
    • R – John Cleese (likeness, voice)

    Features

    • Perspective: First-person
    • Game Modes: Single player, Multiplayer (N64 only)

    Nintendo 64

    • Bond’s Best Missions! Battle through 14 dangerous levels with dynamic objectives based on your skill level.
    • Over 40 Q-Lab Gadgets and Weapons! Bond’s P2K, X-Ray Glasses, Watch Stunner, and many more!
    • Action-packed Multiplayer! Customizable multiplayer modes for 1 to 4 players plus AI controlled bots.
    • Authentic Dialogue! Interact with your favorite characters and experience movie-like 3D cinematics with full speach.
    • Expansion Pak Support for enhanced graphics and visual effects (100% of game playable without Expansion Pak).
    • N64 Rumble Pack compatible.

    PlayStation 1

    • Bond’s Best Missions! Employ stealth, espionage action, and overwhelming fire power in each mission.
    • Over 20 Q-Lab Gadgets and Weapons! Full arsenal of Q-lab gadgets including x-ray glasses, grappling hook watch, cufflink camera, and more.
    • All-New 3D Engine! Follow the plot through real-time 3D cinematics based on the movie.
    • Improved AI! Enemies will react to you, communicate with each other, and even retreat!
    • Authentic Dialogue! Interact with your favorite characters and experience movie-like cinematics with full speach.

    Game Boy Color

    • First licensed Bond title for the Gameboy Color Video Game System.
    • Fast, fluid action and spy-packed gameplay based on the film’s exciting storyline.
    • Progress through eight environments based on movie locales, such as a Russian submarine and the streets of London.
    • Utilize more than 15 Q-lab weapons and gadgets to accomplish your goal.
    • Meet recognizable movie characters such as Dr. Christmas Jones, M and Renard.
    • Five different power-ups, including access cards, health, ammunition, weapons and gadgets.

    Release Information

    • Platforms: Nintendo 64, PlayStation 1, Game Boy Color

    Nintendo 64

    • Release Date (UK): 8 December 2000
    • Release Date (US): 17 October 2000
    • Retail Price (UK): £29.99
    • Retail Price (US): $49.95
    • Publisher: Electronic Arts (EA), MGM Interactive
    • Developer: Eurocom
    • ESRB Rating: “T” Teen for: Animated Violence

    PlayStation 1

    • Release Date (UK): 17 November 2000
    • Release Date (US): 8 November 2000
    • Retail Price (UK): £29.99
    • Retail Price (US): $44.95
    • Publisher: Electronic Arts (EA), MGM Interactive
    • Developer: Black Ops Entertainment
    • ESRB Rating: “T” Teen for: Animated Violence

    Game Boy Color

    • Release Date (UK): 28 September 2001
    • Release Date (US): 11 September 2001
    • Retail Price (UK): £19.99
    • Retail Price (US): $35.95
    • Publisher: Electronic Arts (EA), MGM Interactive
    • Developer: 2n Productions
    • ESRB Rating: “E” Everyone for: Animated Violence

    Cover Artwork

    Cover artwork for The World is not Enough features Pierce Brosnan as James Bond along with Bond girls Elektra King and Dr. Christmas Jones. The same artwork is featured on all platforms.

    The World is not Enough (Nintendo 64)

    The World is not Enough (Nintendo 64)

    The World is not Enough (PlayStation 1)

    The World is not Enough (PlayStation 1)

    The World is not Enough (Game Boy Color)

    The World is not Enough (Game Boy Color)

    Ordering Details

    Nintendo 64

    PlayStation 1

    Game Boy Color

    Trivia & Notes

    The World is not Enough was the second James Bond video game released by Electronic Arts (EA) after they acquired the licence to the 007 games. Their first was 1999’s Tomorrow Never Dies and then followed with 2000’s 007 Racing.

    Following the mediocre critical success of their debut 007 title, Tomorrow Never Dies, EA decided to follow in the footsteps of the massively successful GoldenEye 007 and release The World is not Enough as a first-person shooter for both the Nintendo 64 and PlayStation 1 consoles. In addition, the N64 version of the game further included a customizable multiplayer mode complete with AI enemy bots. While the game did not reach the heights of GoldenEye 007, it was seen as an improvement over Tomorrow Never Dies and is generally considered a relative success.

    The N64 version contains 14 single-player levels with three levels of difficulty (Agent, Secret Agent and 00-Agent), while the PS1 version features 11 single-player levels with two difficulty levels.

    A website was set up at 007.ea.com in order to promote the The World is not Enough game.

    The World is not Enough was originally scheduled to be released on the PlayStation 2 and PC platforms in 2001, as noted in the original Nintendo 64 and PlayStation 1 press releases drafted by EA. However, both versions of the game were later cancelled.

    The World is not Enough was later released as a PlayStation Platinum title in September 2001 in the UK with an MSRP of £19.99.

    A The World is not Enough official strategy guide was released by Prima Games and written by Anthony Lynch.

    Credits

    Eurocom (N64):

    • Programming – Rob Watkins
    • Programming – Tim Rogers
    • Programming – Mark Duffill
    • Programming – Simon Mills
    • Tools Programming – Andy Mitchell
    • Tools Programming – Chris Jackson
    • Tools Programming – Kevin Marks
    • Design – Bill Beacham
    • Design – Kev Harvey
    • Design – Aaron Jenkins
    • Art – Rob Benton
    • Art – Leavon Archer
    • Art – Andy Bee
    • Art – Nigel Bentley
    • Art – Calvin Golkowski
    • Art – Darren Hyland
    • Art – Simon Kirk
    • Art – Adrian Mannion
    • Art – Paul Robinson
    • Additional Art – Lee Ames
    • Additional Art – Carl Cropley
    • Additional Art – Ulf Dahl
    • Additional Art – Hans Johansen
    • Additional Art – Helen Jones
    • Animation – Gary Edwards
    • Animation – Darren Hyland
    • Audio – Neil Baldwin
    • Quality Assurance – Michael Robinson
    • Quality Assurance – John Lee Barker
    • Quality Assurance – Andrew Collins
    • Quality Assurance – Mark Shaw
    • Quality Assurance – Chris J. Jackson
    • Quality Assurance – Richard Nicholls
    • Quality Assurance – Michael Botham
    • Quality Assurance – Phil Bennett
    • Quality Assurance – Richard Higgins
    • Quality Assurance – Andy Dilks
    • Production Management – Tim Rogers
    • Production Management – Bill Beacham

    Black Ops Entertainment (PS1):

    • Project Director & Producer – Jose Villeta
    • Technical Director – William Botti
    • Art Director – Mike Field
    • Lead 2D Artist – Narry Kahng-Cinelli
    • Lead Game Designer – Daryl Kimoto
    • Executive Producer – John Botti
    • Lead Game Programmer – Kyle Riccio
    • Lead Game Programmer – William Botti
    • Senior Game Programmer – Ryan Higa
    • Senior Game Programmer – Doug Kuppinger
    • Senior Game Programmer – Jose Villeta
    • Game Programmer – Jesse Burneko
    • Game Programmer – Scott Musler
    • Additional Programming – Brett Hall
    • Additional Programming – Scott Milner
    • Additional Programming – Kelly McCarthy
    • Tools Programmer – Rudi Kammerer
    • Tools Programmer – Steven J. Batiste
    • Artist – Jake Cotton
    • Artist – Henry Ji
    • Artist – Win Kang
    • Artist – Milton Mariscal
    • Artist – Andrew Marquis
    • Artist – Garrett Nguyen
    • Artist – Eric Serrano
    • Artist – Chauwa Steel
    • Storyboard Artist – Michelle Perone
    • Level Game Design and AI Scripting – Aaron Casillas
    • Level Game Design and AI Scripting – David Tseng
    • Level Game Design and AI Scripting – Daryl Kimoto
    • Animator – Brian Sanchez
    • Animator – Don Johnston
    • Animator – Eric Ciccone
    • Additional Game Design – William Botti
    • Additional Game Design – Jose Villeta
    • Lead Quality Assurance – David Baker
    • Game Tester – Jefrey Sedivy
    • Audio/Video Editing – Daryl Kimoto
    • Script Writing and Editing – William Botti
    • Script Writing and Editing – Daryl Kimoto
    • Line Producer – Jessica Budin
    • Motion Capture Director – Jason Greenberg
    • Motion Capture Stunt Coordinator – Chad Stahelski
    • Motion Capture Stunts – Damon Caro
    • Motion Capture Stunts – Janie Liszewski
    • Motion Capture Stunts – Chad Stahelski
    • Motion Capture Services – House Of Moves, Los Angeles
    • Killer Game Character Engine Licensed from Killer Game

    2n Productions (Game Boy Color):

    • Additional Graphics – Derek Garvens
    • Additional Graphics – Ed Pearson
    • Additional Graphics – Terry Lloyd
    • Additional Graphics – Vince Fung
    • Audio – Peter Kerekes
    • Executive Director – Pamela Trucano
    • Executive Producer – Neil Haldar
    • Game Design – Benjamin Lee
    • Graphics – Gene Higashi
    • Graphics – Glenn Wippich
    • Graphics – Mike Roberts
    • Programmer – Benjamin Lee

    Press Release

    Nintendo 64 / PlayStation 1

    EA Games “Shakes, Not Stirs” the Delivery of The World Is Not Enough, the Highly Anticipated First Person James Bond Action Game

    REDWOOD CITY, Calif.–(BUSINESS WIRE)–Oct. 18, 2000

    Fans of the world’s most renowned top secret agent rejoice… Bond is back! Armchair espionage is taken to new heights with the highly anticipated release from Electronic Arts (NASDAQ:ERTS) of The World Is Not Enough for the Nintendo(R) 64. Shortly following will be the PlayStation(R) game console version in early November. This first person action title, based on the Eon Productions & MGM blockbuster 007 film of the same name, provides players the opportunity to once again moonlight as the super-spy. Both titles will be released under the new EA GAMES(TM) brand.

    The World Is Not Enough for the N64(R) and the PlayStation stays true to the Bond legacy by delivering all the action, stealth, state-of-the art gadgets and sophisticated spy-craft that Bond fans expect. Building upon the intense movie storyline, players assume the role of James Bond and must progress through a series of challenging mission-based levels, while confronting treacherous movie villains like Electra and Renard. In the game, Bond also encounters recognizable allies such as Christmas Jones and is helped by Q’s new assistant R, played in the film by John Cleese, who also lends his voice to the game.

    Each game is designed to take advantage of the strengths of the platform for which it was developed. For example, the PlayStation version of The World Is Not Enough, with its streaming video capability, uses actual action footage from the film to help drive the story. The Nintendo 64 version offers a deep multiplayer capability along with massive amounts of storage space for added graphics and visual effects.

    About the Nintendo 64 Version

    The World Is Not Enough carries the unique distinction of being the official next Bond-licensed game for the N64 system. The title features a completely new, robust game engine that can maintain crisp graphics at a constantly high frame rate for fast, fluid gameplay as well as contain hundreds of lines of spoken dialogue. This feature-packed version offers a total of 28 single and multiplayer levels, more than 40 Q-lab weapons and gadgets – some of which are N64 exclusive. In addition, there are several N64-only missions, multiplayer arenas, and modes. The World Is Not Enough for the N64 supports up to four players and four artificially intelligent (AI) bots on fast split-screen action in multiplayer mode. The game supports but does not require the Expansion Pak for added graphic enhancements.

    The World Is Not Enough for the N64 was developed by Eurocom Entertainment Software.

    About the PlayStation Version

    The World Is Not Enough for the PlayStation will debut an improved graphics engine from the previous third-person perspective 007 game, the wildly successful Tomorrow Never Dies, that can render the most rich, highly detailed environment possible for the system. The game features 11 challenging single player levels – including a unique Casino level in which players must use their skills, or quickly learn, the game of BlackJack in order to acquire winnings and complete the mission objectives. Overall, the game features more than 30-Q lab weapons and gadgets, including a PlayStation exclusive video camera that doubles as a missile launcher. Also included is a revamped precision targeting system for pinpoint accuracy when using a weapon and/or gadget, and over 300 new motion-captured animations.

    The World Is Not Enough for the PlayStation was developed by veteran game developer Black Ops Entertainment.

    Both versions of The World Is Not Enough carry an ESRB rating of “T” (Teen). The N64 game will carry a MSRP of $49.95 while the PlayStation will be $44.95. Consumers may purchase the game directly at the EA Store SM (http://www.eastore.ea.com) or by calling EA Direct Sales at 1.877.324.2637. EA GAMES plans to release The World Is Not Enough for the PlayStation 2 and PC in 2001. More information on the James Bond games can be found on the Electronic Arts product web site at: http://007.ea.com.

    The games based on The World Is Not Enough will mark the first projects to come out of an exclusive licensing deal EA secured with MGM Interactive, Danjaq LLC and Eon Productions for the highly coveted Bond franchise. Under the agreement, as previously announced, EA has secured the worldwide, multi-year rights to develop, publish and distribute worldwide a series of interactive titles on multiple platforms based on the James Bond character.

    James Bond was first introduced to movie audiences in 1962 when Danjaq, LLC and United Artists, released Dr. No. The Bond films are one of the most valuable franchises in film history. More information about the films can be found on the official James Bond web site from MGM at: www.jamesbond.com, or at the Danjaq site at: www.007.com.

    Danjaq, LLC is owned by the Broccoli family and has produced nineteen James Bond films since 1962. The Bond films make up the most successful franchise in film history and include the recent successes, GoldenEye, Tomorrow Never Dies, and The World Is Not Enough produced by Michael G. Wilson and Barbara Broccoli. Danjaq, LLC and its affiliate Eon Productions Limited, control all worldwide merchandising of the James Bond franchise.

    MGM Interactive, a unit of Metro-Goldwyn-Mayer Inc. (NYSE: MGM), manages creative development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. Metro-Goldwyn-Mayer Inc. is actively engaged in the worldwide production and distribution of entertainment product, including motion pictures, television programming, home video, interactive media, music, licensed merchandise, a more than 4,100-title film library and a significant television library. For more information about MGM, visit MGM Online at http://www.mgm.com.

    Eurocom Developments Ltd. develops action-based entertainment software for the Sony, Nintendo, Sega and PC platforms. Eurocom is an independent company, founded in 1988, and has developed more than 40 titles on console and PC platforms. The company employs a creative team of 100 development staff based in Derby, England. For more information, visit Eurocom at http://www.eurodltd.co.uk.

    Black Ops Entertainment, LLC is an Academy-award winning developer of videogames for PlayStation, Nintendo, Playstation2 and XBox. Since its inception in 1994, the Santa Monica, CA company has produced over 10 videogame titles. For more information, visit their web site at http://www.blackops.com.

    Electronic Arts (Nasdaq: ERTS), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, Electronic Arts (EA) posted revenues of more than $1.4 billion for fiscal 2000. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under three brand names: EA SPORTS(TM), EA GAMES(TM) and EA.COMSM. More information about EA’s products and full text of press releases can be found on the Internet at http://www.ea.com.

    Electronic Arts, EA SPORTS, EA GAMES and EA Store are trademarks, registered trademarks or service marks of Electronic Arts Inc. in the U.S. and/or other countries. EA.COM is a service mark of EA.com Inc. James Bond, 007, James Bond Gun and Iris Logos and all other James Bond related properties (c) 1962-2000 Danjaq, LLC and United Artists Corporation. JAMES BOND, 007, James Bond Gun and Iris Logos and all other James Bond related trademarks TM Danjaq, LLC. PlayStation is a registered trademark of Sony Computer Entertainment Inc. Nintendo, Nintendo 64 and N64 are trademarks of Nintendo of America Inc. All other trademarks are the property of their respective owners.

    Game Boy Color

    EA Games Fits Bond… James Bond Into the Palm of the Hand With The World Is Not Enough for the Gameboy Color System

    REDWOOD CITY, Calif.–(BUSINESS WIRE)–Sept. 17, 2001

    Fans of the popular James Bond franchise will now be able to carry the experience of being the world’s most well known spy in the palm of the hand. EA (Nasdaq:ERTS) has released The World Is Not Enough the Game Boy(R) Color video game system, the first licensed Bond title ever to be published for the platform.

    Based on MGM’s blockbuster movie produced by Michael G. Wilson and Barbara Broccoli, The World Is Not Enough is a third person perspective arcade action title that places the player in the role of Bond. The game closely follows the movie’s exciting storyline as well as stays true to the Bond legacy delivering all the furious action, stealth, state-of-the-art gadgets and sophisticated spy-craft that 007 fans expect.

    The World Is Not Enough for the Game Boy Color features characters from the movie including Dr. Christmas Jones, M and Renard. Each of the movie-based arenas and levels will contain a generous offering of challenging missions and objectives. Mission accomplishments require the clever utilization of an array of Q-lab weapons and gadgets such as electro-proof boots that protect the wearer from electrical damage. The game also feature power-ups in five separate forms including access cards, health, ammunition, weapons and gadgets.

    The World Is Not Enough for the Game Boy Color was developed by 2n Productions under the EA GAMES(TM) brand. EA is the worldwide publisher and distributor. More information on the James Bond titles from EA can be found on the dedicated Bond franchise web site at: http://007.ea.com.

    The game, along with its counterparts, stem from an exclusive multi-year worldwide licensing deal EA previously announced with MGM Interactive, Danjaq LLC and Eon Productions to develop, publish and distribute a series of interactive titles on multiple platforms based on the James Bond character. James Bond was first introduced to movie audiences in 1962 when Danjaq, LLC and United Artists, released Dr. No. The Bond films are one of the most valuable franchises in film history. More information about the films can be found on the official James Bond web site from MGM at: www.jamesbond.com, or at the Danjaq site at: www.007.com.

    MGM Interactive, a unit of Metro-Goldwyn-Mayer Studios Inc. manages creative development and production of interactive products for a variety of multimedia platforms, as well as talent and developer relationships. Metro-Goldwyn-Mayer Inc. (NYSE:MGM), is actively engaged in the worldwide production and distribution of entertainment product, including motion pictures, television programming, home video, interactive media, music, licensed merchandise, a more than 4,100-title film library and a significant television library. For more information about MGM, visit MGM Online at http://www.mgm.com.

    Danjaq, LLC is owned by the Broccoli family and has produced nineteen James Bond films since 1962. The Bond films make up the most successful franchise in film history and include the recent successes, GoldenEye, Tomorrow Never Dies, and The World is Not Enough produced by Michael G. Wilson and Barbara Broccoli. Danjaq, LLC and its affiliate Eon Productions Limited, control all worldwide merchandising of the James Bond franchise.

    About Electronic Arts

    Electronic Arts (Nasdaq:ERTS), headquartered in Redwood City, California, is the world’s leading interactive entertainment software company. Founded in 1982, Electronic Arts posted revenues of more than $1.3 billion for fiscal 2001. The company develops, publishes and distributes software worldwide for the Internet, personal computers and video game systems. Electronic Arts markets its products under four brand names: EA SPORTS(TM), EA GAMES, EA SPORTS BIG(TM) and EA.COMSM. More information about EA’s products and full text of press releases can be found on the Internet at http://www.info.ea.com.

    Note to Editors: Electronic Arts, EA SPORTS, EA SPORTS BIG and EA GAMES are trademarks or registered trademarks of Electronic Arts Inc. in the United States and/or other countries. EA.COM is a service mark of EA.com Inc. JAMES BOND, 007, and all other James Bond related trademarks TM Danjaq, LLC. Game Boy Color is a trademark of Nintendo of America. All other trademarks are the property of their respective owners.


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    Devin Zydel @ 2010-01-17
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